
Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Czech, Portuguese - Portugal, French, Hungarian, Russian*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Message: Exception of type 'System.OutOfMemoryException' was thrown. Target Site: Void AllocateArrayAndReadFile(System.String, Void**, UInt32*) Data: System.Collections.ListDictionaryInternal Stack Trace: at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile(String filename, Void** ppData, UInt32* pdwBufferSize) at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.WaveBank.CreateHandle(UInt32 hEngine, String string, Int32 length, IntPtr& pCleanup) at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String nonStreamingWaveBankFilename) at Engine.Audio.MusicCollection.Create(String MusicName, Int32 CollectionLength) at Engine.Audio.AudioSystem.InitializeMusicLibrary(String MusicType, Int32 MusicAmount) at Meridian___New_World.Main.LoadGame() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() -------------------
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4.9K | 76% | $19.99 | |
| $1.3M | 1.8K | 83% | $24.99 | |
| $230.1K | 433 | 83% | $19.99 | |
| $121.6K | 412 | 78% | $9.99 | |
| $63.8K | 148 | 88% | $8.99 | |
| $10K | 21 | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102.5K | 1.2K | 89% | $4.99 | |
| $102.5K | 541 | 83% | $9.99 | |
| $102.4K | 2K | 68% | $2.99 | |
| $102.5K | 432 | 49% | $9.99 | |
| $102.4K | 485 | 53% | $10.00 | |
| $102.6K | 192 | 69% | $14.99 |