
Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.
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Languages: English, Russian, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had this game in my library since August of 2020. It has steadily improved and taken as a casual game is quite enjoyable--with one caveat, which I will get to in a bit. You start out with one hero and one squad member. Your choice of hero is very important. Even whether you choose male or female, since the skills are different. For instance, the Countess has a powerful single heal, similar to the game's Herbalist. The male counterpart, the Earl, has a group heal, similar to the game's Grove Keeper. You aren't going to know what's in your hero's skill tree until you're actually in game and can look at the talent tree. Depending on the hero type you choose (healer, mage or tank) you're choices for your first squad member will differ. Once you're familiar with the hero talents and the different starting squad choices, making your choice will be easy, but the first time you see the choice wheel, it may be a little confusing, so it's important to spend a moment to understand the information as it's presented. Once you're on the map, the game takes on a familiar form, a map to discover, towns to conquer, roving heroes to eliminate, bands to kill for loot. As you gain levels, the number of squad members you're allowed to have grows to a total of six, including your single hero. You only ever have one hero. The hero and every squad member has a talent tree. You get one talent point every time you level. Talents allow you to customize your squad quite a bit. Just like any RPG, some skills are more useful than others, but you always have the choice to go defensive or offensive; emphasize buffs or debuffs. This is the real genius of the game and makes for a lot of replayability. There are a great many gear and buff items that drop in the game, some quite powerful. Once you have conquered a town, you can install a defending squad and equip them or not as you like. You'll need these, because heroes from enemy towns will spawn regularly to attack your towns. If they are not properly defended, they will fall into enemy hands. It takes time (and gold) to build up good squads in all your towns. You may have to shuffle troops from one town to another; every town has several troop types it offers, a mage or swordsman for instance, but perhaps no healers. Another might have healers, but no ranged units. If you enjoy balancing your defenders and trying different combinations, it can be quite satisfying when your town successfully defends itself from a marauding hero stronger than your defenders. Battles are straight forward set pieces. Your squad arrayed against the enemy. You can move your troops into any configuration of 3 front, 3 back, that you like while you are on the map or interfacing with a town. But once battle starts, you cannot reconfigure them. The battle is fought in rounds, which each troop taking its turn to either attack, defend or wait. As you can see this is standard stuff. The map is beautifully designed with choke points defended by enemies that you will have to get past as you progress. Once landscape mobs are destroyed, neither they nor the loot chests they guard respawn. The game is altogether enjoyable and easy to play. But what about my caveat? I've played over 100 hours, through many iterations and have yet to kill the final boss. He's designed to be difficult, as is appropriate for the winning fight. The mechanic is explained by one of the popup townspeople when you're close to his castle. If he casts XYZ, attack. If he casts ABC, wait, until this or that, then you have to decide whether to attack or wait. If you understand that this informational dialogue is crucial, you'll be waiting for the cue that the big baddie has cast XYZ, ABC or something else. And that cue never comes. You'll have to go to a troop's drop down arrow that shows all the buffs and debuffs on it. You'll have to cursor over each and every tiny icon to try and figure out which one is the one you should be concerned about. This late in the game, there could be as many as 30 little icons to parse through. I kid you not. Whether you agree or not with the philosophy of how this last fight is set up, with a mechanic not previously used in the game, with a boss and his squad with substantially greater hit points than your guys could conceivable have, the realization of the fight is poor: you cannot easily determine this incredibly key piece of information, so key that the devs carefully set it out for you, and this failure makes the last battle frustrating and ruins an otherwise completely enjoyable game. Ruins it--if you're a finisher. I'm not. I like the beginning, the conquering of towns, defending, trying different builds, switching up my squad, tempting fate against much stronger foes, and all the rest, which is done extremely well. If I have a brainstorm, I'll quickly ditch a game and start a new one to try something else out. With this playstyle, I almost never reach the end of a game and that's never bothered me. I actually got to the end of Might is Right several times, only to be baffled by the boss fight. With this caveat firmly in place, I'm happy to recommend the game.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Довольно таки привлекательная игра. Немного поиграв, понял довольно таки много, из-за этого могу смело сказать, что еще поиграю в эту приколямбу. Сначало было непонятно(первые минут 10), потом уже влился и играть было одно удовольствие. Очень порадовала уникальность каждого персонажа. Каждому герою присвоили свой класс, уникальные скилы, озвучечка еще порадовала и конечно же тактика, она на всех персах разная, про нее можно довольно долго кст говорить. Однозначно еще вернусь и проведу несколько часов с удовольствием.
Pretty short, just one map for about 10-15h of gameplay, disciples-like game, with possibility of unique unit builds. I've enjoyed almost every second of playtime, except of rare crashes, ofc. Probably will replay somewhen.
In a word... No... Its not good. Its supposed to be like HOMM2 and 3 but it isn't. Its not procedurally generated, its linear and repetative. I didn't like it.
Хорошая и добротно сколоченная игра в духе старых тактик рпг вроде героев.Единственное что может отпугнуть некоторых это явно сделанный под мобильный рынок тактический экран боя. Большие кнопки по углам атака.защита,убежать, автобой, и большой по размеру селектор выбора действий.Но часов через 5 привык им не понравился.Вывод всей инфы по бафам дебафам .а так же статам и прокачанным скилам удобный и с пояснениями. Мое прохождение заняло где-то 25-28 часов с захватом всех городов и открытием карты. Ну и главный босс тут со своими особенностями в убийстве,проигнорировав которые шансы на победу сильно падают. Лично мне игра понравилась и своих денег вполне стоит.
This game is extremely addictive! It definitely has that 'one more turn' vibe going on. I played through it over the last three days and had to force myself to turn it off each time. The gameplay itself is very straightforward and easy to understand. There's a LOT of different classes you can play, each with their own skill trees. Definitely worth a look if you like turn based combat games!
I spent more than 2 hours in the game, and I can say that this is one of the best RPG games. I noticed that even the enemies of the 1st level are different from each other, a cool game to spend time. I advise you to buy Comments
Un jeu au concept inhabituel qui sous son aspect "old school" révèle un enjeu stratégique beaucoup moins simple qu'il n'y parait. Pour l'instant le jeu est un peu gâché par une traduction française catastrophique, mais le (la ?) développeur s'engage à tout mettre en oeuvre pour l'améliorer. Et j'imagine que pour un petit studio, c'est loin d'être évident.
Enjoying this game. Definately a sticky sort of game that you have trouble walking away from.
Very good game! Nice plot,graphic,controls and e.t.c I will recommend this game!
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