
You are the guardian of a cursed labyrinth and must prevent an adventurer from escaping with the help of your monsters. But the adventurer keeps trying again and again, accumulating levels and getting stronger... Survive to the highest possible level !
Modeled estimate, not a reported figure. How we estimate →
About
Maze Keeper is a reverse Dungeon Crawler, combining
Tower Defense, Roguelike and Auto Battler.
A game where you're not the classic hero, the brave adventurer,
but instead the guardian of a haunted maze.
Your mission? Stop the adventurer from reaching the exit !
⦿ A wide range of monsters
Monsters that are increasingly powerful but also increasingly difficult to place,
with different families of monsters each with their own specialities.
Discover them all !
⦿ An endless domain of mazes
The game takes place in a procedurally-generated maze
so each playthrough offers a unique challenge.
Reroll the maze as much as you like before the game starts,
until you find a comfortable layout to play your run!
⦿ Lots of cards to help you
Monster cards and special cards to reinforce your tiles,
move or improve the strength of your monsters.
⦿ Find the totems to obtain powerful upgrades
Totems offer powerful passive powers to some, if not all, of your monsters,
opening up a wide range of strategies and gameplay options.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is there any way to make the chest drop random? like come on. Can anyone EVER name a game where a chest spawns in the beginning fight in front of your very feet. I get frustrated defending the chest at the start of the "map" when all my stronger monsters are defending the exit is there any way to make it randomly drop like a few steps ahead, and it activates on the next round, giving you time to defend and prepare more monsters. speaking of the map, what is the random generation layout? like most of my tiles are behind walls, or in rooms, giving the hero a straight path of like 12 or 14 spaces to the exit. it would also nice to have some sort of skill tree in the menu or something to upgrade your units stats, being able to hold more cards in hand, in inventory bag, or starting money, some kinda spells: make your units stronger / less dmg for 3 or 5 rounds, make hero weaker for a few rounds, gold rush spell so we can get some more money for a few rounds. When your defeating levels, I'm just accumulating gold and I wish i could upgrade my units stats on the field, I don't mean the upgrade potion. I understand that we have to generate houses for the monsters but what do you do when the cards are all the same? or all spiders even tho you have houses for all the monsters? as you progress through stages there should be random generated houses for your monsters, so its not so hard to build up especially when the hero is super geared, or when you re-roll you keep getting the SAME hand... i rolled 3 or 4 times and got " Sell , tool box, and the golden dice" in different orders or only spiders when I had houses spread out... and I didn't want any of those cards because the golden dice still gives me low level monsters instead of mid-high level monsters, and the tool box would just generate guess what... ANOTHER sell and tool box.. The first few levels should feel as easy as casual... How can I progress and unlock more monsters if its so difficult to get to level 3, without the hero getting any chests... Even without the hero getting any gear, he can still get pretty beefy at the third stage. amazing game but please fix the probability. Played with the recent updates: The 66% chance on chestcards needs to be nerfed to 55% because after testing the probability on the chests was more in favor of the hero. I get that the game needs to be a little difficult but after testing 100 chests, only 1 out of 20 was in your favor, meaning the probability isn't 66%, its around 75% - 80% that the hero will get the item. I do enjoy that you added new stuff, some of the potions don't work? I tried catalyst potion thinking it caused combustion dmg when a monster died, nothing happened, the hero continued to keep walking. The tutorial first level needs to be fixed, the hero shouldn't be getting items from chests until level 2 (unless your gambling with the chest card), and the rage meter until level 3. I cant beat the first level without the hero getting an item now.... I'm not sure if I'm too stupid or what...I'm not sure how to improve the game.... sure you can mock me, but what does that say about your game with other players? I still haven't found a good youtube video on the game. What does that say? I really really do wanna play this game but I just don't understand.... I used to be able to get to the third round without the hero getting items... now I don't know.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first it seem like there isn't much going on, but it is addictive. It's one of those games you start playing and just keep playing far longer than planned.
Konsept güzel ancak hem görsel hem işlevsel çok fazla bug mevcut.
I like game
Pretty good game, you can get enough value from it if you like TDs
Game như cc, cho cho choi
Game sporadically freezes on certain interactions, and has to be force exited. These are game issues, not hardware issues. I run a top end PC. Stay away.
I challenging and fun game. Definitely recommended!
its pretty cool
shovel wear trash bearly works
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $36K | 83 | 86% | $19.99 | |
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| — | 0 | — | — | |
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| $16.6K | 259 | 63% | $2.99 | |
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