
Become a medieval merchant and master the arts of bartering, haggling, and investing, Explore 20 markets, barter with 200 characters, and trade in over 1,800 items in a dynamic bartering and haggling system that will challenge and reward.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was enjoying the game, the pure trading side is good, however in the few hours I played, I lost multiple days of progress due to the freezing problem (seemed to happen after dark relatively consistently). Extremely demotivating having a good day of trading ruined by a bug. Will consider repurchase after patches
This game is simply good. Figuring out the mechanics is a pleasure and discovering the various places and characters is a delight. As other said, the bartering is S-tier, especially when you understand who values money, and who don't. Can't wait to continue playing! Congratulations to the devs <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most compelling bartering/trading system I've seen in a game. Some of the other systems like the questrs are kinda shallow but this core system is so fun that I can look past that. The setting is pretty neat too. Best merchant game I've played since Recettear.
Great game with evidently lots of love and thought put into. The Good: -Unique bartering system where the value of every item (there are a lot, over a thousand) is not explicitly given. Determining their values can be difficult, as different characters value items differently, and their values also change depending on the location your trying to sell at, time of year, and random market value fluctuation over time. Much of the game is spent determining and memorizing their values. This is surprisingly addictive. -Auctions, horse racing, a card game, and the ability to run your own spice business and build it's share value helped break up the monotony of trading. -Collectathon. There's a system for tracking and highlighting uncollected items making it easier to 100% the game. -Too easy? Multiple difficulty modifiers in the options you can customize on the fly. -Art and music are great. Reminiscent of the old Tradewinds series. The Bad: -Buggy: If you collect too many items the UI will start lagging badly. There is a warehouse mechanic for storing items in different towns which alleviates this somewhat. -Freezes: For a minority of players the game will freeze after ~30 mins of playtime and the dev has been unable to reproduce the issue on their end as of writing.
Probably the most sophisticated trading system I've ever seen. I love this game. The only con for me is the performance. This game has a lot of items and that's nice and all, but once you have a lot of items the game struggles to load and the game lags dramatically once you get to late game. The bottleneck for games mostly stem from graphical fidelity, but here its your CPU processing power from what I understand. Idk how it performs on a higher end CPU, but if you have a mid tier PC you have to be patient.
一口气玩了九个小时,以物易物的游戏,每个城镇点还有任务领取,税费略高,估计是为了限制后期利滚利后,受益膨胀的问题,现在在几个城镇间移动一次需要消费数百枚银币,不过令我腹诽的是,商品的贴图带有RPG Maker公共资源的痕迹,不同商品的风格和清晰度明显有所差异,独特的游戏体验,很有意思。
Have you ever read or watched Spice and Wolf? This is sort of like that. You buy different items, haggle with people and such. Word of note though, do not try and figure out what is worth what in silver, it varies person by person and usually they are never willing to part with silver. Instead, you trade say grain for... a pot or something of the sort, less monetary transaction and more based on someone's feeling of what it's worth.
i cant stop. quite possibly one of my favorite games of all time
I'm in a mixed spot with this game, on one hand the bartering mechanics are genuinely super fun and its a fascinating concept for a game. On the other hand its just not enough to hold up the whole experience, there needs to be some other kind of progression besides wealth. Skills, some property, or just something. I know you can get a company later but its fairly barebones. I do genuinely think this game really has something going for it but it just needs a bit more depth before its truly great. Still I would say support it, I really hope the dev does more soon as I think they did a great job here. Only actual issues besides the mild lack of depth is that the game is a bit buggy which is pretty noticeable and sucks.
Best bartering system, very nice art, sates your feeling of wanderlust as good as a big first person open world game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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