
Might & Magic Fates TCG is an original card battle game where you command Heroes, summon iconic creatures, cast devastating spells, and build tactical structures. Collect tons of cards, build unique decks and crush rivals in epic duels to become a legend of the Sea of Fates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Might & Magic Fates TCG is an original strategy card game rooted in the legendary Might & Magic universe. Build your deck, summon mythical creatures, cast devastating spells, and lead iconic heroes into battle. Each card is part of a living legacy shaped by decades of fantasy lore and player imagination.
A fractured multiverse where timelines collide and destinies unravel. Lead the charge with powerful heroes, command diverse armies, and outwit your opponents in tactical duels that reward creativity and skill. Whether you're a longtime fan or new to card games, Fates offers a fresh take on a legendary world.
Lead with iconic heroes drawn from the Might & Magic universe. Progress each hero like an RPG character, unlocking game-changing abilities and evolving your strategy over time.
Build your arsenal with powerful spells, creatures, and artifacts — as well as unique hero cards and strategic building cards that shape the battlefield in your favor.
Fight for the glory of Haven, raise the dead in Necropolis, unleash Inferno’s fury, or command the arcane power of Academy.
Craft your own tactics with a flexible deckbuilding system, then test your skill in battles where synergy, positioning, and timing matter more than luck.
Climb the ranks in competitive multiplayer or enjoy seasonal solo events and faction-based challenges.
Play and progress without paywalls. In-game purchases are optional and never required to compete.
Your cards are more than tools. They are echoes of fallen worlds, bound to fate.
Are you truly prepared to discover your fate?
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +4 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.8Kreviews | 52% | — | $0 |
| Free | 1.2Kratings | 93% | — | not modelled |
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bom, tem potencial, só precisa liberar a arena; e, se possível criar um modo história com outra missões.
Not considering the cringe character greetings, the lack of depth of previous Might & Magic card games, and the fact that is clearly, a gacha kind of grind focused on pay to win, the most egregious aspect of the game for me are 2 things: The fact that you can mix types of alignments with close to no penalty, and exploiting that fact, you can mix up several kinds of pay to win cards that would not kinda work in any other known card game. It's bad. It can look fun on the beginning, but as soon as you break that outer shell and dive in more depth into the game concept, you realize how flawed, unbalanced and frustrating it can be. Poor art, poor integration, poor optimization (got several bugs during playtime and some crashes) and poor depth to keep me entertained enough to keep playing. Hard pass, suggest you all the same.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 198 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay itself is fantastic. Refreshing, new, strategic. However, the monetization is horrible. Even after spending money on the game I still have just a single copy of a card for the deck I would like to build. The battle pass is nice (the paid version) but the quests are horrible - forcing meta, not to mention that there are quests you can't do if you don't own specific cards, and guess what - they are not in your starting cards. If they fix the monetization, the game would be 10/10
I love these types of games, and its a good old classic but with its own turn based mechanic, I just wish it wasn't pay to win as you can unlock cards faster and and more of them, more quests please an more accurate stat tracking would also be cool like total games played win loose rate or some sort of other tracking way other that just ranks. but in general i love it, sick art and foils (very nice meme ). 7.8/10
粗制滥造的垃圾游戏
pretty alright.
Very good card battler with heroes lore.
Great card game
冲着育碧和英雄无敌IP,就给个推荐吧。 画面做得还不错,IP老情怀。 对战规则也与其他卡牌有些区别。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 21% | $9.99 | |
| $1.2K | 12 | 75% | $4.99 | |
| $0 | 805 | 91% | Free | |
| $0 | 0 | 75% | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 4 | 50% | Free |