
Dive into the golden era of Japanese street racing. Choose from a list of iconic cars and perfect your driving skills in beautiful mountain roads and then Challenge your friends and rivals in downhill uphill or ring battles. At night, the streets are yours.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not the most realistic racer, but perhaps one of the funnest! Great gameplay especially with friends. Netcode isn't perfect, but that's not the easiest task. Great game for this price, quite a few tracks and tons of cars.
Yeah it is what it is
[b]While I understand this is a solo developer project, Midnight Driver is dead in all aspects & is not worth the price of admission.[/b] There are no other cars on track outside of an extinct multiplayer mode. You can only race against yourself in a time trial fashion but there are no ghost racers to represent your best time & track records aren't saved outside of active gameplay. You start with a Toyota AE86 that you must use on the downhill track to earn money, other iconic vehicles (under different names due to legality) & tracks are available to select but they have to be purchased first. [b]That being said despite their appearance on the store page & in still images, the maps & vehicles feel indefinably empty & devoid of life during actual gameplay.[/b] The cars don’t react well to keyboard controls, the actual inputs are slapped into the options screen with no options to rebind them. The developer recommends the use of a controller before reaching the menu even though it’s oddly functional for menu navigation. The controller experience is better but not by much. In my time playing, drifting was a rarity due to the controls/responsiveness, the setting for manual or automatic transmission would return to default after each instance & checkpoints failed to register resulting in wasted time & an inability to end races.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
ta weno
Seems fun from all the trailers but extremely buggy even if it was early early accesses and most of the time drifting was uncontrollable
The game needs a big optimization, but has good potential.
Игрушка прикольная
it's good game to play in your spare time:b
Okay, so. The game is beautiful, it sounds great, and plays fantastic. The cars are gorgeous. The maps are bite-sized but great to drive, and also gorgeous. And the mechanics feel like a blend of Initial Unity, with a more sim feel to the former, and Gran Turismo, with more of an arcade feel to the latter. Thing is, Midnight Driver was last updated in 2021, meaning it's probably dead. Also, since there's no A.I. or ghosts, you're either doing multiplayer or local, solo time attacks... also like Initial Unity (though that one had ghosts.) If none of these things bother you, read on. We've got a game to talk about. First, my positives for the game: The presentation is unbelievable, full stop. The car models integrate seamlessly with the environment and I haven't seen an overall presentation this in-sync with itself since Art of Rally. And the fact the game is (or was) a passion project really, *really* shows in the quality and atmosphere. Smoke billows in the distant shadows of the roads, street lights cast amber glows on the tarmac and grass, and the roads flow almost artistically. Easy and heartfelt 10/10 in the artistic department. The car list, totaling 14, is massive for a solo-dev project, and each one brings unique visuals, sound, and handling. You can absolutely tell the FC3S from the R32, which I found out the hard way when I switched. But at the same time, the spirit of each car is done justice here. These cars will feel the way you remember them when watching Initial D. The courses, while comparatively few to other racing games, have multiple variations. You've got several downhill and uphill routes, a few circuits to lap around, and even a few free-roam tracks to practice on. Courses can take under 1.5 minutes to complete, but demand focused driving. Racing lines are achievable, drifters are given plenty of good bends and hairpins, and grip drivers are given lots of room to open up throttle between consecutive corners. Overall, good course design. The handling is, quite frankly, the best I've experienced between Initial Unity, its sequel Touge Shakai, and Assetto Corsa modded to work on pad. The physics when grip driving are comfortable and consistent while still demanding your attention and reflexes, and sliding around corners is similarly satisfying. You can absolutely wreck if you're not exercising caution, but the game doesn't just yank control of the car away at the slightest turns like Initial Unity. You have much more agency over what your car is doing at any one time. Now, onto my negatives for the game: There is no A.I. to race offline and no ghost cars to practice against. Barring multiplayer, the only event type appears to be time attacks, which may get stale once you maximize your results on each course layout. What's more, the records aren't car-specific, meaning your overall best time is always the one to beat. Ghosts or, particularly, A.I. racers would drastically elevate the value of the game, as would additional courses. The controls can't be rebound, and the graphics options are set to an ultra-to-low scale with no ability to change individual settings to suit your individual PC. The list of resolutions also doesn't go down far enough to help players with lower-power PCs. An update to add these control and graphic options would be a massive QoL boost. Then there's the big one: the game hasn't updated since 2021. Considering this is a solo-dev passion project, that leaves the game's future development with zero news or certainty. There may never even be a bug fix ever again, and we might never know why. There's so much this game already is and so much potential it has to be even more, but without the developer, that potential is sitting idle. Personal verdict: I bought Midnight Driver with low expectations and an itch for a new touge racing game. What I recieved was an indie game of frankly absurd quality, possessed of a spirited car list, intricate, yet strangely soothing courses, brilliant handling and physics models, and a visual style to swoon for. The lack of A.I. to race, ghost cars to practice against, and an uncertain and possibly already-concluded development future mar the experience, but it is nonetheless an experience I recommend enthusiastically. 90s JDM, touge racing, and Initial D enthusiasts will all get a game worthy of the asking price.
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