
Meatgrinder is a chaotic and fast-paced FPS. Use agility and guns to jump your way through insane levels on top of speeding trucks, trains and planes. No cutscenes or storylines, just pure action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Resident sleeper
прошел игру за час на повышеной сложности, но это был самый насыщеный и веселый час. эта игра смесь безумного макса, адреналин, кластер трак, дюна, ультракил и снов при температуре 40. однозначно да
Неплохой быстрый бумер шутер на вечерок, но последняя глава сделана на отвали и дико забагованая с хреновой генерацией. Сначала я захотел раскритиковать игру за то кривые колизии, генерацию последних уровней, очень "юнитивскую" физику очевидно недоработанную самими разработчиками игры. НО я наскольно понял это делали мои соотечественники и в русском геймдеве очень мало бумершутеров да и шутеров в принципе, а про годные я вообще молчу. Поэтому я бы сказал, что это отличное начинание, но для хайпа как мне кажется не хватило полировки и контента
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Korean, Turkish, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my only negative is its too short but endless mode is enjoyable - do wish the background could be changed from the different levels instead of a simulation theme easy game to perfect
I LOVE THIS SONG !
Игра для фанатов безумного Макса. Драйвовая, весёлая, кровавая, что еще нужно?! [Мой рекомендосьён!]
HELL YEAH
1. [b] Геймплей [/b] : 9/10 очень разнообразный. на час игры распределены 4 видов оружия, чего более чем достаточно 2. [b] Стиль [/b] : 9/10 Хорошо подходит под геймплей 3. [b] Сюжет [/b] : 7/10 Сюжета практически нет, но он и не нужен 4. [b] Управление [/b] : 8/10 Вполне стандартно 5. [b] Звук и музыка [/b] : 9/10 Отличная самостоятельная музыка отлично подходящая к локациям 6. [b] Оптимизация [/b] : 2/10 *80 фпс, в плохие моменты 20* лично у меня были жёсткие просадки особенно в бесконечном режиме (скорее всего нагрузка на процессор), а графику поменять нельзя. хотя бы отключение частиц добавили бы 7. [b] Интерфейс [/b] : 6/10 Можно было сделать намного лучше 8. [b] Реиграбельность [/b] : 6/10 Максимум достижения и бесконечный режим 9. [b] Оригинальность [/b] : 5/10 Прикольная механика регена через поддержание быстрого темпа игры, а так что-то между ультракилл и кластертрак 10. [b] Баланс [/b] : 7/10 Относительно подобных игр ты успеешь попробовать все виды оружия, но всё же не хватает баланса между ними 11. [b] Продолжительность [/b] : 3/10 Слишком коротко для такой игры 12. [b] Развитие игры [/b] : 4/10 Большие обновления, новые уровни 13. [b] Иммерсивность [/b] : 9/10 Динамично геймплей который не даёт тебе отдохнуть 14. [b] Инновации [/b] : 5/10 Прикольная механика хила 15. [b] Общее впечатление [/b] : 9/10 Одна из самых недооценённых игр что я видел, только цена как по мне слишком завышена [u] Итог [/u]: 7/10 (98/150)
Now, I'm not sure how to quite feel about this video game. In concept, it's super interesting and appealing. In practice, it felt very short, and at various points, very buggy. I wanted to leave some feedback for the devs if they do want to patch and continue supporting/developing this game as I think it can have a lot of potential. First things first -Optimization: I don't know how many other people have had performance issues with the game, but I found myself dropping in performance with a normal end graphics card (RX 7700 XT) I would like there to be more options for others who may not have the best computer and still be able to enjoy the game presented here. -Gameplay: The overall gameplay loop felt somewhat fun and I liked the gunplay. Weapons felt really satisfying to shoot, and the gibs of enemies were cool to look at. However, the grapple has some issues. The range of the grapple is very confusing, sometimes being unable to grapple to somewhere nearby, but then other times, you're able to grapple way down the level to skip most of it. The health system felt confusing since you're encouraged to keep moving to keep your health up, but the healing rate feels way too slow when moving all around the place. The dashes and grapple also feel way too slow as well. Level Design: The first level of the game felt pretty interesting and fun for what the game was going for, but after a few more levels, the levels felt more of a grappling hook simulator and not much shooting or FPS action happening. I would like to see more levels where the range of the grappling hook and lack of many enemy types makes the game feel repetitive. I also found myself clipping through trucks, softlocking myself by using the grappling hook very easily, some missing texture boxes popping up in 2 separate levels, and not many boss fights feeling different, dynamic or dazzling. Overall, I really liked the concept of this. It's got lots of potential, and I feel like it can be more than what it is right now for it to be the best game it can be.
Спокойная игрушка, фоном прикольно побегать
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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