
"Mimic Logic" is an automatically generated logic puzzle roguelike. Listen to the statements of the treasure chests, find the lying mimics, and open the rest of the treasure chests! Opening a mimic results in a game over.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怎么说呢....主要是因为有双解的存在, 这种游戏一般来说验证一圈自己的圈叉标记, 逻辑走得通, 肯定就答题了 还要判断一轮会不会有双解的话, 难度感觉翻倍了不止, 游戏体验上来说也很差, 压根不想去考虑双解啊hhh 差评主要给双解的设计上, 应该规避掉比较好(估计代码逻辑是只给出一个能解的就生成谜题, 不会去校验是否有双解, 把这个留给玩家去判断感觉欠妥当了
I really liked the puzzles. It is a puzzle game where you find mimics and fight monsters.
If you like these sort of logic puzzle games, this is just amazing. Containing a lot of different modes to switch up the formula. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovely little game about logic puzzles made with RPG maker. No achievements ): and hunger timer can put some pressure but its not hard to manage carefully. (I definitely recommend trying the demo if you like logic puzzles!)
Mimic Logic is an RPG Maker puzzle game set in a JRPG style. The puzzles revolve around trying to identify groups of treasure boxes while avoiding the deadly mimics among them. Numerous modes/dungeons and the resource management both add a lot to the gameplay variety, and makes for a very interesting challenge to learn how the chests work. In fact, the gameplay focuses so primarily on the logic puzzles that everything else is generally secondary and undistracting. The combat is simple, and the game runs quick from encounter to encounter with next to no filler dialogue. Additionally, no Steam achievements and the game's credits being reachable relatively easily means that the game doesn't expect any heavy commitment to complete it. The game will respect your time and let you play as much or as little as you'd like. The music adds a lot to the puzzling experience, and the visuals do what they need to help make the game fun. With all of that in mind, I can strongly recommend this game! It's very interesting and a lot of fun to learn how it works! Just don't open a mimic, whatever you do... (• ▽ •;)
[h2]しゃべる宝箱の嘘を見抜き、ミミックを探し当てる論理パズルゲーム[/h2] お絵かきロジックや数独などのパズルゲーム好きにおすすめ [h3]どんなゲーム?[/h3] [list] [*]宝箱のあるダンジョンを進み、最下層ボスを倒せばクリア [*]ミミックではない宝箱を開けると報酬 [*]宝箱を開けずに進んでもよい [*]最下層にボスがいて、そこまでにレベルアップが必要 [*]時間経過で満腹度が下がる [/list] [h3]GOOD[/h3] [list] [*]お絵かきロジックの楽しさとローグライクの育成要素を融合した新しいゲーム性。わからなければ回避できるが、ボスで力負けする [*]解けない問題の存在。いくらゲームに慣れても逃げる選択肢が外れない [*]快適な操作性、思考に集中できる。マウス・キーボード・ゲームパッドのいずれでも快適 [*]スーファミ時代の名曲を思い出させる良BGM [/list] [h3]BAD[/h3] [list] [*]初プレイが難しい。チュートリアルを1テクニックあたり1ステージ用意してほしい [/list]
判斷誰說謊的純粹邏輯遊戲 RPG戰鬥要素幾乎等同於無, 如果每層開好開滿幾乎保證能過關 拿越多寶箱才能得到越多資源, 才可能戰勝最終Boss 但開越多寶箱就越有風險失敗, 開到寶箱怪直接game over 飢餓度歸零也是直接GG, 也就是思考時間不能太長 基本模式三個, 全過後會解鎖額外高難度四個模式 每個模式有五級 有場外成長, 可以降低難度 元素拆解: 邏輯動腦 RPG MAKER 系統單純簡單 主要學習點: 邏輯思辨能力 以下有些判斷Tip, 照順序判斷(不試用高難度一些特殊模式, 如內奸或寶箱怪說真話) -自汙者, 顏色或位置說自己是寶箱怪, 肯定不是寶箱怪 -指責者, 指出對方是寶箱怪, 寶箱怪就會是這兩個二選一 -多數者, 兩個以上一樣的證詞可以先拿來假設(黑或白), 比對寶箱怪數量, 可以直接確定 -連鎖保證者, 保證對方不是寶箱怪(特別是連鎖保證), 有大概率是白的, 因為把它假設為黑, 會連兩黑很大機率矛盾, 可以先判斷 -以上規則下還無法判斷完, 就只能判定某個箱子為黑或白, 再來看全部是否有矛盾 缺點: 純粹的邏輯遊戲, 沒有其他要素 愛這塊地很愛, 不愛的就不用期待
ゲームシステムは主に2つ ・部屋に多数置かれた宝箱に書いてある説明から1~半数個ある嘘を判別し、制限時間内に本当のことが書いてある宝箱だけを開けてアイテムを入手する。 ・手に入れた装備やアイテムを駆使して道中のモンスターや最下層のボスを倒す。 ここでひっかけになるのが、お互いがミミックであると言い合っていて判別できない時があること。 アイテム回収を諦めることになるわけだけれど、ミミックの数が増えてくると解けたと勘違いして引いてしまうことが多数。 ミミックを判別する道具もあるけれど、コストが中身と合うかどうか... 全く開けずに先に進むこともできるけれど、その場合はモンスターが倒せずに詰む。 謎解きと簡易な戦闘で単純ながらロジックゲーとしてはやりごたえは十分。 間違い探しが好きな方はぜひ。
I'm bad at this game but it's good. Every decision matters, and having the freedom to try to completely solve a puzzle or leave it (partially) unsolved (and you can choose what to leave alone or not), coupled with how the resource drains work (enemies and Gut meter), makes for a really solid game. I wasn't able to grasp the increase in challenge of the logic puzzles as smoothly as I would have liked, and to a degree that's a skill issue on my part but I wish the game smoothed out that curve a bit more. There is a small but effective logic tutorial after you finish the tutorial dungeon, and it provides some useful tips but they do little to help with what felt like a harsher logic difficulty curve than I would've liked. The game has a lot of replayability (different dungeon types, difficulties etc) and I'm sure is fantastic for fans of this kind of game.
[h1]黙々と論理パズルだけに集中したい日もある[/h1] そんなときにおすすめ! 最初の方は王道の嘘つきミミック探し論理ゲームで、シナリオクリアまでいくと特殊ルールの高難易度ダンジョンが増えていきます。 マインスリーパー的なルールのダンジョンもあって、懐かしい気持ちに。 欲を言うとSteam上では実績がない(ゲーム内にはスコアや到達フロアによって手に入るトロフィーあり)ので、実績があるともっとやりこみ意欲があがるかもです。 ですがお値段の割にはじっくり長く遊べるゲームで、ハマる人は絶対ハマる!!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.9K | 469 | 85% | $11.99 | |
| $697 | 10 | 100% | $4.99 | |
| $142 | 1 | 100% | $4.99 | |
| $103 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.9K | 150 | 50% | $9.99 | |
| $37.9K | 266 | 68% | $7.99 | |
| $37.9K | 100 | 64% | $14.99 | |
| $37.8K | 113 | 88% | $9.34 | |
| $37.8K | 380 | 49% | $3.99 | |
| $37.8K | 1.2K | 78% | $1.99 |