
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]BPM ad alto budget[/h1] ✅✅❌ [b]Metal Hellsinger[/b] è la risposta a chi, nel 2020 giocando a [i]BPM: Bullet per Minute[/i], ha sognato di vedere quel mix micidiale di FPS e rhythm game potenziato da una produzione con i controfiocchi. Non siamo di fronte a un capolavoro assoluto, ma il titolo ce la mette davvero tutta per essere la versione ad alto budget di quell'idea, abbandonando la struttura roguelike in favore di mappe prestabilite, una storyline lineare e, soprattutto, una colonna sonora da capogiro che vanta la partecipazione di grandi volti del metal estremo, su tutti [b]Mikael Stanne[/b] dei Dark Tranquillity. Il gameplay alla fine è semplice da spiegare: avete mai battuto il dito a tempo sui quarti ascoltando la musica? qui dovete fare lo stesso ma al contempo dovrete prendete la mira, schivate attacchi ad area e cercate ovviamente di non morire. Il gioco offre quattro difficoltà, con l'ultima sbloccabile solo dopo i titoli di coda, e la libertà di cambiare i BPM selezionando tracce diverse da quelle di default. Nota dolente per i DLC, tendenzialmente dimenticabili tranne quello più costoso che introduce pezzi da novanta di band come Trivium, Lacuna Coil e Disturbed; peccato solo per l'inclusione di brani totalmente fuori contesto di Gorillaz o Depeche Mode, che puzzano un po' di scusa per giustificare il prezzo del pacchetto. Visivamente il gioco non fa gridare al miracolo ma si difende bene, con un level design caratteristico che ricorda alla lontana il Doom del 2016, anche se il bestiario e i boss peccano un po' di inventiva riciclando forme e pattern d'attacco dall'inizio alla fine. Tirando le somme, mi sento di consigliarlo caldamente ma vi suggerisco di aspettare i saldi: la campagna principale e le missioni secondarie si liquidano in poco più di sei ore, e superato l'entusiasmo iniziale per l'ottima tracklist, le sfide rischiano di diventare ripetitive e con pochissimi stimoli per essere rigiocate.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 17.1K | 95% | $24.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 26.8K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $12.6K | 127 | 86% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun gameplay and excellent music choice.
Esse jogo é Muito BOM!! As musicas de cada fase faz você querer ficar no 16X a fase toda, sem falar das armas que todas são muito boas de usar. Minhas únicas criticas é que as armas principais meu que deixam o Paz e a Terminus ficarem de escanteio. E também a falta de inimigos diferentes, principalmente no fim da fase que é sempre o mesmo boss com a mesma musica, so mudando a forma de ataque. Mas de fora, Muito bom!!
love this game! even if i haven't play a lot of it. it is still fire! the ost is bangin! the visuals are nice, and skins are... nice to say the least.
Interessante Idee mit Takt zu kämpfen, find ich aber durch die unterschiedlichen Waffen und die Gegner die man unterschiedlichen Waffen bekämpfen sollte richtig schlecht machbar, irgendwie geht es schon, aber macht keinen Spaß.
i got scared
Имба
INCREIBLE,10/10,no puedo ni quiero decir menos,banda sonora increible,buenisimo diseño de niveles,enemigos,arte,y la jugabilidad es MUY buena,podria pasar horas jugando y no me aburriria,es un juego que te fuerza a mejorar mientras juegas,y eso es algo que apreciar
Heavy Metal Is the Law.
Très bon jeu un peu doom-like fusionné ave un jeu de rythme possédant une très bonne ost et est très beau esthétiquement.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.