
Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 151reviews | 65% | — | $32.9K |
| $19.99 | 31ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's so buggy I liked it. Even the tetris bugged out and crash the game.
Un jeu magnifique rempli d'une ambiance et d'un gameplay saisissant, mais la petit équipe de dev à ces limites et les bugs sont assez présent, si vous arrivez a passez ce petit défault, le jeu vaut largement le détours. A really beautiful game filled with a striking atmosphere and gameplay, but the small development team has these limits some bugs are here if you manage to pass this small defect, the game is well worth the detours.
Ultimately this game is just fine. The puzzles can be fun at times, but the game is not completable without a guide. Some things are obfuscated for no reason and it makes for a very frustrating gaming experience in lots of places. The saving checkpoints are also hard to manage, so if you miss scanning a plate at the wrong time, you can never recover without restarting the entire game. As others mentioned, it's pretty buggy too. I had to reload several times to unstick things. The game is very beautiful though, although scene transitions in lighting can be quite jarring and some of it is too dark to the point that I couldn't see the actual puzzles.I feel like I wasted my time playing this game, but if you're bored and want a puzzle game it is suitable. It says I spent 43 hours, but that's because I left it running with my laptop closed. I only actually played 7 on my save file.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Arabic, Turkish, Traditional Chinese +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a person, who loves solving puzzles and going through mystery places it is beautiful work of art and I am enjoying every second of this game
This is a flawed gem. It has a few bugs and could maybe have done with a bit more polish, but nothing that stopped me playing for 11 hours and loving it. If you put the bugs aside, it's a wonderful adventure through a forlorn and mysterious ruin, with genuinely interesting and satisfying puzzles. If you like puzzle+exploration games with wordless stories and immaculate vibes, then don't take the negative reviews too seriously.
The scenery is enchanting and always changing. The puzzles seem basic but there's always a twist that makes you think. The aha moment is very satisfying. I recommend you take notes of the signs. The areas are laerge and the exploration is very enjoyable.
I can't remember the last time I played a game that was at exactly the right level of challenging. Either they are too easy and so I get through them really quickly, or they are too hard (usually because of really random and hard to find clues or seemingly unrelated hints), and I have to resort to looking up hints online. Well, it looks like Memorrha is my baby bear/Goldilocks'esque "just right" kind of a game. There are no instructions, but with a little bit of playing around with possibilities, seeing what happens, and then the clues scattered throughout the game, each new mechanic is possible to intuit. Lots of the puzzles can be solved in more than one way (which I like, actually), and it is really fun discovering and exploring new environments to see how they will build upon the puzzles from earlier locations. I have a hard time thinking of anything negative to say other than occasionally moving around in the game can feel just a tad glitchy. I even managed to get stuck once, but I had just passed a save point, so it was easy to get out. I would also recommend playing it on a computer that has good contrast and a graphics card that can handle the subtleties of the game. I tried playing it on an older work laptop, and some of the environments felt a little washed out rather than the clearer image I get on my personal computer. All in all, if you like puzzle games with cool environments where you pick up pieces of lore along the way, this is definitely the game for you!!
I really like the game, it just has quite a lot of technical issues. The update fixed some of them, however I feel that it introduced some new ones. The artstyle and music are great, the puzzles and the story are amazing for such small game, but the bugs bring it down quite a bit. - Map doesn't save unless you have it open while walking - Sometimes the discover parts reset, after dying or loading - The map shows unscanned pictograms, and removes the icon after scanning them, however it appears again, after dying or loading - Putting and taking out the symbol plates in and out of the double-shelf imprinting machine is much worse after the update - When you complete the forge, alchemy and crystal rooms, their symbol lights up and you can scan it - but since it is inside and outside, once you scan one, you can't scan the other one, but the other one is still highlighted like you can scan it - In the crystal room, often the lights would not work, and I had to change the plate few times so they would run again - When travelling through the portals with some items, once I teleported, left the portal, tried to pick up the item, it immediately opened the portal, even tho I was aiming in the opposite direction, sometimes it took me multiple tries to leave without opening the portal - When I got to the cart part, where you crush the rocks into crystal, and wanted to send them to the chemical part, I change the center layout, pressed the button to send one of the carts, but since I pressed it too early, before the last platform was up and ready, it didn't want to go on before all of them were ready, but after that, I couldn't send it even after changing the layout again, it just would stop on the first one, like the layout was wrong - So I reloaded my save, which was just as I made the mining machine to rotate so I could get over the hole, but the machine just moved to the other side, would never come back and since the cart that starts the machine with blocking the water, was already gone, I couldn't continue That's where I stopped for now, I hope they will bring another update, focusing on the technical issues and some QOL changes, because this game definitely deserves it.
A lovely meal of spatial reasoning! Memorrha is a Narrative Puzzle adventure, with a heavy focus on shape manipulation puzzles. The Environments you move through are done in a very lovely style overall, and I enjoyed seeing most new areas. There was a bit of platforming that felt out of place, as the game doesn't focus on that anywhere else and it felt really clunky. I had a hard time with those little sections for reasons I never really figured out. The Narrative is mostly told through pictographs and environmental storytelling. It's enough to thread the game together, but not a large driver of my desire to continue. That was the puzzles job. The Puzzles were generally quite good. They started simple, with fairly clear instructions, and ramp up incrementally from there. I eventually had trouble with one of the subtypes, because my brain has trouble planning shapes several steps ahead. That's a subjective issue though, and there are good hints online. I would have liked a hint system in game, but that's a big ask. The issue that game me the most trouble was not being observant enough of the environment. Multiple times I was totally stuck, went to a guide, and realized I had totally overlooked something in plain sight. Overall though, the puzzles were satisfying to complete. They were challenging, but also felt rewarding to get past. If you are not good with spatial reasoning, this game will be an extra challenge, and might not be your cup of tea. I recommend this for any puzzle enthusiasts who are good with spatial reasoning.
Whatever my comments, I recommend this game. I have tried to play this games many years before but i had rage quitted it. Today I retried to play. I finished it, but now i remember why I rage quitted it... the numerous bugs in particular when you are about to finish a long puzzle and that you realize that a symbol or stones were not activated in a cart... This game should have been a banger in the puzzle game world. It has all the elements. It is just disadvantaged by too many bugs, lights which do not enable to see the symbols well, the inequality of difficulty between some puzzles wondering if it was not over designed puzzles from time to time. Now, saying that and reading the end titles, I read this is a small team working on it which is an impressive achievement. To the Developpers, are you working on new puzzle games, are you hiring testers?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.2K | 110 | 86% | $19.99 | |
| $64.5K | 363 | 96% | $9.99 | |
| $3.3K | 38 | 97% | $4.99 | |
| — | 0 | — | — | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $2M | 2.9K | 92% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.9K | 89 | 83% | $14.99 | |
| $32.9K | 2.4K | 95% | $0.99 | |
| $32.9K |
| 138 |
| 64% |
| $8.99 |
| $32.9K | 273 | 90% | $6.99 |
| $32.9K | 264 | 80% | $6.99 |
| $32.9K | 132 | 88% | $6.99 |