
MechCorp. is a turn-based-tactics/strategy game where you take command of a mercenary mech squadron in space. Decide which battles to fight and what contracts to pursue while managing every aspect of the squad including mech lineup, crew management, research and production.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all I have to say that I do have lots of respect for a person who develops such a game nearly on his own. The game is very well balanced and it´s fun to play. I recommend it for everyone who is into turn-based strategy games. With that price, it´s defenitely worth it. I like the Mechdesign. They look cool but kind of cute too, hovering over the battlefield. Of course it makes no sence trying to compare it with a Battletech game, where hundrets of people are involved. For such a one-man-show, it´s great. Anyway I would like to suggest a few things. 1. It would be good if abilities consuming an action or ending the turn, would be shown more clearly. Also the turn doesn´t end if using "Overdrive" (I think that was the name), but it´s in the description. 2. Sometimes I have some difficulties to identify the Mechs, because some of them look very similar. I would like to see more differences, even if they are a bit weird. 3. I´m playing in a high resolution. When hovering over some boxes in the menus (espacially the Mech´s weapon in the Mechbay) the pop-up box with its details is so far at the top of screen, that I can only read the description. Also the font is very large. Maybe this can be solved by just reducing the fontsize ?! 4. Getting me to point 4. When equipping or buying/selling weapons and modules, I´m more interessted in the values, for which type of Mech they are, etc. But often there´s only the powercost and a text description. Maybe this was your intention, but before I buy it I go to the workshop, find it there and check if the item is useful for me. 5. Maybe it is possible to show the basic Mech values in the Mechbay - coming from the equiped hardware - and the constant leader boni, too? At the moment you can only see the final Mech values in battle. 6. OK, this is a mayor one. BIGGER MAPS! Maybe with plateaus and valleys so units gain boni and mali for higher and lower positions. I think that the AI is propably the most complex part of your game. To adapt this into your game will make you start almost from the beginning. But it would be worth the effort. 7. And another one. MORE STORY, SIDEMISSIONS, CHARACTERS. Yeah well, that´s about it from my side. Overall I liked to experience the game. I hope you keep up the good work and come up with something new in the future.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стратегический менеджмент и пошаговая тактика, рецепт старый, но от этого работающий не хуже. В принципе игра простая как визуально так и в плане механики, но сгодится занять пару часов.
Fun, simple yet deep and complex. Good ideas and interesting fog of war. It's a complete game and quite surprising campaign. I like this game designer. The music is soothing and the interface is kind of intuitive.
Fantastic Game! Just long enough and enjoyable. Well balanced, but will reward intelligent play.
Great little game. I was looking for an old 90's mech game with similar gameplay. This game scratched that itch. Good job.
addictive :) easy to understand fun to play
Great Game :) simple and addictive :) Is more content being created for this game?
Why I am rating this "Thumbs Down": -Bugs: these should not be a thing for a finished product. Some crew bonuses don't seem to apply. -Short game: the main 'story' is short and there is no free play afterwards; but even if this were a thing... -Limited Content: I played with all mech and builds within 30 hours of play time. -Aesthetic limitations: while there are many colors to apply to "your guys" you only have 3 patterns to apply to them. I can't LARP as Clan Smoke Jaguar if I don't have a leopard camo base. While I'm cheeky I would like to see more camo-patterns. -Campaign only: there's no instant action or custom scenarios where you can make your own battles. What I like about this game: -multiple Dominant Strategies: you can win the game with different builds. -Good base game: you can complete the main quest when you want, you can attack pirates or raid civilians in the meantime. You get these resources and you build up your troop of Mechwarriors. -What's available is fun: despite the misgivings in my above comments, I like customizing my troops and using them to pillage defenseless civies. What I want to see next from the developer: -Expanded content in general: more missions, more open campaign, more camo pattersn (VERY IMPORTANT!1!), more mechs, more tactical options -No bugs! Self explanatory. -Free play: I don't want to follow the story line, I want to make my own story. This should be more like GTA MechWarrior and not have my play time limited by the uninteresting story.
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