
Might & Magic Fates TCG is an original card battle game where you command Heroes, summon iconic creatures, cast devastating spells, and build tactical structures. Collect tons of cards, build unique decks and crush rivals in epic duels to become a legend of the Sea of Fates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Might & Magic Fates TCG is an original strategy card game rooted in the legendary Might & Magic universe. Build your deck, summon mythical creatures, cast devastating spells, and lead iconic heroes into battle. Each card is part of a living legacy shaped by decades of fantasy lore and player imagination.
A fractured multiverse where timelines collide and destinies unravel. Lead the charge with powerful heroes, command diverse armies, and outwit your opponents in tactical duels that reward creativity and skill. Whether you're a longtime fan or new to card games, Fates offers a fresh take on a legendary world.
Lead with iconic heroes drawn from the Might & Magic universe. Progress each hero like an RPG character, unlocking game-changing abilities and evolving your strategy over time.
Build your arsenal with powerful spells, creatures, and artifacts — as well as unique hero cards and strategic building cards that shape the battlefield in your favor.
Fight for the glory of Haven, raise the dead in Necropolis, unleash Inferno’s fury, or command the arcane power of Academy.
Craft your own tactics with a flexible deckbuilding system, then test your skill in battles where synergy, positioning, and timing matter more than luck.
Climb the ranks in competitive multiplayer or enjoy seasonal solo events and faction-based challenges.
Play and progress without paywalls. In-game purchases are optional and never required to compete.
Your cards are more than tools. They are echoes of fallen worlds, bound to fate.
Are you truly prepared to discover your fate?
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.8Kreviews | 52% | — | $0 |
| Free | 1.2Kratings | 93% | — | not modelled |
Engagement
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game core is fun but absolutly p2w, 90% broken cards 10% strategy
Okay, But still a Temu version of Magic Gathering!!!
For month or so I played this game I was simply logging in through Steam. Now its forcing me to create Ubisoft account to log in, and wants me to link it to my Steam account. No thanks. As s it is, game is utter garbage compared to MTGA, or Hearthstone. You get massive amount of duplicates, which you cannot do anything with. Packs are overprices. Battlepass is nearly 50 dollars lol. They are out of touch with reality.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Typical ubiflop product, greedy and short sighted. Stay away.
This is one of the most interesting and genuinely fun digital TCGs I’ve played in years. The Mixed score is doing it a real disservice — the core gameplay is excellent and feels fresh in a genre that often just recycles the same formulas. [h2]What actually makes it special[/h2] The resource system is the standout. Instead of a traditional mana curve that ramps every turn, every card in your hand generates gold (usually 1, 2, or 3). The gold production value is printed right on the card, and the total gold from your entire hand is what you have available that turn. Out-of-faction cards produce one less gold, so deckbuilding has real consequences. This creates constant interesting decisions: do I keep a high-production card in hand for the gold, or play it for its effect? Unspent gold is lost at the end of the turn, so efficiency matters. Matches stay engaging from the first turn instead of the usual slow early game. Heroes level up [i]during[/i] the match like mini-RPGs. They gain attack and you pick new abilities as the game progresses. This turns longer games into escalating power struggles and rewards good mid-game decision-making. Pair that with actual positioning, buildings that shape the board, and distinct faction identities (Haven, Necropolis, Inferno, Academy — and more content has been added since launch), and you get a hybrid of classic TCG deckbuilding and the tactical flavor that made Heroes of Might & Magic special. Deckbuilding has real freedom. You’re not locked into pure mono-faction lists, so synergies and creative tech choices matter. The game rewards understanding the interactions and sequencing more than just drawing the strongest cards. [h2]Progression and the “Mixed” complaints[/h2] Yes, pack economy is slower than some people want and the early grind for new cards can feel deliberate. That’s the main source of the mixed reviews. Fair criticism for Early Access. That said, the game is fully playable and competitive as free-to-play if you’re willing to learn the systems and work with what you have. Wins and quests give steady gold, you can dust duplicates, and the pity system helps. The skill ceiling is high enough that better play consistently beats raw card quality in most of the ranked ladder. The developers have been shipping balance patches, card reworks, new cards of the week rotations, and bigger updates (new faction content, seasons, etc.). It’s clearly still being supported and iterated on rather than abandoned. [h2]Who this is for[/h2] [list] [*]People who like strategic depth over pure RNG or hyper-aggressive face decks [*]Fans of the Might & Magic universe who want something that actually feels connected to the old games [*]Players who enjoy resource management puzzles and evolving board states [*]Anyone burned out on the same three TCG templates and looking for something with its own identity [/list] It’s free. The matches are relatively fast but thoughtful. The systems click in a satisfying way once you get past the first handful of games. If you bounce off after two hours because progression feels slow, that’s valid — but if you give the gameplay itself a real chance, a lot of the negative reviews start looking overblown relative to how good the actual card battles feel. I’ve had a blast with it. Strongly recommended for anyone who values clever design over polished live-service candy. Give it a proper shot.
Le jeu avait l'aire sympas , mais apres quelque heure de jeu on reconnais la pates de ubibug .... Le jeu est full P2W , il est équilibré avec le cul , en l'espace de 4h de jeu j'ai affronté a quasi tout les matchs le meme deck (spoiler : je perd 99.99% des cas face a ce deck) Encore un jeu sympas tué par l'apas du gain
期待未來的更新
给所有抱怨网络问题以及匹配的玩家!!! 在游戏内设置到美国区服,然后退出游戏,开加速器切换到其他国家区服然后切换成美国重新进游戏,可以解决百分之八十的问题!!!!!!!!!!!!!!!!!!!!!!!!
Nope. Too much handholding in the beginning. Let me press the buttons that I want, not the button that some random dev wanted. Gameplay-wise (at least for starter decks), the factions don't feel balanced at all. But I would need to play more to givw an accurate opinion on that.
Most unbalanced TCG i have played in a while. Some Rares, Epics and Legendaries cards are far too strong and literally finished the game the moment they are played. Free to play player, just stay out of this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 29 | 21% | $9.99 | |
| $1.2K | 12 | 75% | $4.99 | |
| $0 | 0 | 91% | Free | |
| $0 | 16 | 75% | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 4 | 50% | Free |