
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
perfect gameplay and soundtrack
Sehr guter Zeitvertreib für metalheads
Should have picked this up at launch and at full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 15.4K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7K | 132 | 67% | $8.99 | |
| $0 | 11 | 91% | Free | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 92% | $19.99 | |
| $610.8K | 2K | 85% | $12.99 | |
| $7.2K | 414 | 84% | $0.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God
the music is great, the story is great! after 100%ing the game I finally say that the hardest damn achievement to get is the one where you need to complete the torments. That achievement gave me straight hell for 3 days back to back (and yes I have a skill issue).
for how good this game is its realy sad that the company is shut down because of greed
This game is insanely, a mix of great songs, graphs and gameplay. Unfortunately we won't have a second game T_T
it's indie doom but you click on the beat. if that sounds fun then play it, it's awesome. Level, enemy, gun, music design are all great. Even a decent campy story. caveats (maybe just personal preference): - bosses are bullet hells. I didn't find them very fun, just a slog of clicking. - I liked the early music much more than the later music
The narrator voice is very well suited for the vibe. It is a challenge to do everything to the beat (shoot, dodge, etc.), but they have different challenge modes for a little uncoordinated lamb like me so I am still enjoying myself immensely. The weapons are fun and creative, I love how they even reload to the beat. 11/10 Masterpiece - very much recommend!
Fun mix of rhythm and FPS gameplay. Normally I don’t do rhythm games, but when I saw a streamer playing this I thought it looked interesting. I like metal music and so doing actions (shoot, finish, dash) based on rhythm looked interesting. Un-like other rhythm games you are not punished for missing the beat, you simply lose the bonus for that specific action you would have had if you got a good or perfect rhythm match. So you can deal with the enemy in your face without having to wait for the right moment to attack. The songs are a mixture of the metal music I don't like and some I do. As you play through and get more songs you can do a custom playlist and get songs that work for you to help you go through the hells. You want to try and stay at the 16x multiplier so you can enjoy the lyrics of various songs as you play. Paz is your narrator and he tells the story of you and unknown going through the hells as you progress through the game. The story is interesting and unfolds well. I played this on the goat/medium difficulty and thought the battles were tough but survivable. After beating every hell, you get access to torments which give you sigals which allow you to choose certain perks as you go into hells to fight. This is a nice way to add a little customization to your play through. I did the leviathan mode for about 10 minutes and turned it off. It’s just a horde mode where you have to re-learn your skills and refind weapons. I didn’t care enough to go through all 30 waves. Overall I highly recommend this to anyone who likes FPS’ and metal music. Getting the rhythm down isn’t bad once you find a song you like and can enjoy. This is a game I can easily see myself playing again as I need a break from other games.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.