
An inferno roars over a destroyed secret military base. Then, from the flaming rubble...an invincible super robot is reborn! Mechs born of advanced science and modern weaponry battle in heavy weight Run 'n Gun mech shooter!!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 94% | — | $17.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кажись я полюбил Run&Gun'ы. Вполне бодро играется, держит темп даже когда нужно оборонять объекты, и отдельный плюс - предлагает сначала настроить управление. Особенно это плюс, учитывая что на клавиатуре по умолчанию некоторые действия забинжены на NumPad, коего у некоторых, а так же и у меня лично нет. Сюжет для меня в статусе "Сюжет ради сюжета", так как все брифенги благополучно пропускались, не успевало на экране появится хоть слово. (за босса "боевой" отдельный плюс) В общем субъективное мнение, как мало-игравшего в этот жанр, 10/10
Very nice game, its a mix between Astro ports other games, STEEL STRIDER and GIGANTIC ARMY. It shares the movement of Gigantic army with Level saving and a limited selection of weapons like in Steel Strider. Its very fun. The movement may be weird at first, but I set it up to play on my controller with nearly Identical controls to Gigantic army, and with some getting used to you'll be sliding around and slinging bullets wherever. The new guns are good, story is fine, and the levels are pretty good too. It doesnt do anything new, its just a retro style mech sidescroller like the other two games but mashed together, but its still good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 A great action platformer and worthy sequel to gigantic army. While not as good as GA, it's a fast pace action pact game that provides a good challenge. While I normal don't like Japanese mech games since they tend to try to be more like that gundam (flying around and being ridiculous instead of hulking war machines like western mech games) This is one of the exceptions and I fully recommend.
Хорошая, но коротенькая. На нормале - совсем простая и проходится буквально за полтора часа. На старте предлагают из обширного арсенала выбрать 3 пушки, с которыми предстоит бегать всю игру. Явно был расчет на реиграбельность. Патронов навалом, можно особо не экономить, но бесконечные пушки тоже весьма хороши. Сохраняться можно только в начале уровня: сдох на боссе - уровень заново, но они коротенькие, поэтому нестрашно. По сравнению со Steel Strider подтянули графон и управление - играть с геймпада всё еще неприятно, но уже вполне возможно. Из дополнительных жанров оставили только шмап. Не знаю, буду ли перепроходить, но на разок - годно.
difficult game partly due to the tricky controls you cant use your mouse and 2d side scrollers are inherently difficult. The graphics are phenomial really reminds me of cortex command one of my favorite games and the gameplay is nice i like the weapon selection and being able to dash jump
.
●良かった点 1:ヴァルケンの操作が好きだったのですぐに馴染む事ができた。ヴァルケンよりやや楽 2:複数から選べる武器のチョイスで攻略法が変わる 3:クリア後の武器解禁もあり繰り返し楽しめる 4:チュートリアルもありゲーム性や難易度バランスも丁度良かった ●ここがちょっと・・・な点 1:バルカイザー(スーパーロボット)が登場、世界観を統一して欲しかった。 ※BGMもこの時だけ印象が違う 2:ヴァルケンみたいな戦闘中の会話演出が無い、キャラ絵も無いので寂しい ロボゲー好きなら誰でも楽しめると思います。 お勧め!!
Edit i am updating this review because the game works on the Steam Deck and it's pretty fun for what it is. it's a mech contra-like with unforgiving gameplay and mediocre overall presentation. I think it's pretty fun though, especially on handheld. Only worth the cost of a cup of coffee though.
[b]Mechblaze[/b] feels like a return to Astro Port's origins, while also fully embracing the convoluted continuity set game after game. It's a clear spiritual successor to one of their earliest games, [b]Gigantic Army[/b], forsaking the more modern elements of [b]Steel Strider[/b] to return to a [b]Valken/Cybernator[/b] mech. It's however set before either of those, taking place parallel to [b]Armed Seven[/b], and even directly involves Vulkaiser - it's like a Gundam series where suddenly Mazinger is involved, but Japan has had [b]Super Robot Wars[/b] for decades so… Hiroko Nakaya, an important character in a few other games, here assists the player, and is established (or rather retconned) to be a background character in [b]Vulkaiser[/b] and [b]Meglilo[/b]; a cutscene in the latter game is also reframed in a more serious way, in light of the development of Nakaya throughout the timeline. The mech feels heavy yet maneuverable as it should, and it now comes with unlimited dashing for no more frustration when traversing long stretches of terrain. The shield, while essential to survive some tricky situations, can't be used indefinitely and eventually breaks, with no chances of recovering it until the end of the level. A few weapons aren't available from the beginning and require certain conditions to be unlocked; fortunately it doesn't take much to get the flamethrower, one of the best weapons to use despite its short range. There is a button to hold the aim while moving but it's also possible to have it done by just keeping the fire button pressed, a choice that, along with having the dash performed with either a dedicated button or with a double tap forward or backwards, I greatly appreciated because it allows to concentrate on maneuvering and defending. In some sections the mech takes flight and it's much more maneuverable than in [b]Steel Strider[/b], in a clear callback to [b]Armed Seven[/b]. Shame that once again, weapons can be set up only at the beginning, with no chances to change the loadout between missions. The Astro Port visual style keeps being refined, nothing new in their expertise at making great mecha designs and huge bosses that are the more satisfying to see when reduced to smoking piles of metal, but I've been surprised by the level of detail of the backgrounds too. Explosions look good, as does the flamethrower. It even manages to have the first boss of [b]Vulkaiser[/b] redone in this style (with an in-universe justification to boot), and Vulkaiser itself looks distinct yet not out of place when it appears. While not especially elaborate, the levels offer a tightly paced combination of pure action, bosses, and some platforming; even health and ammunition pickups feel perfectly placed. The lack of any timer during levels made me hope this could be longer but while lasting more than [b]Gigantic Army[/b], it's also shorter than [b]Steel Strider[/b]. Maybe it's an observation due to the price, higher than previous Astro Saga releases, or maybe just because I wanted more from the game as I enjoyed it so much. Once again the story could use better exposition, given the lore built by jumping back and forth in the timeline, but I've gotten used to that and it should always be considered accessory. I may have been hasty to judge [b]Zangeki Warp[/b] as the best Astro Port game, because [b]Mechblaze[/b] comes closely tied.
this game ends with super robot ♥♥♥♥♥♥♥♥, making it a true real robot game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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