
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Most likely between $31.4M and $88.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $52.3M |
| Xbox | $34.99 | 76% | — |
| PlayStation | $14.99 | 89% | — |
| GOG | $17.49 | 80% | #53 |
| Epic | $34.99 | 93% |
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
good game +1
你不是村長,你是伐木工。不是在伐木的當下就是前往伐木。 村民不會產木頭,開局要大概砍150~200個木頭做出2棟以上房子,各種倉庫,各種工作小屋。 光前置作業大概就得耗掉現實2~3小時。 我是來玩遊戲的不是來被遊戲虐待的。 綜合分數 ★★☆☆☆☆☆☆☆☆ (2/10) 簡述:不推薦
Ansich ist es ein super Mix aus Aufbau und Survival und es macht 50Stunden lang sehr viel Spaß. Das ganz große ABER: es gibt absolut keine Entwicklung.... Ich warte seit Jahren auf neuen Inhalt aber es kommen nur immer mehr kosmetische Inhalte. Man hat das Gefühl das hier nur ein Grundspiel am Leben gehalten wird um Neukunden zu locken.. Das Potential ist riesig! Leider gibt es kein Interesse der Entwickler dieses auszuschöpfen.
Can't figure out how old this game it. It feels like something I could have played 20 years ago but it's still pretty and engaging nonetheless.
奴隶模拟器啊?招来的一个个都是大爷啊,光吃饭不干活,我还得一个个端茶送水的,不高兴还走了;特么你是村长还是我是村长啊,忙得脚不沾地,然后啥也没干成
On the surface, this game should have checked many boxes for having aspects of many games I love. Instead, for me it failed utterly. A large part of that was initially its terrible UI and tutorialing: For at least 3 key game aspects, the tutorial arrived AFTER I had figured out what needed to be done. Thanks for the jarring popup telling me to press the keys I had just pressed and perform the actions I just did to achieve the result the quest told me to achieve! The building (radial menu) UI is like it was designed by someone who never played the game. Key items are hidden in category names/icons that have no relation to the thing you're looking for, the worst offenders being the Rabbit Trap being hidden in furniture/decoration section and the tree sapling (non-fruit trees) not being in the orchard section but in the decoration section. When I got this I was hoping for a gritty, possibly bloody medieval life simulator. What I got instead was a game that insults my intelligence by not allowing me to build more than 5 buildings until I walk to the edge of map and back several times to perform fetch quests. Then it does so again by having an incredibly politically correct, rigid, period-inaccurate housing and family structure: It seems unmarried men and women cannot be housed together, unmarried men cannot bunk with the player (unexplained: the 2 spare beds are reserved for your future wife and child), children do ♥♥♥♥♥♥♥♥♥ until they hit 18 but eat food and wood for 18 years, marriage can only happen at 18+ and couples only form within a strict age gap of maximum 10 years. All governed by a trivial +5% per right answer dating sim to improve relations (as player) or mood when 2 NPCs are housed together. Wow, so brave. I was promised a 'role playing game', but there are no stats to advance, just buildings to unlock and crafting recipes to buy where my silver vanishes into thin air. There are no dilemmas to face as leader of your new village, no political/tribal decisions or course to plot. Inventory/storage management is magical, the dedicated storages share map-wide access somehow. The actions/animations of your people do not correlate with what they are producing in any way, the one exception being farmers. Your woodcutter can be stuck pathing all day and still meet his quota. In short, the realism is on the surface only. The UI is overwhelming and often mislabeled. The social and political simulation doesn't exist. There are no RPG aspects after character creation. The logistics and economics simulation is surface-level and completely trivializes transport and pathing optimization, and gives you zero control over setting maximum production limits to avoid your emotionless, brainless peasants filling every single storage with firewood. Definitely a Pokémon-level comfort game.
Really good game
I am making my grandfather's dreams come true.
Tolles Spiel bisher noch nicht so lange gespielt aber sehr cool
Are you ready to start a village, family, and DYNASTY of your own? Forget real life. This is the sim you want to emulate personal growth in. Not even SAO can touch this. 11/10 recommend just for the quest to kill your kids bullies.