
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doom (2016) pro lidi, co mají ve zvyku si při poslechu hudby podupávat nohou do rytmu. Vizuální styl, rychlost akce, pohyb hlavní postavy, rozdělení úrovní na uzavřené arény a systém glory kills jsou až nápadně podobné moderní klasice od id Software. Metal: Hellsinger se ale odlišuje jedním zásadním prvkem - je to rytmická hra. Pokud se chcete dostat až na konec, je prakticky nezbytné, abyste byli schopní se trefovat do beatu. Běžných nepřátel se zbavíte, i když vám to sem tam uteče, u bossů ale každou ránu mimo rytmus pocítíte - v jejich arénách je omezená dostupnost léčiv, projektilů letících vaším směrem je mnoho, a když se vám nedaří, snižuje se vám násobič poškození. Na normální obtížnost se můžete po smrti respawnovat pouze 2x za level, potom ho budete muset celý opakovat znovu. Doporučuji tedy se nejprve pořádně naučit hru hrát, zvyknout si na tempo boje a vyzkoušet si kombinace zbraní, které vám sedí nejvíce. Než mi hra přešla do krve, přišlo mi, že v jednotlivých arénách trávím tak dvakrát více času, než by bylo záhodno. S rostoucím skillem a zvyšující se pestrostí nepřátel tento pocit ale nahradila čirá radost z nápadité a velice návykové hratelnosti (je značně uspokojivé, když výstřely z vašich zbraní se stanou součástí hudby a dodávají intenzitu jejím bicím). Co mi vadilo až do konce je recyklace jednoho jediného bosse ve všech (!) úrovních. Sice se nachází v rozdílných arénách, kde budete čelit různým nástrahám, i jeho vzorce chování se částečně mění, ale pokaždé se jedná o toho samého záporáka a boj je vždy rozdělen na fáze boss - vlna nepřátel - boss - vlna nepřátel. Pokud se člověk nechce věnovat odemykání bonusů, zlepšování skóre nebo endless módu, hru sfoukne do čtyř hodin. To ale není nutně zápor. Umění skončit v tom nejlepším je něco, co většině herních vývojářů chybí.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 17.1K | 95% | $24.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 26.8K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $12.6K | 127 | 86% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o inferno canta
I like metal, I like shooting stuff this game is fun
This demon girl is so hot. This game is super fun but also really makes you feel stupid when you're bad at it. I'm not very good at it. 9/10
extremely fun and vibey game. also, it turns out that hard mode is hard...
Well, basically modern Doom with rhythm based mechanics and absolutely awesome soundtrack. Since I have no sense for rhythm I wasnt very good at the game and have not been able to reach those crazy combos, but I managed somehow to get through to the final boss. I gotta say that those tracks playing while fighting bosses are just on another level, very nice.
Highly recommend if you enjoy arena shooters like Doom, or if you have played other rhythm fps games like BPM: Bullets Per Minute. The soundtrack is also an absolute banger.
This is a fun game to play, shooting on beat is addictive and the music really slaps. It's Doom-like but everything is on beat. Though, the more you play, the more you notice that, aside the core loop, the game is barebones. It can be finished in ~2 hours if you don't play challenges. You even fight the same boss at the end of each level, except final. Also, not every weapon is fun, the game doesn't utilize the beat mechanic to its fullest, and some enemies add nothing to gameplay except having annoying attacks. The narrative is written for idiots and the narrator can't shut up. I recommend playing it, but on a very very VERY deep discount.
cool concept and executed well, really boosting that adrenaline
15 саундтреков из 10 демонов. А если посерьёзней, то очень крутой ритм шутер с ещё более крутыми саундтреками. В основном за счёт саундов и вывозит игра, т. к. босс считай везде один просто с разными аренами и чуть разными атаками. По скидке однозначно рекомендую купить
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.