
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun gameplay and excellent music choice.
DO NOT SKIP INITIAL SETUP I typically ignore this part and in like 95% of the games you'll be fine. Not here. Please, start your experience by calibrating your audio and video latency, 50ms DO make a HUGE difference between a smooth, enjoyable experience and a frantic struggle of "why the ford I can't hit a beat!?" So, first things first, the star of the show: the music. 11/10, dial it up to 11. The soundtrack was custom tailored to perfection, and it shows. Every single track perfectly embodies its hell, transitions are smooth and beats go HARD. The effort and care from the team isn't lost on the player. Next, gameplay, and this is where the whole "latency" thing comes thru. You WILL feel it if your audio is out of sync. The gameplay has no shortage of visual indicators on when to perform, but unless your hardware is up to speed, you won't feel it. The concept is simple, yet powerful; you eventually enter a flow where you're scrambling across the arena, hitting every beat on 16x fury as your enemies melt in front of you. As for gameplay length, it was cut a bit too short, but a good song knows when to end, and if the team's goal was to hit a banger then leave players screaming "encore", they have succeeded with flying colours. It's long enough to the point where you certainly feel like you got a full game, yet short enough where you're left wondering "that's that"? Worth it at full price, a no-brainer if it's on discount.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego, tiene unos temazos para reventar a cabezasos la muralla china. Si te gusta el metal, sin duda deberias suscribirte a radio desvelo en youtube y jugar este juego xd
Divertidíssimo e satisfatório! Desde que pegue o ritmo do jogo, a parada entra no subconsciente. Músicas ótimas, mesmo a tela de início. Infelizmente a empresa fechou, espero que os DEVs tragam uma continuação.
качает
rhythm fps with metal. incredible.
[h1]BPM ad alto budget[/h1] ✅✅❌ [b]Metal Hellsinger[/b] è la risposta a chi, nel 2020 giocando a [i]BPM: Bullet per Minute[/i], ha sognato di vedere quel mix micidiale di FPS e rhythm game potenziato da una produzione con i controfiocchi. Non siamo di fronte a un capolavoro assoluto, ma il titolo ce la mette davvero tutta per essere la versione ad alto budget di quell'idea, abbandonando la struttura roguelike in favore di mappe prestabilite, una storyline lineare e, soprattutto, una colonna sonora da capogiro che vanta la partecipazione di grandi volti del metal estremo, su tutti [b]Mikael Stanne[/b] dei Dark Tranquillity. Il gameplay alla fine è semplice da spiegare: avete mai battuto il dito a tempo sui quarti ascoltando la musica? qui dovete fare lo stesso ma al contempo dovrete prendete la mira, schivate attacchi ad area e cercate ovviamente di non morire. Il gioco offre quattro difficoltà, con l'ultima sbloccabile solo dopo i titoli di coda, e la libertà di cambiare i BPM selezionando tracce diverse da quelle di default. Nota dolente per i DLC, tendenzialmente dimenticabili tranne quello più costoso che introduce pezzi da novanta di band come Trivium, Lacuna Coil e Disturbed; peccato solo per l'inclusione di brani totalmente fuori contesto di Gorillaz o Depeche Mode, che puzzano un po' di scusa per giustificare il prezzo del pacchetto. Visivamente il gioco non fa gridare al miracolo ma si difende bene, con un level design caratteristico che ricorda alla lontana il Doom del 2016, anche se il bestiario e i boss peccano un po' di inventiva riciclando forme e pattern d'attacco dall'inizio alla fine. Tirando le somme, mi sento di consigliarlo caldamente ma vi suggerisco di aspettare i saldi: la campagna principale e le missioni secondarie si liquidano in poco più di sei ore, e superato l'entusiasmo iniziale per l'ottima tracklist, le sfide rischiano di diventare ripetitive e con pochissimi stimoli per essere rigiocate.
It’s as if “Doom” and “Guitar Hero” had a child, and that child was obsessed with metal. If metal isn’t your thing, you probably won’t get into the game, since it’s the central focus of the experience.
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perfect for metalheads
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
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| $597.6K | 2K | 85% | $12.99 | |
| $12.6K | 127 | 86% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 29.3K | 93% | $9.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 26.8K | 91% | $14.99 |