
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Most likely between $29.2M and $82.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 90% | approximately $48.6M |
| PlayStation | $69.99 | 94% | — |
| Xbox | $69.99 | 88% | — |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is genuinely one of the greatest video games I have ever played, this game was so immersive that I felt like I was a part of the story and that my actions transferred onto the characters in the game, the fact that this game is a mirror of our own world and one that we should strive toward, 11 out of ♥♥♥♥♥♥♥ 10
An incredible fantasy-like game, with an amazing story alongside memorable characters
Un juego simplemente hermoso, es muy comparable e incluso mejor que la saga persona. 11/10 te quiero mucho Hulkenberg
TL;DR Psychological integration as play is what gets killed in Metaphor: ReFantazio in favour of actual nothingness ------------------------------------------------------**Important**----------------------------------------------------- When one awakens there's no interiority of the mind as play, as a place to navigate with its own rules or boundaries limits or narrative design. Or even the salacious discovery of hidden truths. The previous persona games implicitly without thinking uses Winnicott's mode of orienting a person through their environment using objects of their past as play to reencounter their past trauma in a way that isn't complete horror because it uses fairy tales as a structure that even a child can hold. The only things traumatised people can hold when the world breaks them down. They threw the baby out with the bath water by removing the dating sim element and the inner palace as being a place worth looking at. Dating sim? Aren't you just horny? No, not when the entire series prior is about saying ostensibly people that have trauma are still valuable in sexual dynamics. It's a fairy tale that still wants to be taken seriously, when it says absolutely nothing whilst trying to mirror the past without realising people fug. Are you lord of the rings where romance is a fae distant object and people look at trees a little too longingly? Or do you care about systemic suppression that understands its bound in some ways to sexual repression. They chose neither. ---------------------------------------------------------**Important**-------------------------------------------------- Below is mind vomit, read at your own discretion. Never liked this game, along with persona to some degree for stylistic reasons in their design bible. Persona and archetypes from Jung as concrete rather than inferred is doing the job of astrology as determination. Using psychology you don't understand as a form of play artistically is irresponsible at best. Which is fine as a play between two people trying to gauge if they can be friends or romantically inclined or preferably therapy but as a game its a blind use of concepts that takes those elements and nullifies them as game attributes by not properly engaging with them in the story or as content. For a mediocre fairy tale about the prince who was promised no less. It was bad enough when persona made the claim that you have to mind obliterate people without their consent to change their hearts rather than empathising with them as people but with this it nullifies even that agency. Adding a plus five heroes journey to your sword should only be in reference to some absurd comedy bit, not as gameplay elements. Also the desexualisation of the game in attempt to engage with politics after they failed so tremendously with Persona 5 smacks of writers and designers that wanted a do over as fantasy rather than any meaningful engagement with reality. Inventing a game that let them put a nice emperor on the throne instead of engaging with the reason why people desire hierarchical systems in the first place. Probably because some guy read Jung back in the day and the designers now just play gacha games as their main point of reference along with some entry level art history for monster designs. There's maybe one good ost, louis is badass should of played as him for the main character and some of the set piece boss fights were fun when you weren't doing lobotomite fetch quests in a world that doesn't have an inkling or know how in how to enrapture one into a fantasy setting beyond maybe watching some H game plots with orcs as their main stylistic reference. Does this have the technical, labour and artistic history of probably a 1000 human beings sure, it doesn't matter when the people leading the ship are blind and deaf sailing everyone into the nearest iceberg without even being aware of it. Bored me to tears.
A good game, I hope there will be a sequel. If you like persona you will probably like this game as well, it's very similar but different enough to feel like a their own game. The fantasy elements are done in a fresh way which I really liked. The art style and the music are great just like all modern persona games. The only problem I had with the game was the last one third of the game which is a constant "this is the last quest", "this is the last boss", "this is the last dungeon" and never is, which makes the end of the game feels like a slog because you get tired of doing the last thing in the game, which is not the last thing.
