
MESMALIE is an occult adventure game. A magickal incident in your personal life brings you to a small witches' coven in the middle of nowhere. Here, you'll learn to tame your ability... though, not without some bumps along the way.
Modeled estimate, not a reported figure. How we estimate →
About
An occult visual novel with point and click mechanics.
You wake up to a fire in the middle of the night. This was probably caused by your Magick, which you have very little control over...
To tame this ability, you decide to take matters into your own hand, and end up at a small witches' coven- a decrepit house in the middle of nowhere. Mesmer, one of these witches, greets you at the door, and thus your Magickal training commences,,,

,,, though, not without a few bumps along the road.
A handcrafted point & click narrative with branching dialogue and impactful choices
Three "sessions" with distinct gameplay styles to train your magickal ability
Many interactable objects to practice your Magick on
A convenient chapter select system, allowing you to hop into any desired story beat
Ending variations for abandoning the story in the middle
An enchanting original soundtrack
Secrets! Lots of them...



mesma,,,
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
holy hidden gem
False advertising. Only one of the three witches from the coven greeted me, and she turned out to be an amateur who was using me to complete a ritual. I did not tame my magik. In all seriousness, I kind of wish there was more of the point-and-click aspect and a stronger sense of progression with your pyrokinesis. The demo made it seem like you'd gradually learn to control and develop your abilities, unlocking new techniques as the story progressed. Instead, what you get is closer to a Greek tragedy, where you're slowly being set up to take the fall for someone else's mistakes. That's an interesting premise in its own right, and I can appreciate what the story is trying to do, but it wasn't what I was looking for when I started playing. I went in expecting a coming-of-age journey centered around mastering a dangerous power, with the mystery and character interactions supporting that progression. But spoiler alert, only Mesmer grows as a person. It's not necessarily bad, but it left me feeling like the game advertised in the demo and the game I ended up playing were aiming for very different experiences.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 지지 못할 책임을 어떻게 짊어져야 하는가. [/h1] 이 게임은 포인트 앤 클릭으로 진행되며 난이도는 굉장히 쉬워 스토리를 보는 게임이 가까웠던 것 같습니다. 스피리츄얼한 그래픽과 퀄리티 높은 BGM은 게임의 몰입도를 높여주고 진엔딩에 다다르는 방법 또한 그리 어렵지 않아 포인트 앤 클릭 장르를 처음 접해보는 저로써는 굉장히 좋았던 것 같습니다. 그리고 마지막으로 메즈머가 귀엽습니다. 오오헤 [b]%% 이 아래로 해당 글은 mesmalie의 스포일러와 저의 주관적인 의견을 담고 있습니다. %% [/b] 저는 이 게임이 책임의 소재에 대해 이야기하는 작품이라고 생각합니다. 미르피와 맬러디의 죽음은 메스머의 집착과 크리처의 무지에서 비롯되었습니다. 의식은 실행되었고, 결국 메스머를 제외한 두 사람은 모두 죽게 됩니다. 하지만 저는 이 둘이 완전히 죽었다고는 생각하지 않습니다. 오히려 의식 자체는 거의다 성공했다고 보고 있습니다. 그 근거는 게임 가이드란에 Celery라는 유저가 정리한 내용을 통해 확인할 수 있으며 해당 내용은 특정 행동을 하면 맬러디와 유사한 존재가 현실에서 초자연적인 현상으로 나타나는 것을 볼 수 있기 때문입니다. 게임의 시작에서 주인공의 꿈에는 새와 사슴이 등장합니다. 새는 진행하면서 대화를 나눌 수 있지만, 사슴은 나무 뒤에 숨어 있어 놓치기 쉽습니다. 그러나 분명 존재합니다. 이를 보면 자연을 연구하던 미르피가 사슴을 상징한다고 추측할 수 있습니다. 반면 새는 첫 번째 세션에서 약을 복용한 뒤 보이는 플라스크의 모습, 그리고 계속 말을 걸었을 때 새로 변화하는 연출을 고려하면 맬러디를 의미한다고 볼 수 있습니다. '그럼 왜 꿈에 나타남?' 저는 그 이유가 주인공과 메스머의 운명이 매우 닮아 있기 때문이라고 생각합니다. 주인공 역시 정체를 정확히 알지 못하는 메짘 때문에 새를 죽이고 집을 불태웠습니다. 이는 메스머가 무지 속에서 의식을 진행한 결과 친구들을 죽게 만든 것과 닮아 있습니다. 두 사람 모두 '알지 못했기에 비극을 초래했다'는 공통점을 가지고 있는 것입니다. 따라서 저는 그들이 메즈머가 스스로를 용서하고, 이러한 굴레에서 벗어나기를 바랐기 때문이라고 생각합니다. 최종 전투에서 메스머는 자신을 공격하도록 스스로에게 최면을 겁니다. 이러한 선택은 결국 자신의 죽음을 선택하는 셈인데, 이를 보면 메즈머는 이미 자신의 결말을 이미 알고 있었던 것이 아닐까 싶습니다. 게임의 이름 또한 'mesmer lie'기 때문이죠 그렇다면 미르피와 맬러디는 그런 선택을 막기 위해, 자신들과 비슷한 처지에 놓인 주인공을 메즈머에게 보낸 것이 아닐까요. 후일담에서는 메즈머가 친구들을 직접 묻어 주며 이야기가 끝납니다. 물론 선택에 따라 주인공이 대신 묻어 줄 수도 있습니다. 이후 메즈머는 언젠가 다시 만나자고 말하며 주인공과 헤어집니다. 어쩌면 언젠가 주인공과 메즈머는 정말 다시 만나게 될지도 모릅니다. 하지만 그 결말은, 결국 아무도 알 수 없는 이야기겠지요. 이 게임에선 살아있는 세 등장인물 모두 무지에서 비극을 만들어냈으며 책임지지 못할 상황에 직면했습니다. 따라서 마지막에서 친구들을 결국 묻어주는 장면은 마침내 메즈머가 과거를 외면하지 않고 책임을 평생동안 진다는 느낌으로 받아들여졌으며 동시에 최종 전투에서 주인공이 메스머의 최면에 나온 사슴과 새를 향해 마법을 쓰는 것 또한 책임을 받아들이겠단 모습으로 보입니다. 따라서 저는 이 게임이 책임은 죄책감에 짓눌려 스스로를 벌하는 것이 아닌 잘못을 인정하고 앞으로 나아가기 위한 것을 말하는게 아닌가 싶습니다.
