
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rhythm fps with metal. incredible.
качает
蘸豆,爽!缺点是流程太短,怪的种类太少,可惜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топчик
good music, good mechanics, its a rythm game... i think they just created the perfect game
This game is so ♥♥♥♥♥♥♥ fun! and insane! Must play
Ever felt like when you listen to the soundtrack you'd be like? ♥♥♥♥ yeah, I'm 100% this game. I did. No regrets, holy canoli, I'm swearing so much that I ♥♥♥♥♥♥♥ love the soundtrack of this game.
peak 9.9/10 not 10 cause you have to beat the hardest difficulty in order and cant just go to each one to get the coat of arms for the skins that i find very ♥♥♥♥♥♥♥♥ otherwise just as peak as doom
AMAZING!!!!
DO NOT SKIP INITIAL SETUP I typically ignore this part and in like 95% of the games you'll be fine. Not here. Please, start your experience by calibrating your audio and video latency, 50ms DO make a HUGE difference between a smooth, enjoyable experience and a frantic struggle of "why the ford I can't hit a beat!?" So, first things first, the star of the show: the music. 11/10, dial it up to 11. The soundtrack was custom tailored to perfection, and it shows. Every single track perfectly embodies its hell, transitions are smooth and beats go HARD. The effort and care from the team isn't lost on the player. Next, gameplay, and this is where the whole "latency" thing comes thru. You WILL feel it if your audio is out of sync. The gameplay has no shortage of visual indicators on when to perform, but unless your hardware is up to speed, you won't feel it. The concept is simple, yet powerful; you eventually enter a flow where you're scrambling across the arena, hitting every beat on 16x fury as your enemies melt in front of you. As for gameplay length, it was cut a bit too short, but a good song knows when to end, and if the team's goal was to hit a banger then leave players screaming "encore", they have succeeded with flying colours. It's long enough to the point where you certainly feel like you got a full game, yet short enough where you're left wondering "that's that"? Worth it at full price, a no-brainer if it's on discount.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.3K | 132 | 67% | $29.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $12.6K | 87 | 91% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 26.8K | 91% | $14.99 | |
| $9.8M | 12.2K | 80% | $19.99 |