
Milano is on her own for summer vacation, and she’s ready to live her best life! Take on part-time jobs, personalize your home, or spend the day eating popcorn at the park. Experience this retro classic for the first time outside of Japan, now with modern improvements.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
School’s out, but 11-year-old Milano’s mom needs to go to the hospital and Milano is sent to spend the summer with her uncle. There’s one small problem – her uncle is away on vacation! Left on her own, Milano decides to make the most of her situation by taking up a variety of part-time jobs in town. Over the next 40 days, Milano goes all in – delivering pizzas, nursing sick patients, milking flying cows, and more – to make this summer unforgettable. And maybe she can spruce up her uncle’s place and have some fun while she’s at it.
Previously only available in Japan, this charming classic delivers cute Japanese nostalgia to worldwide audiences for the first time!
Full English text and voiceovers bring Milano’s pixel-art adventures to a whole new audience. Fans can rest assured that the original Japanese is also available, complete with all-new English subtitles.
Rest and relaxation are important for work-life balance. Milano can style the house with new furniture and decor instead of going into work, and at night she can enjoy quiet time inside with her uncle’s cat, stargazing from her bedroom, and making use of items purchased with her hard-earned wages.
Help Milano earn money in eight unique mini games, including curing diseases as a nurse, catching falling fruits in an orchard, and more. Enrich Milano’s skill, mood, and energy in the evenings to unlock more odd jobs and higher difficulty levels. The tougher the challenge, the bigger the payday!
The charm and gameplay of the original release are intact, but improved load times, save states, and a rewind feature help update this classic title for modern audiences.
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is pretty much a collection of fun mini games that remind me of when I was little myself, when Wario Ware and Pokémon Stadium were some of my favourite games. I absolutely adore the artstyle. I would’ve loved this as a kid, and I still do now being in my 30s. Update: I’ve had some issues playing with my Nintendo Pro Controller since the game doesn’t seem to recognize it, and I haven’t been able to use it in the beginning. I managed to resolve my problem by playing in the Big Picture Mode, enabling Steam Input for the game in its properties and restarted the game.
This was a beautiful game that I wished did come over to the seas and not just be a Japanese exclusive! To be honest I think it would of done well and be apart of a lot of people's childhoods, the ending was sweet and Milano taking care of herself all by herself was adorable. I loved my time playing this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I 100%ed the game so you don't have to...I also like this game that wasn't known outside of Japan.
( full review with screenshots: https://www.gaming-parrot.com/post/milano-s-odd-job-collection-review-workin-hard ) This is a neutral review. Milano's Odd Job Collection is a port of a Japan-only PS1 game in which you spend 40 days working living alone as 11 year-old Milano. Each day has three phases: one for working a job in order to earn money, one for performing two tasks at home to hopefully raise your stats, and a third for picking one bedtime activity to either raise stats or buy new home furnishings. It's a cute idea, but it doesn't quite stick the landing. Let's start with the jobs, because that's where you'll spend most of your time. There are eight in total, but six of them are locked behind stat raises and only a couple will ever be available at once depending on the weather. The jobs are a good variety of simple arcade games ranging from a Panel de Pon-esque match 2 (yes, not 3) game to a secret rhythm game, and all of them have five difficulty levels that you can unlock with more stats. The games are all pretty decent other than the garbage rhythm game, but the games barely change at all over repeat plays. It's not a huge issue early on since you'll be unlocking new games and difficulties quickly enough to prevent too much repetition, but once the unlocks run out, the remaining weeks of the game boil down to just playing the same games over and over again. It doesn't help that some games are just much easier than others despite all awarding the same amount of money, so it's best to just keep playing those if you're trying to save up. Once you're done working, it's time to go back home and pick your two daytime activities. This would be a fine system if it wasn't so determined to not tell you anything. You start out with six options available and five more locked, but no context about why you'd want to do any of them. Picking one will play a long, but thankfully fast-forwardable, animation and award you with either absolutely nothing or a stat increase. Trial and error will eventually lead you to realize that you want to cook an omelette and either drink tea or clean every day since that will boost your energy and mood by one each, leading to more jobs and more lenient time limits. The remaining locked activities require you to purchase certain items first, but the items are very expensive and there's no way to know if they have any point before you spend the money. It seems like you're still supposed to do some of the 'pointless' activities in order to receive a better grade at the end of the game, but there's no explanation of what this interaction might be. After that, or immediately if you chose 'sleep' as your daytime activity, it's time for bed. This always gives you three choices: shop, make a wish, or read. Shopping is pretty self-explanatory: you spend money to buy items, receive them on days divisible by 4, and then need to spend a future job period decorating the house to make the items usable. Making a wish basically always does absolutely nothing, but if you get lucky and a star appears, you can wish for either good weather or two options that have no explanation. Finally, you can pick one of six books to read. Four of these will have no effect, one will raise your mood, and one will be the only way to raise your skill until you buy a desk and can study. Skill is what allows access to higher-paying difficulties and you're going to need money to buy a desk, so you're going to want to save scum to pick the skill book here. Luckily this version has save states. In the original, you'd have had to restart the entire day to pick a different book.