很棒的故事。 整部剧情最神仙的还是美神米洛,最后吐槽同伴身居高位,导致国民怀疑主角任人唯亲。 米洛说:“不如邀请我担任首相。”
GG
优质的对话和优秀的剧情。 看得出来这一部和P系列有了很多不一样的创新,画面很漂亮,战斗也很有特色,我认为是值得肯定的。 灰雨说“微弱的声音会传至空中撼动云朵,最终化为飓风回到地面”。 我真的很触动,非常优秀的台词,细致又打动人心。 每个队友的coop剧情就是再补充世界观,我必须承认这是一部很优秀的游戏。 有几个缺点: 1、4个月当国王,我觉得这个节奏太快了,可以适当放慢,可以学习P系列,几年的时间间隔会更好,人物的成长曲线才会很适合。 2、队友之间的互动几乎为0,这点实在是不如P系列。 3、音乐可以再丰富些,我觉得这点不如P5R。 4、迷宫的安排不是很合理,没有蓝条回复很难受,即便是在大地图都买不到回蓝的药。 5、很多小怪动不动就是反弹物理、反弹魔法,这个设计很糟心。 6、我之所以60h能通关,是因为到了大后期,迷宫和刷材料受不了了,每个队友都要不停的开新的魔法,太肝了已经是缺点了,于是开了修改器。 还有一些其他的感触。 主角再化为王子的时候,怀疑自己,不是王子的话是否能交到这么多朋友。 很可笑,在我看来这些队友看重的是主角的品质,而不是身份。 但是日本人似乎非常的尊崇血统论,王子才理应有这么多的朋友,王子应该继承国家。 在很多动漫里面都很有体现日本人的血统论,这已经是他们的价值观了。 但是,在游戏里面,每个主要角色都认同,国家是由人民组成,要人人平等,这和血统论似乎又存在一些矛盾。 日本人真是很矛盾。 游戏真的是好游戏,对于国家的发展,有着很多的讨论,虽然很浅显,毕竟是游戏,不如现实生活复杂。 我认为是值得一玩的。
เป็นเกมที่ดีมาก เนื้อเรื่องดีที่เดือดตั้งแต่ต้นยันจบ (หลุยส์ไอ้นี่แม่ง....) มุกตลกที่ผมค่อนข้างชอบเลย (ยิ่งช่วงเรียกไฮสเมย์นี่ชอบมาก) เพลงอลังการแต่นอกจากพระแรปแล้วไม่ค่อยติดหูเหมือนซีรีย์เพอร์โซน่าเท่าไหร่ (แบบมันทำให้ไม่ค่อยอยากฟังซ้ำเท่า อาจจะไม่ใช่สไตล์ฟังเพลงที่มันอลัง ๆ ซ้ำ ๆ) เกมเพลย์ก็เทิร์นเบสอะ แต่มีระบบที่ถ้าเวลเยอะก็ไล่ตีให้ตายไม่ต้องเทิร์นเบสได้อยู่ ส่วนระบบดันเจี้ยนแอบน่าเบื่อเหมือนซีรีย์ Persona 3 - 4 ที่ไม่ได้บอกว่าต้องไต่ชั้นเหมือนกันน่ะนะถึงมันจะมีไต่ชั้นของดันมังกรก็เถอะ (5 ไม่ค่อยเพราะมีลูกเล่นเยอะ) แล้วก็ไม่มีระบบจีบสาว (ทำไม! แต่ถ้าดูตามเนื้อเรื่องก็เข้าใจได้ว่าทำไม) โดยรวมเกมสนุกมากตื่นเต้นภาพสวยเพลงอลัง ถ้าเป็นสายเทิร์นเบส เล่นได้เลยคุ้มค่าแน่นอน ถ้าไม่ใช่อาจจะรู้สึกเบื่อหน่อยแต่บอกเลยเนื้อเรื่องและส่วนต่าง ๆ แบกไหวแน่นอนครับ ท้าให้ลอง
Music is VERY good overall (I'm biased for orchestral music), but maybe 1 or 2 songs aren't as good. In addition, there isn't THAT much variety (not saying it's a bad thing, it's just to keep note of, as there aren't that many songs in the game). Combat is essentially persona combat but better overall, while the building system (archetypes) are very unique and interesting, but I find that having only 4 slots to inherit skills is a bit limiting. Art direction is EXTREMELY good, with the UI, background, and character designs being very well made. VA is overall good, with some being better than others. Themes are interesting, but are more just enjoyable (racism bad, power of friendship, be a risk taker or sm ♥♥♥♥ like that). Getting a good amount of MAG took a guide which isn't very cool but it's not the biggest issue. Social links are overall good, with some really good standout ones (dog man, hat guy). Kinda sad no romance but it makes sense why they didn't (still wish there was because of persona habit). Story was cool (with more twists than idk something with a lot of twists), characters were very enjoyable. There were some characters I wished got more screen time than others, but it's wtv. Plot was going kinda crazy at points but it kinda makes sense if you either don't think about it, or think about it really hard (I chose the former). Fantasy Persona is very awesome, but was lowk a bit of a grind to get to the end. 9.3/10.