
A game for the ones we lost on the way. Memento Mori is a surreal walking simulator that combines a minimalistic art style and a show don't tell story, focused on dealing with loss.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful game with beautiful graphics
сюжет интересный, но игра очень короткая
Норм, короткая игрушка
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мрачная приключенческая игра с элементами хоррора и головоломки: игрок исследует заброшенные локации, расшифровывает подсказки из прошлого и сталкивается с пугающими проявлениями потустороннего мира, пытаясь раскрыть давнюю тайну. Плюсы: гнетущая атмосфера — приглушённая цветовая гамма, тревожный саундтрек и детали окружения (старые письма, следы событий давних лет) погружают в ощущение неизбежного; глубокий нарратив — история раскрывается через предметы, записи и визуальные намёки: нет прямых подсказок, нужно самостоятельно складывать фрагменты воедино; оригинальные головоломки — задачи связаны с темой памяти и времени: например, сопоставление сцен из прошлого с нынешним состоянием локаций, восстановление событий по обрывкам. Минусы: высокая сложность загадок — некоторые головоломки требуют нетривиальных решений и многократных попыток, что может отпугнуть игроков, ищущих более плавного прогресса; медленный темп — акцент на исследовании и погружении в историю снижает динамику, игра не подойдёт тем, кто ждёт активного экшена; ограниченная интерактивность — во многих зонах можно лишь осматривать объекты, а не взаимодействовать с ними, из‑за чего возникает ощущение «пустоты» пространства. Итог: заинтересует любителей атмосферных хорроров и нарративных квестов — впечатляет глубокой историей, продуманной атмосферой и нестандартными головоломками. Может разочаровать из‑за сложности задач, неторопливого темпа и недостатка активных действий в отдельных участках игры.
This review is a step by step of my experience with Memento Mori. Playthrough 1: -Sigh very slightly at Ava Maria on loop, but it works so whatever. -See spooky ghost guy under bed, but his animation reminds me of people using the gateways in Sliders. That gets a chuckle out of me. -Get to mountain, but the controls lock up so I can't move. Initially not sure if this is intended, cause...ya know, art game. But other people tell me no, it shouldn't do that. -Look to stop game, get told there is no save function because the game is short. -Have some very impolite thoughts about devs who do this, I believe I thought the words "art devs", "anal fissure" and "rhinoceros tusk", but it's all honestly kind of a caffeine induced blur now. -Have Steam verify download. -Restart. Playthrough 2: -Get first key, open door. -The loop now has a four second wait time between the door opening and the actual level loading. I don't know this and fall off into a gray void, locking up the game. -Close game and spend a few moments remembering that a reboot of Sliders was 'confirmed' three years ago, but seems to be stuck in development hell. -Restart. Playthrough 3: -Speed run time. -Get to mountain....which then despawns during the landing animation, locking up game. -Spend several minutes explaining to my partner why I yelled loud enough to wake the baby. -He didn't buy it, so once again an art game has me in the dog house. -Restart. PLaythrough 4: -Downgrade game two depot version, as suggested by another user. -Speed Run Time: Redeath. -Game crashes when credits start. -Consider the fact that memento mori means "remember you must die". Adding one comma makes it a threat. -Notice achievements unlocked regardless of crash, so we're good. -Banish demon game from my harddrive. 10/10, worth every second, would ponder the warm embrace of death again.
I'm sure its a fun game but I can't play it because it doesn't recognize my mouse clicks as mouse clicks. Literally can't interact with the tv. It would be a lot better if there was an option to remap your controls
:(
I was playing for 20 minutes on 3 to 5 FPS before finally giving up. No option to turn resolution or graphics made this pure hell to play. Skipping movement and hardly being able to click any object. These features should have been Day 1 talking about lowering resolution and graphics. Don't recommend this at all. If a game is 20ish minutes long and i can't turn down the resolution or graphics to have a decent playable experience ,i think the game just does not care about low end potato gamers.
Would've be better if it wasn't at 2 fps
interesting game, gave me that weird nostalgia Just please add a lower quality mode, my laptop got fried Thank you again for the game :D
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