Mesmer cute
good 7/10 game. mesmer is a good character, with a nice inner and outer conflict. i appreciate how her stimming is just natural in the story, and that alongside her speaking style [spoiler] and the undertone of "this person is going to kill you but you can tell she's still nice and genuine" [/spoiler] makes her enjoyable whenever she's on screen for the protagonist, [spoiler] i don't understand the purpose of building up their identity, the game ending with hearing their voice on call, just to not reveal their name. it feels like there was a conflict of interest between writers, though there's no credits button so i can't check; if rain is the only writer, then it feels like sticking to an old plan for the game unnecessarily. there's similar incongruency in other points, like the protagonist being able to recite the ritual and know it's on the fridge before actually knowing the ritual or that it's on the fridge. it's doing the sort of gag undertale does, but in that game it works because saving and loading is the bedrock of its narrative, while this isn't the case here; you can still make a funny meta joke if your game doesn't have a metanarrative, but if it messes with the understanding of one of your characters i'd say don't do it. to be clear though, i like the protagonist and their deal. it's enjoyable how they're relatively unopposed to murdering mesmer compared to the deer, and how they have the option to sort of berate her in session 4 or be nice; it characterizes their inner self well [/spoiler] [spoiler] speaking of session 4 though, it's a bit strange. it's hard to really explain, but it doesn't seem cohesive exactly. mirphie characterizes the conflict as being a communication issue, where none of them would really want it if the other didn't, but you also have malady who's very down with it; this sort of thing would happen in real life, but i guess i would prefer if the story was more focused about what actually went wrong here. cage creature is interesting and i like them but i can't really deny they're decently just meant for exposition because figuring out how to communicate all of the information was difficult. i don't think it'd be bad if less things were said, really. like cage creature says, their name doesn't really matter, and similarly i think the details of the ritual buildup don't exactly matter, those characters' ghosts can just be present over the story instead like with the forest and eye plants, what matters is how mesmer has reacted to it. session 4 in general is the meh-est part of the story, i think if you're going for an unlockable true ending that it should have a major reveals like undertale does while here we don't really learn anything new, but it was still good in general because the characters are just entertaining [/spoiler] minor, but for people with hand issues, it'd be a good idea to have a 'magick' setting that can always be turned on so you don't have to alternate between right and left click. this is already the case in some segments but allowing the player to just turn it on anywhere would be nice again though, i liked the game, there's just more point in saying my flaws with the game than my praise. i hope the devs can well learn from the experience here in whatever they make in the future
Short lovely game with an interesting story, amazing soundtrack and mesmerizing artstyle.
