
In Mighty Morphin Power Rangers: Rita's Rewind, the team faces off against a robotic reincarnation of the Power Rangers' long-time nemesis. Robo Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Mighty Morphin Power Rangers: Rita's Rewind, the team faces off against a robotic reincarnation of the Power Rangers' long-time nemesis. Robo Rita has conjured a portal to send herself back in time so she can finally vanquish the Power Rangers by forming an alliance with her younger self. Working together, Robo Rita and Rita Repulsa rewind, rewrite, and remix the past in an attempt to stop the very formation of the Power Rangers, altering the course of history.
Will the two Ritas and their army of monstrous enemies from across the MMPR timeline finally succeed in destroying the Power Rangers? Or will these teenagers with attitude learn to work together and counter this catastrophic chronological collaboration?
Players will be able to experience the origins of the Mighty Morphin Power Rangers again – for the first time! The past will never be the same…
FEATURES
- Classic 90's look and feel with hand-drawn pixel art
- Fan-favorite enemies pulled from different seasons of the hit tv show
- Events and episodes that players remember from the show have been remixed
- Action-packed, 2-D brawler gameplay with arcade-style shooting and driving sequences
- Pilot all of the original Dinozords
- Jump into the cockpit of the legendary Megazord and take down gigantic bosses
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 713reviews | 65% | — | $657.3K |
| $34.99 | 1.9Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game, short to me but Power Rangers game never fails.
I didn't want to believe that a Power Rangers '90s arcade style beat'em up would not be awesome, but I was wrong. The regular gameplay is pretty bland. The Megazord fighting is horrendously bad and annoying af. Goodbye game - 0.4 hours was too much.
Que decepção. O jogo até começa bem no estilo beat ’em up, mas quando chegam as fases de moto e Megazord, vira uma mistura estranha de Galaga com Punch-Out!!. Desperdiçaram totalmente o potencial do jogo. Bastava transformar as batalhas contra os chefes em lutas estilo VS, como em Mighty Morphin Power Rangers: Fighting Edition, com 1 ou 2 rounds contra o boss. Ainda poderia servir como conteúdo extra desbloqueável, incluindo um modo de luta no estilo SNES com Chefes e Zords jogáveis. Obs: Mighty Morphin nem tem motos, da onde tiraram isso?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $34.99 |
| 267ratings |
| 80% |
| — |
| not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Могучие Пейнжеры всегда были адом. Потому что это оняме, купленое и преснятое хитрыми пиндосами. Пейнджеры кушают бургеры и тако из помойки, а от мороженного рожка их за уши не оторвать. Боёвка..... неужели нужно что-то писать про боёвку? Спасибо, поаутировал.
Needs patching, balancing and content. Tons of potential but the Dragonzord fight is barely doable. I still don't get how to correctly trigger the Power Sword attack with the Megazord. UPDATED: Very important to check the control lists for the Zord Battle. That dodge move is crucial. I could finish the Dragonzord battle with it. Going to keep playing it. Summary for now: Positive: In theme with the 90's MMPR's. A decent varied move set but a bit lacking oomf there. Difficulty i feel is a bit all over the place. A LOT of hidden things and lore. The fact you have a 2D PR fighter, the Arcadey Zord Levels and the Megazord Battles adds variety. I love that you can also unlock the Green Ranger. The Negative: Needed tweaking. REALLY REALLY needed a chunky extra DLC that adds more levels that have you play Green Ranger in the story but also lets you play with more Zords more often. Needed more variety and boss fights. Needed a DLC with extra play modes like a Gauntlet etc and more unlockables. Conclusion; Well worth it for MMPR fans at a discount. Not worth it full price atm.
This was actually very enjoyable with my 2 kids (5, 7). Relatively simple in terms of mechanics, but there are are lo of pace change that keeps you hooked. It is extremely short, get it on discount. There is also essentially 0 replay value, but you get a bonus at the end that would push you toward playing again, so it's kinda annoying. One important note, the only CUSTOM attack each character has is "Y+X" (xbox controller) and it's not taught. Very annoying, it's very strong and we discovered it AFTER finishing the game.
Como juego de Power Rangers cumple bastante, los personajes, las batallas de Megazord, los gráficos como de 16 bits, la música como la de SNES... En el apartado de juegos Beat'em Up, pues está regular. Adquiéranlo con descuento si lo que buscan es un juego que los lleve a aquellos recuerdos de los 90 con los Mighty Morphin Power Rangers, pero si lo que buscan es un excelente Beat'em Up, pues hay mejores opciones. Solo desearía que hubieran sacado el DLC de expansión que de seguro estaba planeado por lo visto en el final post créditos. (*cof* Lord Zedd... *cof cof* White Ranger...)
