
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VS is still the undisputed GOAT but Megabonk is a definite contender in the "survivors" genre.
Repetitive after a couple hours
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but it lags when i play idk whey
i just love the game its mindless fun thats good after a long day.
meta yarram gibi aq oynayacaksanız bunu bilin karakterlerde ne bi denge var ne bi düzen güncellemede gelmiyor 8 9 aydır falan siktir edin kafa dağıtacaksanız meta ile işiniz yoksa anca o zaman sarar
Eu não sou muito de jogar jogos estilo vampire survivor, mas esse... Esse é um jogo extremamente simples de entender, mas muito fácil de ficar viciado. A ideia é basicamente entrar em uma partida, derrotar hordas de inimigos, pegar experiência, escolher melhorias e tentar ficar cada vez mais forte antes que o jogo consiga te destruir. O mais divertido é justamente perceber como uma run que começa com você praticamente fugindo dos inimigos pode terminar com a tela inteira tomada por ataques, efeitos e números de dano. O sistema de builds é uma das partes que mais prende. A cada partida você pode experimentar combinações diferentes de armas, habilidades e melhorias, e muitas vezes uma escolha que parecia completamente normal acaba criando uma build muito mais forte do que você esperava. Isso dá bastante vontade de tentar novamente depois de perder, porque você sempre fica pensando que poderia fazer alguma coisa diferente na próxima run. E o jogo não tenta ser sério demais. O próprio estilo visual e a quantidade absurda de coisas acontecendo na tela passam uma sensação de caos que combina muito bem com a proposta. É aquele tipo de jogo em que você começa prestando atenção em cada inimigo e, depois de alguns minutos, está simplesmente torcendo para sua build ser forte o suficiente para transformar tudo que aparecer na tela em experiência. No fim, Megabonk funciona porque entende perfeitamente o seu objetivo: diversão rápida, progressão constante e aquela sensação maravilhosa de ficar cada vez mais quebrado. É simples, caótico e viciante. Você perde uma partida, olha para a tela e pensa “agora eu sei o que fiz errado”. Cinco minutos depois, já está começando outra run. A platina dele me custou muitas runs e sorte, mas é só colocar uma musicona de fundo que tu platina rapidinho
The game is just too reliant on RNG. Another clear example of a "released" game that feels like it should be in early access, but after a year with barely any updates, it likely won't receive any more.
it nearly plays itself and yet somehow i'm not that good
fun
Much fun. Bonk
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $8.6K | 35 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $24.3M | 53.4K | 92% | $19.99 | |
| $24M | 23.2K | 61% | $39.99 | |
| $24.3M | 22.3K | 76% | $49.99 |