
What kind of work is this? This is an experimental multi storyline game. The work tells a science fiction story about consciousness implantation and simulated biological experiments. The work consists of a mixture of 24 storylines, 3 types of reincarnation endings, and 1 main ending.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
At present, the standard version of the game has been successfully produced. The next update will feature the hidden true ending HE of the game. If this game gains more support from players in the future, I will ignite new motivation to complete all the hidden content of this game!
Let's look forward to it together!
This is an experimental multi storyline game.
The work tells the story of a deceased young man named Li Yupeng, whose consciousness is forcibly implanted into a world that does not belong to him. He will find all the truth and end his reincarnation.
The work consists of a mixture of 24storylines, 3 types of reincarnation endings, and 1 main ending.
Before the official launch of Steam, this game was launched as a mobile game on the third floor of Hulu Man, a 4399 game box, and a fast-paced mobile game platform. After a month of testing with over a hundred people and providing encouragement and recognition, 20% of players in the game have completed all levels and achieved full success. There is a certain threshold for getting started, and it needs to combine puzzle solving content with chase warfare. Please believe that you can pass it yourself, and I also believe that this game I have created with my heart, Players who are truly interested in the game, even if the difficulty is high, will seriously experience this work. However, players who cannot accept the game, even if I set the difficulty to zero, will still hastily withdraw and give me a negative review of the game. Thank you again for letting me understand this truth!
What do you want to say to players who are experiencing this type of game for the first time?
All of your operational results are part of the game experience, including repeating death until you find the truth of the world. Therefore, please do not be discouraged by death, nor do you feel that the game experience is over just by getting through the reincarnation ending. Because reopening the game is also part of the game content experience, some things will change, and the main difficulty of the game is chasing battles and reasoning the plot, Don't miss the reminders and hints of each dialog box, and have fun!
The game was initiated three years ago and currently requires a total development time of 500 hours. Currently, we are independently producing and have included the game for free. Based on feedback from everyone, we have been refining and adjusting it for a year and transitioning to a paid model. If you feel that there is still room for improvement in the game experience, then you are welcome to support us. Your support for our game is the driving force behind our development and updates, so that we can have the energy and time to do better and go further.
Finally, on behalf of ZSJ's personal studio, I would like to guarantee that "Midnight Reincarnation in Muxi Town" is always based on game storytelling as the core standard. We will listen to useful opinions to make the game better, but we will never completely change the core content to cater to the general audience. Please rest assured to experience it, and I will defend the soul of this game to the death!

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看的出作者倾注了大量的心血在这个游戏里面,游戏剧情也是致敬了源代码,我很喜欢的一部电影;人物模型也不是更扁平的像素点,对于我这种不太玩像素游戏的人来说更能让人接受,大力支持作者继续走下去,真的很厉害了能把自己的梦想付诸实践,很不错的游戏,GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD!
丫头的CG和杀手的CG很好看,但是杀戮追逐战推理对我这样的玩家很不友好,我果然还是不适合上手,更适合云玩像素恐解游戏
游戏更新到现在之后打磨的还可以了,并没有显得粗糙,想法很棒,对话也诙谐幽默。 提示存档的地方很贴心,打到真结局也不算难(但是需要一个记事本工具)。 中间燃的地方很燃,无厘头的地方也很无厘头。 结局和前面的循环目前来看没有必然联系,并不需要前置循环就可以打出任意结局。实质上循环之后对话的变化也挺少。 真结局略显稚嫩,但是对于作者来说已经很厉害了。 建议就是 1. 系统优化。加入读档功能。以及教室剧情添加跳过功能,这部分应该全成就玩家都看了很多遍。 2. 有一些先后顺序的BUG,比如先搜刮了电击器再回头走到特定地点,主角还是会说“那边柜子好像有东西”。前面写了纸条但是后面重开,纸条还是原来的那句话。 3. 像干净度、san值、健康度等系统,或者从头到尾都去不了的地方可以适当取舍。如果不是为了将来更新添加内容,否则应该删除或者更明确说明这些东西是没有用的,避免玩家老是想试试到底会有什么变化和效果。 4. 云存档的目录路径好像搞错了耶,游戏目录内外有两个save文件夹,云存档同步的是一个空的文件夹。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
给个好评,作者用心了。这类游戏以前没体验过,看介绍蛮不错,回头玩一次试试。
挺有意思的劇情
作者人很好,游戏不错,推荐大家玩
Дайте ии-агента, который переводит китайские игры онлайн....
《木夕镇的午夜轮回》 — это пиксельная приключенческая RPG с элементами ужасов, где игроку предстоит разгадать тайну и разорвать замкнутый цикл смерти и перерождений.
一坨答辯
虽然画面上可能有点简陋,但故事还是讲的很好的,成就也很有意思 就冲我是免费得的和制作组独立努力制作这两点就值得给个好评 其实游戏内容商店简介已经讲的差不多了 看个人喜好入手吧
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $39.1K | 227 | 71% | $7.99 | |
| $2.6K | 13 | 38% | $8.99 | |
| $1.9K | 48 | 94% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.7M | 9.4K | 59% | $11.99 |
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| $1.4K | 118 | 80% | $0.99 | |
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| $1.4K | 109 | 78% | $0.79 | |
| $1.4K | 69 | 71% | $0.99 | |
| $1.4K | 50 | 78% | $1.99 | |
| $1.4K | 94 | 93% | $0.99 |