
The third installment of the MetaCard series, MetaCard: Backpack Legend, is a backpack management Roguelike card game! Before Battle: Manage your artifact backpack to build and synergize your playstyle. During Battle: Drag and drop cards to unleash skills on key enemies at the right moment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cards + Backpack Management, Pre-battle + Mid-battle = Dual Strategy
Micro-control + Auto Combat: Enjoy explosive battles without operational burden!
New Artifact Backpack & Bond System enhance pre-battle depth!
Diverse card mechanics + unique character energy systems secure mid-battle tactics!
Bullet Time ensures decision space – no frantic button-mashing.
True dual characters: Independent hands, simultaneous dual-line operation.
Synergy-triggered Emergence enables 1+1>2 combos:
Gale Slash + Black Hole = Tornado
Ice Arrow + Tornado = Blizzard
Fireball + Ice Arrow = Magma
Tornado + Lightning = Thunder Twister
Thunder Twister + Lightning Orb = Violet Thunder Dragon
More combos await discovery!
Repeatable stages + Non-repeating Artifact drops = Target-farm your build!
Your mastery of Backpack Management & Artifact synergy defines the ceiling – not RNG.
discord:
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏总体还是不错的 操作双角色的卡牌构建倒是第一次玩。战士神技嘲讽护盾,法师神技雷击术,雷击我是真觉得超标每次加1费用 可用来速杀关卡boss。还有角色配合的组合技能比如龙卷风和雷电,希望官方可以出一个技能图鉴。
一开始真没看懂这游戏在干嘛,以为就是普通卡牌,结果玩了两把才发现重点全在背包上。东西塞不下才是最大敌人(笑)。后面慢慢会开始纠结到底留哪个组合,甚至比打怪还花时间想。挺奇怪的,但就是会想再开一局试试刚才那个build能不能优化一下。
一开始觉得画面ui之类的挺贫穷的,玩了之后发现卡牌即时制,等于说是我能一边用卡牌,一边观战角色,一个关卡完成后还有背包玩法,道具放置这方面又需要点策略。还有商店可以购买物品,就是我经常缺金币。乱出牌死了好多次,不过玩着玩着找到技巧了,牌要在合适的时候出。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏要素有点多,角色自动攻击有点自走棋的感觉,玩家要不断出牌和构建牌组,像肉鸽卡牌的套路,通关后还要整理背包有点格子管理的内容。但缝合在一起确实有点上头,还支持重复刷关,倒是不用担心资源不足的情况,最主要的还是怎么提伤害。
游戏非常好玩,宝物选择非常重要,契合的宝物只要有个三五个直接开始割草,即时战斗卡牌可玩性也非常高
不能说好,也不能说差,作者很有想法,但许多地方仍然有些粗糙。总体而言这个价格是不错的可玩之作
《元卡牌之背包传说》是一款肉鸽卡牌即时战斗游戏,玩家在游戏中扮演一位元婴修士在受伤之后巧遇两具傀儡并经过重重遭遇逃出生天。 游戏一共有3个角色可以选择,分别是战士、法师和修士,每个角色的初始卡牌和被动都不相同。在进游戏之前需选择两位角色开始,修士需要打到20层也就是最后一层才能解锁,而想要选择两个相同的角色需要通关难度3才能解锁。 游戏分为两个阶段,一个是准备阶段,玩家可以在商店购买角色卡牌和神器,每个角色有独立的卡池和神器背包,如果一个神器是横条的,那么可以放置在两个角色背包衔接处达成一个神器两个角色共享,战士和修士的背包没什么,但是法师右侧背包有个未激活的被动,满足召唤物词条后即可激活骷髅王宝座,最开始都没注意到。二阶段则是战斗阶段,每个角色可以使用专属的卡牌战斗,不过修士使用幻步后能够使用wasd进行移动,而且卡牌和被动玩起来更像是玩类吸血鬼幸存者,在战斗中击败指定数量的小怪后boss会被召唤出来,击杀boss就算成功到下一关,在中途死亡后可以使用有限的复活道具进行复活并获得多挑战上一关的机会,其实也就是给多一关给你发育。 游戏在我游玩的时候还有严重的bug,像准备阶段的奇遇事件,出现卡牌会卡死,能交互但是交互没有任何效果而且一出现卡牌选择就会卡死只能跳过,只能选下方的(未解锁)选项获得金币或者恢复血量;还有时不时会吞神器这个真的要修。 总的来说,游戏的玩法虽然缝了很多,但也算得上是创新吧,比如背包乱斗的格子摆放,杀戮尖塔的卡牌玩法,类吸血鬼幸存者玩法,刚玩这款游戏的玩家肯定会有点懵逼,但在熟练之后就会游刃有余,喜欢肉鸽卡牌即时战斗的玩家可以试试这款游戏,还可以。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
双角色的设定比之前的卡牌游戏多了一份惊喜感,期待下一版本的更新~
支持一下K叔儿,双角色卡牌肉鸽卡牌挺新颖,还有小策略的背包放置,加油
同时操作两个角色前期有点跟不上,死了一个角色后另一个角色的卡牌也容易跟不上。但其实刷刷道具打起来还挺简单的,不过后面的难度就高了,不能像前面打得那么随意,开始考察构筑了,还挺有意思的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3K | 39 | 100% | $14.99 | |
| $8.7K | 49 | 96% | $6.99 | |
| $0 | 20 | 90% | Free | |
| $127.3K | 372 | 80% | $14.99 | |
| $4.9K | 45 | 82% | $5.99 | |
| $0 | 41 | 39% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 57 | 95% | $14.99 | |
| $19.4K | 138 | 57% | $8.99 | |
| $19.4K | 107 | 77% | $7.99 | |
| $19.4K | 56 | 89% | $8.99 | |
| $19.4K | 95 | 52% | $9.99 | |
| $19.4K | 99 | 86% | $11.99 |