
Hard-core action with easy controls! The METAL SLUG we all love is back as a tower defense game!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 13 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
METAL SLUG, the classic action shooter, retains its detailed 2D pixel look and is now a tower defense game with beginner-friendly controls!
Help familiar characters grow, and build the strongest deck. Use all sorts of strategies to crush enemy bases! The game also features “ANOTHER STORY”, which fans won't want to miss, and “GALLERY” Mode. War it out with players all over the world for the highest title!
■METAL SLUG is now a tower defense game!
METAL SLUG, beloved for its detailed 2D pixel art graphics and unique, comical setting, is now a tower defense game of the epic proportions!
■Over 300 characters duke it out!
There are over 300 super unique characters in the game! Five factions including the Regular Army, Rebel Army, Space Army, and more wage all-out war! You'll want to pay attention to how the massive war machines jitter as they move around!
■Hard-core action with easy controls
The controls make it so that anyone can have fun playing! Gameplay is easy, but hard to master! Train your favorite characters and build your unique deck!
■Must-see stories for METAL SLUG fans!
“ANOTHER STORY” follows the characters in a lengthy sequel to the story, and “GALLERY” Mode allows you to view art and listen to the music in the game!
■Battle online against players from all over the world!
In addition to “ROOM BATTLE” to battle friends, there's also “MATCHING BATTLE” in which you can fight other players around the world for the highest title of “Super Devil”!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.7Kreviews | 69% | — | $615.3K |
| $4.99−50% | 968ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是一条不推荐的评论,当然会买这个游戏的应该大部分是想看看sbk给msa的赛博骨灰盒做成什么样的前msa玩家,不会因为不推荐就不买。 对新手:这个游戏对新手的游戏体验是不太好的,甚至可以说没接触过msa的直接玩这个不看攻略是必定卡关的,不是因为玩家技术的问题,而是这个游戏引导与出兵逻辑的问题。这个游戏里ai出兵逻辑貌似照搬的msa,ai的ap比玩家高很多而出兵冷却时间比玩家低很多。msa能用这个逻辑是因为msa发展了很久,ai早就跟不上时代了,出的老东西必须很多才能不被玩家秒。但msar不一样,本来就没有多少单位,ai的兵种和玩家相当(甚至有些关卡ai兵种改数值改的比玩家都高),这时候如果玩家不选出针对性阵容的话完全没有还手之力。但针对性阵容该怎么配?没有引导,不看攻略几乎只能穷举了。而且这个游戏兵种池子要推关开,推关推一段时间强制你去打支线,每个阵营都要养一队。养一个单位刷装备真的很折磨,装备都是有概率出,很多时候要重复打一关去赌,而且越往后越难刷。 对msa老玩家:这游戏目前有的兵种数量练msa七分之一都不到,虽然msar没有一大堆换色兵种,但就算扣去换色msa兵种数量也远不是msar可以比的,而且sbk已经几年不更新了,之后更新的希望也不大,可能真就成sbk榨干msa最后一滴价值的赛博骨灰盒了。玩家社区已经做出了msa单机版,玩这个不如玩那个。这里只比那里多个pvp,还一堆挂
啥时候更新阿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Portuguese - Portugal
| $9.99 |
| 244ratings |
| 88% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a solid metal slug fan ever since metal slug 1. And metal slug defense was also one of my favorites. This game brings back memories. Please SNK add more characters and provide more stages for this game!!
Fun and Different, I can see this being a time sink for me when I'm waiting on another time sink to sink. I love the Metal Slug series obviously, however felt like oh I wanted to give this one a chance and was NOT disappointed. As a matter of fact it reminded me of an old Sega Genesis game General Chaos in some ways. Just absolute fun.
It's basically the same as the mobile version but without the downsides of it. The game is actually hard and makes you to plan and farm even at early game.
讚
好玩,但希望有自動重複關卡的選項 每次刷材料都要退出關卡再手動點進去真的有點麻煩
будь эта игра как онлайновый Attack с таким же количеством персонажей, было бы намного приятней. Я играл в онлайн гача версию и в нее было играть чуть проще и интересней, жаль что сервера закрыли. Под конец она меня вымотала, я закрыл все ачивки тупо методом гринда, и то потому что было порядка 2-4 часов в день, на протяжении которых я мог гриндить без ущерба себе же...
敌方战力崩坏时需要练级刷装备,这个装备一刷一个不吱声
Un gatcha. Solo certes, mais un gatcha tout de même. Avec tous les points négatifs qui vont avec. En cela, on collecte des points que l'on va dépenser pour récupérer aléatoirement des personnages en priant pour tomber sur quelque chose de bien. Ces personnages sont trop nombreux, diluant l'aléatoire et ayant forcément son lot d'inutilité pour nous faire perdre des ressources avant de nous rendre compte que cela ne valait pas le coup. Les allers-retours dans les menus sont peu pratiques et incessants puisque le niveau des unités est indexé sur celui du joueur. Et surtout ce FARM qu'il est impératif de faire pour passer certains niveau exagérément difficiles, histoire de nous bloquer juste avant d'avoir accès à une nouvelle option intéressante pour faire office de carotte. J'ai fuis les jeux mobiles pour échapper à ces mécaniques retorses et délétères pour le jeu vidéo, ce n'est pas pour les retrouver dans un jeu solo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $615.2K | 3.2K | 84% | $7.99 | |
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| $615.7K | 5.8K | 89% | $7.99 | |
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| $615.9K | 1.2K | 60% | $19.99 | |
| $614.7K | 1.5K | 80% | $19.79 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 2 | 100% | — | |
| — | 0 | — | — | |
| $505.5K | 1.1K | 94% | $9.99 | |
| $445.5K | 648 | 70% | $24.99 | |
| $129.6K | 540 | 82% | $8.99 |