Mighty Morphin Power Rangers: Rita’s Rewind captures the colorful chaos and energetic charm of the classic television series with surprising confidence. Instead of trying to modernize the franchise into a cinematic action game or complicated fighting simulator, the developers embrace the spirit of old-school arcade brawlers and build an experience focused on cooperative fun, fast action, and pure nostalgia. The result feels like stepping directly into a playable version of a 1990s Saturday morning cartoon, complete with over-the-top villains, explosive battles, and nonstop fan service for longtime Power Rangers fans. The game’s premise revolves around Robo-Rita traveling through time to alter major events from the original series, joining forces with the classic Rita Repulsa to finally destroy the Rangers before they can fully rise as heroes. This storyline gives the campaign freedom to revisit familiar moments while twisting them into entirely new scenarios. It may not be a deeply emotional narrative, but it perfectly matches the campy and exaggerated tone that made the original show so memorable. The dialogue, character interactions, and ridiculous villain schemes all embrace the cheesy personality of the franchise instead of trying to make it overly serious. Combat forms the foundation of the experience, with players controlling the Rangers in side-scrolling beat ’em up stages inspired by classic arcade games from the 16-bit era. The mechanics are simple but satisfying, allowing players to chain together attacks, launch enemies into the air, and clear massive groups of Putty Patrollers using teamwork and special abilities. The controls are easy to understand, making the game approachable even for casual players or younger fans who may not normally play action-heavy games. While the combat system is not especially deep, its accessibility works in the game’s favor because the focus remains on nonstop action and cooperative entertainment rather than technical mastery. One of the game’s greatest strengths is the way it constantly changes gameplay styles to prevent the campaign from becoming repetitive. Standard brawler stages are regularly interrupted by vehicle chase sequences, shooting sections, and giant Megazord battles that recreate some of the most iconic moments from the television series. These segments give the game a sense of variety that many retro-inspired beat ’em ups struggle to achieve. Even if not every gameplay mechanic feels equally polished, the constant changes help maintain excitement and reinforce the feeling of participating in an actual Power Rangers adventure. The Megazord encounters are especially effective at delivering nostalgic spectacle. Watching the Rangers combine their Zords before facing gigantic monsters immediately recreates one of the most beloved aspects of the original show. These sequences focus more on cinematic excitement than mechanical complexity, but that approach works because the entire game is designed around capturing the energy and style of Power Rangers rather than creating a hardcore action experience. Fans who grew up with the franchise will likely find these moments among the game’s highlights. Visually, Rita’s Rewind does an excellent job blending retro arcade influences with modern presentation techniques. The pixel art is vibrant and expressive, environments are packed with references to the television series, and enemy designs faithfully recreate the strange and memorable monsters that Rita constantly unleashed on Angel Grove. Every stage feels colorful and energetic, helping the game maintain the exaggerated comic-book atmosphere associated with the franchise. The animations are fluid, attacks feel impactful, and the overall art direction balances nostalgia with enough polish to feel modern. The soundtrack also contributes heavily to the game’s appeal. Fast-paced music and energetic battle themes perfectly complement the arcade-style action while evoking memories of the original television series. Sound effects during combat, explosions, and transformations all reinforce the feeling that players are controlling an interactive episode rather than a generic licensed game. The presentation consistently demonstrates that the developers understand exactly what longtime fans wanted from a Power Rangers revival. Cooperative multiplayer is where the game truly shines. Playing alongside friends transforms the experience into chaotic and highly entertaining arcade fun, with battles becoming louder, faster, and more unpredictable as multiple Rangers fight together on-screen. The cooperative design perfectly suits the franchise because teamwork has always been central to Power Rangers. The game successfully recreates the kind of couch co-op excitement that defined many classic arcade brawlers, making it especially enjoyable for groups looking for a casual multiplayer experience. Despite its strengths, the game does have limitations. The combat mechanics can become repetitive during longer sessions because the move sets remain fairly basic throughout most of the campaign. Enemy variety helps somewhat, but players searching for advanced combat systems or deeper progression mechanics may eventually feel that the gameplay lacks complexity. Certain side activities, particularly some vehicle sequences, also feel less refined than the main brawler sections. The variety is appreciated, but not every gameplay style receives the same level of polish. Pacing can occasionally feel uneven as well. Some stages extend longer than necessary, and the repeated waves of enemies sometimes slow the momentum. The experience also relies heavily on nostalgia, meaning players with little connection to Mighty Morphin Power Rangers may not appreciate many of the references, callbacks, and character moments as strongly as longtime fans. Much of the game’s charm comes directly from its connection to the original series. Still, Rita’s Rewind succeeds because it understands its purpose perfectly. It is not trying to reinvent the beat ’em up genre or become a dark reimagining of Power Rangers. Instead, it embraces the silliness, colorful action, and cooperative excitement that made the franchise a cultural phenomenon in the first place. The developers clearly approached the project with genuine affection for the source material, and that enthusiasm gives the game far more personality than many licensed adaptations. Mighty Morphin Power Rangers: Rita’s Rewind delivers a satisfying retro-inspired action experience filled with fan service, energetic combat, and nostalgic charm. While its mechanics may not offer the deepest gameplay in the genre, the presentation, multiplayer fun, and faithful recreation of the Power Rangers universe make it an enjoyable tribute to one of television’s most recognizable franchises. Rating: 7/10
**Recommended** If you're a Power Rangers fan, this is an absolute blast. Rita's Rewind does a fantastic job capturing that classic 90s Power Rangers feeling, from the colorful pixel art and catchy soundtrack to the ridiculous action and all the familiar Rangers, villains and Zords. The combat is simple but really satisfying, and the whole thing feels like a lost arcade game from my childhood. My biggest complaints are unfortunately the amount of content and the continue system. The campaign is **really short**, and I honestly wish there was much more of it because I was having a great time. I also really dislike the way continues work. Running out of them can effectively invalidate your progress/save and force you to redo things, which feels unnecessarily harsh in a game that's otherwise meant to be a fun arcade-style beat 'em up. That said, those issues didn't stop me from having a great time with it. Playing through it, especially with friends, is a genuinely fun Power Rangers experience, and the presentation is packed with nostalgia. **Definitely recommended for Power Rangers fans — I just wish there was twice as much game to enjoy!**
se você acha que vai entrar no jogo e já chegar metendo porrada em monstros de massa, entrar num megazord, andar de moto ranger por aí trate de saber que está certo. o jogo é simples e parece que corrigiram o erro de lentidão. roda facil no meu notebook da xuxa. há muita referencia a coisas dos anos 90 ( um destaque para as 4 tartarugas bebes expostas ao lixo tóxico). contudo há poucas fases, a diferença entre os personagens é pouca, há muita interrupção de falas durante a gameplay. o preço é salgado mas com os descontos da steam se torna um preço plausivel.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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