
Become a medieval merchant and master the arts of bartering, haggling, and investing, Explore 20 markets, barter with 200 characters, and trade in over 1,800 items in a dynamic bartering and haggling system that will challenge and reward.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра. Только локализации не хватает
I'm gonna preface this by saying that I do genuinely like the game. The bartering mechanic is really good, and there are enough stuff in here to keep you engaged with the system for quite a while, even if only to see numbers go up. But I have this constant feeling of the game not living up to the potential of its systems. The bartering system is amazing, and playing Myth (the in-game card game) is fun too. But everything around it feels half-baked. There are quests and stuff to do like horse betting and auctions, but many of them (especially the quests) don't change the world in any meaningful way. [SPOILER FOR ONE OF THE QUESTS IN THE GAME] [spoiler] There's this quest where a local merchant wants to join a masquerade ball to woo the princess. After getting in and failing, he gives you your reward and says he'll do something about it. The following day, the king was found dead. [b] NOTHING HAPPENS AFTER THIS. [/b] It's genuinely disappointing, and many quests are like this. [/spoiler] Also, your interactions with the merchants and stuff don't have any meaningful effect. Constantly lowballing someone doesn't make them mad at you, repeated interactions in different places still act like a first encounter, and the world and the people in it just mostly feel static, like they're props in a game. EDIT: I have noticed some changes in the game, though it's limited to dialogue and title changes and [spoiler] the final debate with the King of Coin. [/spoiler] I still feel that it's not enough changes. Again, I do genuinely enjoy the game. I just wished that they fleshed out the systems surrounding the bartering system more. If they did, I have no doubt that it may just be the best merchanting game of all time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
總覺得應該要有一款遊戲能滿足狼與辛香料那種,帶點淡淡奇幻世界幻想的行商遊戲 行走在大陸上,在不同城鎮低買高賣,累積前往下一段旅程的路費以及採購各式各樣稀奇的商品 但翻來覆去卻發現Steam上居然幾乎找不到這種遊戲,直到我發現了這款 它恰巧滿足了這種期待 每個NPC都有自己的職業:農夫、戰士、鍊金術士、酒館老闆,每個人想買的與想賣的東西都不同 其中有容易殺價的老實人,有會在交涉中嘗試浮報價格的奸商,也有花錢買東西不看價格的貴族 但錢在遊戲中不是最有用的東西,有時直接用工具與食物,可以跟礦工換到更多的寶石與礦石 總總此類與不同NPC的交易,讓這款遊戲不像其他貿易遊戲那樣只是單純嘗試將『錢』這個數字不停往上灌而已 雖說體量不大,但我玩個3輪還是輕鬆突破300小時,是款值得推薦的好遊戲
Freezes sadly, please fix
Perfekcja
Trade=Profit
Good trading game, just chill.. trade things, earn money, world is your oyster...
This game has a real problem where I can't play for more than 30 mins or so without it freezing, but I don't want to give it a negative review because it is such a fun and unique game that I definitely want to see more of. The dev seems to be working on the issue and hopefully they can get it figured out because I want to play more I just can't deal with losing a day a progress every time it freezes on me right now.
Me encanta ir cambiando, vendiendo cualquier cosa e ir mejorando mi caravana jaajjaaj es buenisimo. Y lo mejor de todo funciona muy bien en Ubuntu Linux sin usar la compatibilidad de proton
This is a terrific concept with an addictive gameplay loop that deserves to be way more popular than it is. The full price is a bit steep for what this game is, but I picked it up on sale (it frequently is discounted) and it is well worth $5 for many hours of entertainment. For reviewers that complain about prices being "confusing".... well, that's the entire point of the game. Every character in the game values items differently, and it's your job to figure out how to make the best deals and turn a profit while adventuring between 20 different locations and talking with 200 different characters. The only improvements that I would like to have would be some QOL adjustments, such as being able to filter item categories more easily, and by having a separate menu or standalone inventory for my Myth deck cards.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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