
A terror attack in Boston's tallest skyscraper. To kill the cult leader, the Outcast hijacks suicidal civilians. Their bodies—your weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The leader of the cult "Bloody Renaissance" orchestrates a terrorist attack in Boston’s tallest skyscraper, "B3". The only one who can stop him is a mysterious, bodiless entity—the Outcast. To continue its fight, the Outcast must take control of people who have lost their will to live, turning them into its puppets. Ordinary civilians become weapons against the bloodthirsty cult.

● Non-linear story – A reflection on the events of 9/11, featuring four different endings where every decision shapes the outcome.
● Unique combat system "Triple R" (Real-Time Rail-Shooter RPG) – A dynamic blend of shooter and JRPG mechanics, designed to make turn-based battles more intense and fun.
● Randomized events ensure that no two playthroughs are the same. Entering a new room in the "B3" mall, you never know what awaits—a hidden monster, a trap, or even a poltergeist.
● Highly interactive world – Mini-games, unique dialogue for each character based on environmental interactions.
● 8 playable characters, each with distinct personalities and abilities. Thanks to the "Puppets" system, you can switch between them mid-game.
● Every single character in this game can die. The story will continue without the deceased hero, but their death may have consequences.
Mind Control is an intensely personal project. For the past seven years, I've poured my soul into creating this game to explore themes that deeply trouble me: grief, God, terrorism, and horror. Inspired by David Lynch's films, the works of Suda51 and Swery65, and the "Shin Megami Tensei" series, I'm certain that anyone who plays it will experience something truly one-of-a-kind.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
мужики,ИМБА.НАДО БРАТЬ. Это пушка заправленная хорошим сюжетом с колоритными персонажами,короче. игруха стоит того.это ж наши разрабы,которые могут делать качественный продукт ,неустанно буду повторять,инди проекты могут дать иsды топовым ААА играм.да они даже сотрудничают с Suda. P.s - Сибил топ вайфу...ну лан лан и Алиса тоже.
Это искуство, игра прекрасна и обязательна к прохождению. Саундтрек, сюжет, стиль это всё на высоте. Хвалить могу многое, но это уже сделали до меня. Всем рекоменду к прохождению
11/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean, Spanish - Spain
Hours played at review time, across 36 reviews with recorded playtime.
i was born under a sixteen double-rainbows && it breaks my heart to see another little morsel tucked away uncared for (nibble nibble)
Лучшая игра на рпг мейкере, в которую я играл за все время
This is the kind of game only someone with a clear idea can make, the developer was inspired by: Lynch's movies, smt, Suda51 and Swery65 and it's clear as day, the story is a bit obtuse lore wise but the plot itself is pretty extensively explained, the characters do leave a bit to be desired as i don't think they've been developed enough, it's mainly a plot driven story rather than character driven. The pixel art is peculiar in the realm of rpgm games and the addition of non pixel art contrasts it in a way that I found pleasant to the eye, some of the paintings in the museum are legitimately cool and would like to see a full res of them, there is an ingame art collection menu though it has other drawings. Props to BYYONI(the developer) for the soundtrack as I think it accompanies the game very well and is a major standout. The standard turn-based rpgm gameplay has been changed with a system that the developer calls the "Triple R" combat system which I found to be a real breath of fresh air and, dare i say, made the combat fun. Magic+knife is a bit too op and madness shouldn't be a skill you have from the getgo as it's way too strong but that could be to ease the player into the game as, I found, the first two sections to be hardest bar none. All in all I enjoyed my time with Mind Control: Bloody Renaissance, there are some rough edges like small tidbits of untranslated text and occasional battle freezes but I didn't find them to be deal breakers and the developer is planning on fixing them.
Имба игра, тот самый хайден гем 2025.
Отличная игра, с великолепной музыкой и проработкой
nightmare crack pipe rotation.
This game has a lot of unique qualities and artwork! I enjoy the storyline so far, gives me dark fantasy detective show vibes. https://youtu.be/cu6ybxqHWqk
Players by region
Where this game's players are, estimated from review languages.
Related
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