
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember playing demo before and it seems nothing changed since then. At the first glance this game looks like "BPM: BULLETS PER MINUTE" clone, and while having alot it common it's way more forgiving and doesn't include any roguelike elements and upgrades. There are good parts, like good music, other design choices don't make it actually fun to play, for example: [list] [*] Levels consist of small-to-medium arenas with continuously spawning mosters, those spawns are random and can't be predicted, so when it's not open arena it can puit you in situation where you run around looking for that one last monster hiding somewhere. Game tries to mitigate that by triggering highlight on monsters so you an see them through walls, but it can't be tweaked in any way, [*] Hitting enemies can randomly stagger them into "weakened" state which can be followed by finisher attack, on kb+m controls while you shoot with mouse buttons, finisher is activated with keyboard button. At least it can be rebinded to mouse side buttons. [*] Reloading have same sweet spot mechanic as shooting, but while autoreload is triggered when magazine is empty, sweet spot can be triggered only with reload button. [*] I'm sorry, but I had to mute voices as narrator keeps yapping all the time. [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比吸毒爽
Best Album and Gameplay in a fast paced rhythm Madness!
>make an on-beat type of game >introduce a latency input delay well played, at least it's fixable on PC other than that, great game I recommend without the issue
Рекомендую
Se prendete DOOM, gli mettete in mano una chitarra elettrica e lo costringete a tenere il tempo, ottenete Metal: Hellsinger. Ed è una roba dannatamente divertente. L'Ombra di DOOM: L'ispirazione al capolavoro di id Software si respira a pieni polmoni. Demoni, armi enormi, inferno... c'è tutto l'armamentario. Ma qui sparare a casaccio non serve a nulla: dovete farlo a tempo di musica per fare danni seri. Un Rhythm Game per chi odia i Rhythm Game: Se titoli puristi come Crypt of the NecroDancer vi fanno venire l'orticaria o l'ansia da prestazione, questo è il gioco che vi farà ricredere. Riesce nel miracolo di farsi amare alla follia anche da chi solitamente detesta i giochi ritmici tradizionali. Il Paradiso dei Metallari: Se siete fan del rock e del metal, preparatevi a fare headbanging davanti allo schermo. Andare a tempo con le pistolettate su quei riff di chitarra e le doppie casse è una goduria assoluta che vi divertirà parecchio (molto più che cercare parcheggio, per citare il tuo magnifico lapsus da tastiera!). 🏆 Verdetto: Spaccatimpani Approvato Un gioco veramente carino, caciarone e intelligente, che sa esattamente cosa vuole essere: uno sfogo purissimo a tempo di musica pesante. Da giocare rigorosamente con le cuffie e il volume a palla per non farsi mancare i vicini che bussano al muro. 👍 Pro: Un mix geniale tra l'ignoranza spara-tutto di DOOM e le meccaniche ritmiche. Colonna sonora metal pazzesca che ti pompa adrenalina direttamente nelle vene. Miracolosamente divertente anche per chi non ha minimamente il senso del ritmo. 👎 I Contro: Se ascoltate solo musica lounge o reggaeton, le vostre orecchie potrebbero implodere. Ma, ehi, peggio per voi.
Addictive, especially when you've got the hang of it. Can be very chaotic trying to focus on the beats while getting rained down by bullet hell. Unfortunately it's a bit too short for my taste, even with the torment challenges. Also, maybe fix the enemy's hitbox? Sorry but most of them are inconsistent. Sometimes you perfect-dash/jump and avoid them completely, but then at times it just decided to say f you and still hit you regardless. And I don't panic dash/jump. Could also do with better replayability and a more rewarding gameplay, especially when you're really good at the game. Best to grab on sale.
𝓔𝓾 𝓷ã𝓸 𝓺𝓾𝓮𝓻𝓸 𝓶𝓪𝓲𝓼 𝓼𝓪𝓫𝓮𝓻 𝓭𝓮 𝓓𝓔𝓟𝓡𝓔𝓢𝓢Ã𝓞 𝓮 𝓭𝓮 𝓒𝓞𝓘𝓢𝓐𝓢 𝓹𝓻𝓪 𝓫𝓪𝓲𝔁𝓸 𝓷𝓸 𝓡𝓞𝓒𝓚 𝓝' 𝓡𝓞𝓛𝓛 𝓱𝓸𝓳𝓮 𝓮𝓶 𝓭𝓲𝓪!!!!
10/10
[h1]Такий важкий брейкдаун, що на мій концерт прийшли демони[/h1] [b]Загальне враження[/b] Ритм і музика тут качають так, ніби ти на живому виступі улюбленого джент- або прог-метал гурту. Але як завжди, видавцю (Funcom) не вистачило якогось одного "соусу", щоб повноцінно розкрити свою ідею. У цих хлопців постійно все чудово з креативністю та задумом, але от із реалізацією починаються проблеми :D [h3]Що пішло не так:[/h3] [list] [*] [b]Боси:[/b] Буквально 1 бос на всю гру і просто нескінченна купа його аватарів. [*] [b]Монотонність:[/b] Через відсутність нормального розвитку та різноманіття, геймплей швидко перетворюється на рутину. [/list] [h3]Вердикт[/h3] В результаті я просто задушився цією одноманітністю і навіть не пройшов гру до кінця. Ідея на мільйон, виконання — на любителя. [h1]Не пройдено / 10[/h1] окей, по відчуттях 8 з 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 13.7K | 82% | $29.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
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| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 26.8K | 91% | $14.99 |