
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯
Пройти за ~4 часа и удалить. Прикольно, но очень много лишнего мусора. Разрабы натаскали всего отовсюду и получилась раздражающая мешанина: скинчики, секретики, миллион ненужных менюшек, скучный сюжет. Если всё это убрать и оставить геймплей, будет игра на тройку с плюсом. Баланс пушек, к сожалению, просран. Можно тупо спамить базуку и не менять оружие никогда. Враги — скучное мясо. Ещё, задолбало каждый раз бегать по арене искать последнего моба, чтобы началась следующая волна. Итого: не говно, но Bullets Per Minute лучше, особенно за такую цену.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 15.4K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 4.7K | 93% | $19.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $12.6K | 127 | 86% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гра знищує негативні емоції, надлишки поганої енергії і клавіатуру з мишкой (або геймпад). Рекомендую!
Doom Eternal meets Hi-Fi Rush. Had a blast and going to be playing more! Btw, its worth it to check and adjust your latency for sound/visuals in the settings before diving in.
Excelente en gráficos, rendimiento, respueta de los controles, inmersión, bandas sonoras, personajes, etc etc. Excelente juego, muy buena calidad.
Really fun
算是bpm的进阶版,在bpm的基础上优化了画质,加入了剧情,bgm也是全部换成金属更有辨识度了,但是仅限于此了,虽然有了bpm的前车之鉴,但是整体游戏素质并没有比bpm高到哪里去。 1.画质方面还行,比起bpm那个糊眼闪瞎的画风,地狱歌者作为一款现代游戏肯定是合格的,但是说到画质就不得不同步提到地图设计了,这游戏画面能看,但是地图设计几乎为0,和doom一样每关是打2-3个战点然后进boss战,小怪战点和boss站基本都是一个方框加一点上下楼梯,不能说媲美doom,也只能说是毫无设计。 -1.5.说到战点,这游戏的内容也是完全不匹配售价了。我是在游戏出了几年之后史低购入的,花了30。进游戏选的第二难的难度(最难的难度呀要打完一周目解锁),一共是8关,每关通关时长20分钟以内,除了主线关卡,每打完一关还会解锁3个挑战关卡,挑战关卡就更无聊了,一个房间让你在里面限时杀敌。除了流程,这游戏怪物设计和枪械设计水平也是完全和地图设计水平同步了,里面有近战炮灰、远程炮灰、近战大个子、远程大个子、精英大个子、精英远程怪,全是换皮,boss更是唐诗,每关都是打一个长了翅膀的骷髅头,不同关卡招式略有变换,基本上就是形状不一样的弹幕攻击,每打几分之一的血量就进无敌招小怪,本体每隔十秒钟就进一个意义不明的粒子形态,然后以龟速从地图的一边飞到另一边,过程中不攻击你,你也不能攻击他,两个人就是干瞪眼,我还是第一次在fps中玩到回合制。 2.剧情不评价,虽说做了,但也仅限做了,不过这东西官方没有下心思做,其实玩家也不是很在意,0人关心的东西不列入评价范围。 3.最令人无法忍受的就是这个武器和被动的设计。这里面12号位固定是一个骷髅头和一把刀,骷髅头是用来续连击的(但是作为音游,这游戏的连击对战斗的帮助几乎为0,而且就算跑图不用骷髅头续,基本也能在十秒内打到最高连击),刀更是纯废物。剩下的喷子、双枪、机枪、弓箭、弩、德莱文飞斧,每次只能在其中6选2带入游戏,其中弩配合切枪后前几次射击不消耗子弹就可以一路平推主线了。那你如果不想用轮椅,想细致深入研究剩下武器的特色、适用场景,尝试不同玩法,你就会明白这游戏的数值设计有多精妙,里面的射速分为1-3拍/发,不同武器射速不同伤害也不不同,但是不同的枪械斩杀怪物所需要的拍数基本是一样的,在面对boss打的总伤也是相近的,并不会说喷子攻击范围大、双枪很精准、机枪dps高,事实上你如果不用无限子弹爆炸弩,剩下的武器里面无脑选机枪或双枪,喷子、弓箭、德莱文飞斧是纯纯路边。
一开始没找到感觉,一直玩到最后一把武器才找到爽感,非常的好玩,很爽,在天空中跟着BGM飞来飞去,让我这种不太会音游的也玩的很开心,就是流程有点短
Juegardo, excelentes canciones, me encanta.
Peak Metal Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.