
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Most likely between $30.8M and $87.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $51.4M |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.76 on Steam · Russia (−67%). Compare 20 prices in 15 markets →
Reviews
Themes across 3136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I've played this game now for WAYYYY too many hours and I really, really like it. And I really, really hate it. The breeding part of it to get some really cool mutations and see the progress of what you've done with cats over time is cool, really cool. The events are very punishing at times where it doesn't matter if you choose one option or another. You choose a lever, you get rabies. You choose a switch, you get cancer. I spent a TON of time refining my cats genetics to where luck was one (if not the top) stat for all of my cats, in conjunction with the other stats to help improve odds on events. It helped a little. A little. Not a lot. This is a game. It is supposed to be beatable and fun. Not prohibitive and punishing. I won't lie - I had to do some save scumming to get past some of the bosses and had to restart SEVERAL times on some of the wild and crazy bosses. Individual players are not competing with others in this game. Why not make some of these wild-a crazy settings customizable? It would still be fun. I'm at a supposed 357 hours and am putting the game aside. I really, really want to love it, but I can't try to any longer until changes are made. The other thing too is you can't reuse your cats once you've done runs on the map. Sure, it makes sense, but why not allow some reuse to make some really cool and epic cats? What's the harm? Does the universe explode? Guess we'll never find out.
四月承诺官中,七月仍未出。延期三个月,只会装死说“即将推出”。给出确切日期或退钱!
七月开始等汉化等到现在,就想着等官中出来了开个新档再好好玩一次,结果现在出来的什么野鸡汉化,质量差的夸张,特殊字体也是放屁,像几年前ai汉化的质量,前言不搭后语,一个套系的翻译一边音译一边意译的也来了,他妈的刘辉州还在追我 依旧e胖返老还童,e母长生不老
中文呢?
狗屎玩意,出个中文磨磨蹭蹭,一如既往的不尊重中国玩家,不管是猫结还是以撒
I am like 50 hours in. What have I started???? Heeeelp (yes it is good)
还不出官中,祝e胖和浮木永远生活在一起长生不老长命百岁永远不死
After having around 300 hours, beating the main story, and getting through many runs on "impossible" difficulty I can safely say I don't recommend this game in its current state. The core gameplay, music, and meta progression aspects are very solid and can be quite addicting. I had a lot of fun in the early game trying to breed powerful cats and using mutations and ability breeding to make some fun combos for my runs. However, the team behind this game have demonstrated that players having fun is secondary to how they want the game balanced. The first major balance update made a lot of changes and nerfs that screwed a lot of late game players over. This normally wouldn't be an issue for me, such as in games like The Binding of Issac. In TBOI, balancing changed usually don't have any immediate effects on your meta progression. Balancing usually only effects the items that you may choose to pick up DURING a run. As a general rule the start of your runs don't get weaker as a result of balancing. Mewgenics, on the other hand, has it's meta progression very closely tied to the cats and furniture you currently have cultivated in your base. This is how you express yourself and your playstyle. Many of the changes made recently have directly nerfed the cats you already own and spent dozens of hours carefully breeding, or the furniture that you have spent hours setting up the rooms in your base. In short, you can have your Mewgenics runs kneecapped before you even start because of how the balancing changes affect your cats (mutation nerfs, room setup changes, abilities that you bred into your cats being nerfed). To me this design philosophy just feels very anti-fun. It feels like game is being balanced to increase friction and player frustration. If you are the kind of person like me who does not like their playstyle being nerfed or straight up removed from a SINGLEPLAYER game I would wholeheartedly recommend you spend your money and time elsewhere.
中文跳票欺诈,虽然无所谓但是态度太烂了
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