
An inferno roars over a destroyed secret military base. Then, from the flaming rubble...an invincible super robot is reborn! Mechs born of advanced science and modern weaponry battle in heavy weight Run 'n Gun mech shooter!!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 84reviews | 94% | — | $17.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game. Feels like Probotector but with mechs.
这游戏明显致敬重装机兵和前线任务枪支危机,这系列是sfc顶级画质,是sfc末期巅峰画作,丝毫不下于现在的3a级别
厚重的操作(虽然不能用鼠标瞄准是严重败笔,另外向上跳跃非常艰难)、舒服的画面、一般的音乐、尚可的武器库(这EMP简直跟BFG一样,轨道炮比起激光弱得多,火箭筒简直是垃圾不如榴弹和导弹,加特林和火焰扫射起来很爽)、凑合的boss设计、没有maximum感觉的满配模式、还有跨作品联动……感觉玩起来很要对电波才行 好吧,有魔神就足够了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the controls on this game, yes you'll have to set the control layout on a way that it feels intuitive for you, so there will be some trial and error until you find what works best for you, after that it's all about the gameplay which is very smooth, the things you can do in this game, you feel like a complete bad ass, although I have to say that the game is pretty easy on normal difficulty, you'll beat it in your first session if you stick to it. Then the real challenge is on a 1CC, after that, hard difficulty is where the party truly is as the enemies attack faster and with more bullets, I don't think there's more enemies on screen, doesn't seem like it but the hectic array of bullets makes you feel like that is the case and I love it!!! I haven't played the higher difficulties yet but I'm planning on it, just wanted to say how good this game is, how is worth every penny, even if not on sale, this game is worth it in spades if you enjoy mech stuff like this, I certainly dude and this is one of the best mech games I've played, if you're an old school player like myself you'll be in mech heaven, guaranteed!
Tres bon et tres jouable car tres maniable , le robot vous fera resentir la pesanteur de son poids mais reste efficace malgre ses jumps et booster fort peu maniable (mais c est voulu sinon trop facile !) Si vous avez envie de prendre les commandes d un meca qui tire sur tout se qui bouge et tirant et meme en sautant par dessus pour arrosser ce qui se trouve dessous : ce jeu est pour vous ! Simple , efficace , graphiquement tres correct et fluide , ce jeu est assez depaysant pour etre tres agreable a jouer et vraiment vous passerez un bon moment sur ce run and gun/ shoot em up qui a tout pour plaire ! Une vrai pepite a partager ! Interet : 15/20 Realisation : 15/20
really cool aesthetic but let down by poor level design. it's basically just go forward and shoot stuff. random dodge here and there and some minor jumping every now and then required. I'm sure it can get more frantic on harder difficulties but I don't think I can be bothered to check them out. Worthy playing for the aesthetic alone though. the lack of a crt filter is pretty much blasphemous at this point in games like this. 6/10
厚重感。
this game ends with super robot ♥♥♥♥♥♥♥♥, making it a true real robot game
[b]Mechblaze[/b] feels like a return to Astro Port's origins, while also fully embracing the convoluted continuity set game after game. It's a clear spiritual successor to one of their earliest games, [b]Gigantic Army[/b], forsaking the more modern elements of [b]Steel Strider[/b] to return to a [b]Valken/Cybernator[/b] mech. It's however set before either of those, taking place parallel to [b]Armed Seven[/b], and even directly involves Vulkaiser - it's like a Gundam series where suddenly Mazinger is involved, but Japan has had [b]Super Robot Wars[/b] for decades so… Hiroko Nakaya, an important character in a few other games, here assists the player, and is established (or rather retconned) to be a background character in [b]Vulkaiser[/b] and [b]Meglilo[/b]; a cutscene in the latter game is also reframed in a more serious way, in light of the development of Nakaya throughout the timeline. The mech feels heavy yet maneuverable as it should, and it now comes with unlimited dashing for no more frustration when traversing long stretches of terrain. The shield, while essential to survive some tricky situations, can't be used indefinitely and eventually breaks, with no chances of recovering it until the end of the level. A few weapons aren't available from the beginning and require certain conditions to be unlocked; fortunately it doesn't take much to get the flamethrower, one of the best weapons to use despite its short range. There is a button to hold the aim while moving but it's also possible to have it done by just keeping the fire button pressed, a choice that, along with having the dash performed with either a dedicated button or with a double tap forward or backwards, I greatly appreciated because it allows to concentrate on maneuvering and defending. In some sections the mech takes flight and it's much more maneuverable than in [b]Steel Strider[/b], in a clear callback to [b]Armed Seven[/b]. Shame that once again, weapons can be set up only at the beginning, with no chances to change the loadout between missions. The Astro Port visual style keeps being refined, nothing new in their expertise at making great mecha designs and huge bosses that are the more satisfying to see when reduced to smoking piles of metal, but I've been surprised by the level of detail of the backgrounds too. Explosions look good, as does the flamethrower. It even manages to have the first boss of [b]Vulkaiser[/b] redone in this style (with an in-universe justification to boot), and Vulkaiser itself looks distinct yet not out of place when it appears. While not especially elaborate, the levels offer a tightly paced combination of pure action, bosses, and some platforming; even health and ammunition pickups feel perfectly placed. The lack of any timer during levels made me hope this could be longer but while lasting more than [b]Gigantic Army[/b], it's also shorter than [b]Steel Strider[/b]. Maybe it's an observation due to the price, higher than previous Astro Saga releases, or maybe just because I wanted more from the game as I enjoyed it so much. Once again the story could use better exposition, given the lore built by jumping back and forth in the timeline, but I've gotten used to that and it should always be considered accessory. I may have been hasty to judge [b]Zangeki Warp[/b] as the best Astro Port game, because [b]Mechblaze[/b] comes closely tied.
Excellent run and gun from the Doujin gods Astro Port. Nice gameplay variety with different options for your primary and secondary weapons. Nice selection of bosses to combat throughout the stages on offer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.7K | 149 | 91% | $14.99 | |
| $17.3K | 122 | 86% | $9.99 | |
| $11.7K | 134 | 87% | $4.99 | |
| $10.3K | 40 | 85% | $9.99 | |
| $690 | 5 | 100% | $5.99 | |
| $440 | 2 | 100% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.8K | 137 | 95% | $9.99 | |
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| $17.8K | 100 | 90% | $9.99 | |
| $17.8K | 222 | 81% | $4.99 | |
| $17.8K | 72 | 71% | $14.99 | |
| $17.8K | 161 | 92% | $3.99 |