
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LIDL Doom with rhythm mechanics. I really like the idea of the game, but not so much the execution. Cinematics in the game are... not well done. They show you a bunch of pictures and animate them a bit, and while the pictures themselves aren't too bad, a lot of them were reused, so it feels like you're mostly staring at the same things. The music was alright for the game's purposes (except for the quieter parts of the songs, I'd say, because it's kind of weird to be hitting rhythm there, with gunshots mostly sounding like drums, and those quieter parts of songs normally not having those there), but I don't see myself searching for any track from Hellsinger thinking, "I must have it on my playlist." The game itself is okay if you want to mindlessly run around and shoot some enemies that don't pose a lot of threat, but it gets more and more stale over time with limited slaughter animations and limited variation among your opponents. The biggest offender could've been the boss (because it's the same thing at the end of every level), but because of somewhat changing abilities on that one, and the idea of having the same boss tied to the lore of the game, it's not too bad, though it still gets boring quickly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это самая крутая игра, в которую я играл, даже Дум не вызывал таких эмоций, а всё благодаря просто шедевральнейшому саундтреку и причина, по которой он так мощно здесь ощущается, эта необходимость делать всё под бит, именно поэтому эта игра звучит намного сильнее, чем любой другой инструментальный трек. Я считаю, что каждый геймер-металист обязан в это сыграть. Очень жаль, что студию закрыли и мы не сможем услышать больше песен с легендарными вокалистами и поиграть на новых картах.
Never forget what Funcom took away from us and what they did to these talented developers. I hope they have better luck in the future and that they keep making incredible games like this one.
Lo único malo que tiene es que no se pueda poner el volumen en 200%
[i]Metal: Hellsinger[/i] is by metalheads for metalheads. Assembling various renowned metal musicians, the heavy beats slowly thumps up and builds upon itself in a crescendo towards a symphonic celebration that is absolutely metal. Many of the tracks are bold and charismatic with fantastic, passionate performances delivered by several of the artists. [b]It inexplicitly and inevitably causes the listener to bop their head to the beat and amps them up until they're headbanging their way into wanting to slay some demons.[/b] With its [i]hellacious[/i] score, [i]Metal: Hellsinger[/i] definitely puts one into an energetic kind of groove. It is virtuosic, primal, and loud! The epitome of metal. Rating: Metal / 10 Oh and also, every copy of [i]Metal: Hellsinger[/i] comes with a free rhythm game too! ♫𝅘𝅥𝅮
Задумка прикольная, но контента и видов врагов очень мало. А саундтрек на файнал боссе лютое калище. цена вообще не оправдана
两度尝试,进关卡就会卡死,社区提问也没有开发者回复。 尽管看流程视频很爽快,但根本无法游玩,cdk也不能退款只能给差评了。
The music's great, but you can listen to that on youtube. Other than that... meh. The "rhythm shooter" part is fun at the beginning but gets really annoying and tedious later on. Needing to reload weapon makes it really hard to stay in the rhythm. Weapon animations and sounds are also really poorly synced with the rhythm, so you need to lower SFX volume (or mute it) and try really hard to focus only on the music, because if you focus on your weapon for a second you lose your sync. Boss design goes from bad to flat out horrible, and the final boss is the worst. The story is narrated by some cowboy voice that feels really out of place. Difficulty of the optional challenges (called torments) is all over the place, some you will get first try on normal difficulty while others are a challenge even on easy with rhythm cheat mode enabled. Overall, it's just not a good game. It could have been, because it has the foundation of one, but it isn't. Playing is more annoying than fun.
Честно, думал просто шутан под мощный саунд. А это оказывается ритм-шутер) опять кто-то читает мимолётом. Опыт необычный, идея на самом деле хорошая. Но, наверное, очень много было потрачено на музыку + механику, чтобы этот костыль работал (комбо в ритм = больше урона). Небольшая игра, мобов немного, боссы +- немного меняются. Финальный босс очень понравился. Остальные норм. Петухи летающие на серафимах - вас бы поскорее забыть) Играл на средней, плюс многозадачность - не про меня - как итог половину карт бегал просто под бит без максимальной комбы (слова в песнях появляются только на фулл комбе). Саунд вроде мощный, но прям понравились 3 трека (лучший для меня с 4 уровня, + 2 и 6 тоже хороши, Серж из системы в этот же список, но топ для меня трек номер 4, как бы не нравилась мне система). Остальные просто не моё. Игралось прям бодро под эти треки, поэтому очень понравились эти уровни + финал босс. Остальное для меня было просто норм. Но, честно, подустал уже от этого ритм-шритм, как и говорил раньше комбухи не моё, а тут еще и в ритм нужно. Достяга на фулл уровень без промахов по биту для таких как я делается через настройки пункт всегда в бит. Это и к лучшему. Короче, на твёрдое хорошо за все плюсы, что писал. Как опыт нового - очень даже хороший. Но, честно, без ритм-комбо мне бы игра больше понравилась.
После прохождения данного шедевра искусства я хожу в такт, ем в такт и даже сплю в такт с хардкорнейшим металлом доносящимся из моих великолепных наушников-револьверов. Во сне я кромсаю уголки ада с черепом-кентом который постоянно говорит мне что делать и все это под наикрутейший металл, я даже захотел сходить на такой концерт. Мой плейлист теперь кишит великолепной музыкой которая постоянно ласкает мои ушки. После этой игры Doom покажется вам маленькой песочницей которая неиграбельна без высочайшего металла. Однозначно ВСЕМ любителем шутканов типо дума и хардкорного металла советую. Чтобы познать смысл жизни нужно пройти данный шедевр на 100% и добавить пару треков к себе в плейлист
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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