The psychonauts spiritual succesor we never got.... Maybe that might seem disrespectful, opening a review by comparing one artists work to another but outside of that core spiritual similiarity Mesmalie's DNA is uniquely its own. Its style is an obvious product of emergent web-core early flash game clicky clicky games resurrected in a way that I am shocked, truly, could be done in the modern era. It doesn't wear out its welcome, it doesn't pretend to be something it's not, its QOL is perfect, its soundtrack is banger it's chocked full of mini-games and easter eggs and stylistic shifts. I'm more impressed with this then I am with that dream bbq demo, no disrespect to Joel G, but this came out in such a shorter amount of time and is so much more memorable and has a cogent story. My only complaint was my getting stuck but I liken this to when I got frustrated at the outer wilds dlc for a similiar reason, user logic error. I think it takes real dedication to tell this story this way and I think Rain and team really did a stellar job. and I personally thank them for making it, for having such good QOL features and for the fortune cookie they gave me in the extras menu. It was an excellent parting gift on such a beautiful ride. If you grew up on Newgrounds, if you played flash games, if you still have curiosity, if you like quirk for the sake of fun and fun for the sake of quirk and if you like asking yourself what is on the other side of that door try the demo, Buy Mesmalie, you won't regret it.
You cant keep them waiting any longer,, just Please, play the game,,
Total hidden gem. Great story, OST, and overall art style. The gameplay variety is awesome because it keeps you from getting bored of just reading text, plus playing the whole game with just a mouse is really convenient. And Mesmer is just super cool :D
An all around excellent story-focused game. Having accidentally set your home ablaze overnight, you go to a house in the woods where a witch promised to help you control your newly discovered magic powers; but something is definitely off about all of this... Mesmalie is a sort of mix between a visual novel and a point'n click game. It is very dialogue heavy but you also get to explore and interact with your environment a lot; some of those interactions are only there for flavor and humor but others will strongly impact how the story unfolds. There are no "puzzles" to solve per se, unless you count trying various different choices/actions and seeing how they impact the narrative, The graphics overall are excellent but Mesmalie's design is especially striking and memorable. The whole game centers around them so it's a good thing that so much work went into giving them lots of unique sprites and animations. Music is well done too, always matching and enhancing the game's mood and tone. As for the story, i think it's quite good. Without spoiling anything, the conclusion most people will see first is purposefully unsatisfying to encourage players to go back and try different choices. And some of the choices you can make are rather surprising and lead to interesting results. If you like weird games, games that let you impact the story in significant ways or just want a fun story full of intrigue and twists, Mesmalie is a safe bet, especially given how cheap it is.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4K | 142 | 92% | $4.99 | |
| $0 | 30 | 90% | Free | |
| $286.5K | 965 | 68% | $19.99 | |
| $84K | 309 | 97% | $14.99 | |
| $29.3K | 106 | 100% | $14.99 | |
| $14.3K | 33 | 94% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $207.9K | 315 | 73% | $29.99 | |
| $207.9K | 733 | 77% | $19.99 | |
| $208K | 877 | 89% | $14.99 | |
| $208K | 1.5K | 84% | $4.99 | |
| $207.8K | 969 | 75% | $5.99 | |
| $208.1K | 593 | 87% | $14.99 |