So nice to see a quality translation of an unknown (to me at least lol) PS1 game. Just finished my first 'run' with a C grade and I think now I kinda see the scope and appeal of the game more. The job mini games that I played were all fun to master (except washing dishes lol), and I could see really fun speed runs of this game existing (like trying to get to a certain furniture item etc). In the first 10 days or so I was still on my toes waiting for a conflict to happen, some villain to impose some other deadline or fail state, but nope, the worst thing that can happen is that you screw up a game so bad that you don't get paid. That was pretty freeing once I realized it and switched gears into making a fun hangout spot for my girl. Gonna have to do another run or two to make sure she can get herself a game box. Translation was great, the minor modern wrapping around the game was sufficient for me (IMO didn't need the save states but I could see that being helpful for some players). My one gripe in that department would be that I would love some more display options around resolution and windowed/fullscreen modes - I personally got a dumb wide monitor and I'd rather have it be windowed than have the wallpaper + letterboxing that's in the current build. Loved the other display options like the CRT stuff.
Very adorable life sim. The design for the animals are so cute. If you want to try something different . You should try this
This game shows that even with a simple premise, a high-replayability game when done right can be genuinely fun and engaging! Playing it instantly brought me back to my childhood. That sense of achievement—earning pocket money, saving up, and finally buying something with your own effort🥹I didn’t expect this game to bring back a feeling I didn’t even realize I missed. What really made me fall in love with it is how the game encourages you to replay. You’re free to fail, learn, and try again—without punishment. Each run feels meaningful as you slowly improve, unlock new things, and experiment with different approaches. And knowing that future updates are planned honestly makes me even more excited to see what they will add next. By the end of it, my heart genuinely felt full. If you’re looking for a short, cozy game to unwind after a long day, something that makes you feel accomplished without pressure, this game might heal your heart more than you expect😆
part life sim, part game and watch gallery, all cute. short, but sweet.
XSEED used to do a lot of localizations like this, so I'm glad to see it happening once again, supported by a very prolific fan translator. I'm glad to have supported this effort, and the game is very cute if INCREDIBLY simple. The higher difficulty minigames are also wild, but I kind of expected that. No issues with the emulator wrapper, does everything it needs. Including a gallery - it's wild when those aren't included.
A cute little minigame collection with some added life sim elements. The minigames are a bit reminiscent of Bishi Bashi Special or Pokemon Stadium, with the main difference being that the games here are all single player. I'm not too sure how punishing they are on higher difficulties as I've yet to unlock them (more on that in a second) but in general they all feel fun and control well, with the Ranch, Burger Shop and Hospital being my favourites. Gameplay takes place over the course of 40 in-game days, with each day being a choice of main activity (do a job, decorate your house or just chill in the park!) and two evening activities back at home. These partly function to raise your stats (which allow you to pick different daytime jobs) but also are just a way to let you see some cute animations of Milano making some pancakes, feeding her cat, learning to play an instrument, etc. Speaking of, the pixel animation and art style in this game is absolutely gorgeous and is a wonderful example of the style from this era. My only real gripe with the gameplay is that minigame difficulty is tied to your "Skill" stat - that is, until you level your skill up, you are only able to select the easiest difficulty. While the other two stats, "Mood" and "Energy" are easy to level up from the start, Skill remained a mystery for me right through to end until I bought one of the desks from the catalogue which allows you to train it. This did make the minigames get repetitive far more quickly, and I really wish the game did signpost a bit more clearly how you are supposed to increase Skill. Lastly, I just want to mention the localisation and dubbing for this game, which is excellent. For an obscure Japan-only minigame collection from the 90's I never would have expected them to give it an English dub, and it really manages to fit the style of the era and sound similar to English anime dubs from the time. Original Japanese text and audio is also available (and can be mixed and matched if you want to play Subs not Dubs) so it's also possible to play what is essentially a straight port of the original Japanese release as well if you prefer. Overall, this is a very short but fun little collection and I'm very happy to see games like this being preserved and given a chance to reach a wider audience. It's fun, relaxing little game with a lot of heart, and I hope we see more niche games like this being brought to modern audiences.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $619.6K | 2.3K | 97% | $9.99 | |
| $205 | 4 | 100% | $2.99 | |
| $284.3K | 977 | 92% | $7.19 | |
| $2.2K | 17 | 82% | $8.99 | |
| $660 | 15 | 80% | $3.99 | |
| $147 | 3 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14K | 53 | 74% | $11.99 | |
| $14K | 60 | 50% | $5.99 | |
| $14K | 54 | 100% | $11.99 | |
| $14K | 78 | 74% | $8.99 | |
| $14K | 568 | 64% | $0.99 | |
| $14K | 324 | 83% | $3.00 |