
Might & Magic Fates TCG is an original card battle game where you command Heroes, summon iconic creatures, cast devastating spells, and build tactical structures. Collect tons of cards, build unique decks and crush rivals in epic duels to become a legend of the Sea of Fates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Might & Magic Fates TCG is an original strategy card game rooted in the legendary Might & Magic universe. Build your deck, summon mythical creatures, cast devastating spells, and lead iconic heroes into battle. Each card is part of a living legacy shaped by decades of fantasy lore and player imagination.
A fractured multiverse where timelines collide and destinies unravel. Lead the charge with powerful heroes, command diverse armies, and outwit your opponents in tactical duels that reward creativity and skill. Whether you're a longtime fan or new to card games, Fates offers a fresh take on a legendary world.
Lead with iconic heroes drawn from the Might & Magic universe. Progress each hero like an RPG character, unlocking game-changing abilities and evolving your strategy over time.
Build your arsenal with powerful spells, creatures, and artifacts — as well as unique hero cards and strategic building cards that shape the battlefield in your favor.
Fight for the glory of Haven, raise the dead in Necropolis, unleash Inferno’s fury, or command the arcane power of Academy.
Craft your own tactics with a flexible deckbuilding system, then test your skill in battles where synergy, positioning, and timing matter more than luck.
Climb the ranks in competitive multiplayer or enjoy seasonal solo events and faction-based challenges.
Play and progress without paywalls. In-game purchases are optional and never required to compete.
Your cards are more than tools. They are echoes of fallen worlds, bound to fate.
Are you truly prepared to discover your fate?
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.8Kreviews | 52% | — | $0 |
| Free | 1.2Kratings | 93% | — | not modelled |
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The worst-balanced card game that i have seen so far.
The Successor of "Might & Magic: Duel of Champions" - but much simpler and less interesting. Plus: heavy "pay2win". You can earn some in-game-currency by completing contests, but this will earn you one 5-Card-Booster every few hours. After 12 hours played, it's getting frustrating, because you will lose most duels against those who pay - so you are not user/customer but part of the product. Wouldn't recommend. Uninstalled the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 29 | 21% | $9.99 | |
| $1.2K | 12 | 75% | $4.99 | |
| $0 | 805 | 91% | Free | |
| $0 | 16 | 75% | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 0 | 50% | Free |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the only resaon i decided to play was to trade and sell and buy cards the trade site this game usses denied me and i sent all my info to them id socail secruity card and images of me and the disabled my account i want a refound for every thing i spent on the game and they having me go back and forth one person saying go to in game support and then ingame support sends me to discord bad game stick to magic the gathering arena way better then this these people suspect as hell they just money hungry screw this game i want a refound nowwwwwwwwwwwwwwwwwwwwwwwwwwww
Might & Magic Fates - Heroes TCG marks Ubisoft's latest expansion of the long-running fantasy franchise by adapting its legendary world into a modern digital trading card game. Instead of focusing on large-scale kingdom management or role-playing adventures, the game shifts its attention toward tactical card battles where strategy, planning, and careful deck construction determine victory. Set within the mystical Sea of Fates, a realm where different timelines and realities intersect, the game introduces an original narrative while preserving the recognizable heroes, creatures, factions, and magical atmosphere that have defined the Might & Magic universe for decades. The result is a game that feels familiar to longtime fans without requiring previous knowledge of the series, making it approachable for newcomers while still celebrating its rich fantasy heritage. The gameplay centers on assembling personalized decks from an expanding collection of cards that represent legendary heroes, fearsome creatures, devastating spells, artifacts, and unique structures capable of influencing the battlefield. Every match encourages players to think several turns ahead, balancing offense, defense, resource management, and card synergy rather than relying on luck alone. Hero progression adds another strategic layer by allowing powerful leaders to develop throughout battle, unlocking new abilities that can dramatically change the flow of combat. The available factions—including Haven, Necropolis, Inferno, and Academy—each possess their own identity and mechanics, creating meaningful differences in playstyle that encourage experimentation and replayability. Whether players prefer overwhelming aggression, calculated control, magical superiority, or defensive endurance, the game offers enough variety to support multiple competitive approaches. A notable strength lies in its emphasis on rewarding strategic thinking instead of simply encouraging larger card collections. Deck customization provides considerable flexibility, giving players opportunities to combine cards creatively and discover effective synergies rather than forcing them into predetermined archetypes. Positioning, ability timing, and efficient resource usage all contribute to success, ensuring that victories feel earned through intelligent decision-making. Solo-focused players are also given meaningful content through seasonal activities, faction challenges, and progression systems that allow them to expand their collections without exclusively relying on competitive multiplayer. Ranked matches, meanwhile, provide an environment where experienced players can continually refine their decks and measure their skills against others from around the world. Presentation is another area where the game succeeds. The artwork remains faithful to the classic fantasy style associated with the Might & Magic franchise, featuring detailed character illustrations, impressive creature designs, and visually striking spell effects. Every faction possesses a distinct artistic identity, helping each deck feel unique while reinforcing the world's lore. The interface is clean and organized, making complex matches easier to follow even as multiple abilities and effects trigger during a turn. Audio elements complement the visuals with atmospheric music and magical sound effects that reinforce the feeling of commanding legendary armies rather than simply playing cards. Together, these production values help create a polished atmosphere that enhances the strategic gameplay without becoming distracting. As an Early Access release, the game is still evolving, and Ubisoft openly acknowledges that balancing, progression, and content expansion will continue through ongoing updates influenced by community feedback. That transparency works in the game's favor because its existing systems already demonstrate a strong strategic foundation while leaving room for refinement. Players who enjoy participating in the growth of competitive games will likely appreciate the steady introduction of new cards, adjustments, and seasonal content, while those who prefer a fully completed experience may choose to wait until development reaches its final stages. The game's stated commitment to fair progression, where purchases remain optional rather than essential for competitiveness, is also encouraging in a genre that is often criticized for aggressive monetization. Overall, Might & Magic Fates - Heroes TCG successfully transforms one of fantasy gaming's most recognizable franchises into an engaging digital card game built around thoughtful tactics, flexible deckbuilding, and meaningful progression. It respects the legacy of the series while introducing mechanics that feel contemporary and accessible, creating an experience capable of appealing to both dedicated fans and players looking for a fresh strategic card battler. Although additional content and balance improvements will be important as development continues, the current foundation already showcases considerable promise. With continued support and regular updates, the game has the potential to establish itself as a strong competitor within the digital trading card genre. Rating: 6/10
Curto jogos nesse estilo de batalha de cartas baseado em estratégia.
The pricing and progression in this game is insane
İnanılmaz güzel bir oyun bir gwent sever olarak en sonunda doğru düzgün bir kart oyunu bulabildim. Tabii daha çok eksiği var ama gelişmeye açık. Oynayın oynattırın.
Buenas mecánicas, bien hecho.
This is gonna be as succinct as I can put it, in it's current state, this game has all of the short fallings of the now closed down Might and Magic: Duel of Champions (A game I really enjoyed but was also hard P2W), but with less decks and content. I want to like this game more, but as it is, I can't recommend it to anyone, and this will probably shut down if they don't change things, like Duel of Champions did.
Игра хорошая, мне такие нравятся! Но в игре присутствует баг. Я играл против Аграила и в конце матча у меня после выбора цели урон не наносился даже анимация не происходила, из-за истечения времени приходилось пропускать атаку. Как я понимаю у моего противника была точно такая ж к ситуация и он тоже пропускал пока в итоге не сдался так как у него хп было на удар. Еще так же порадовала задумка системы продажи карточек, пока не понял принцип, но скоро разберусь.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.