
Maze is a short psychedelic experience. Run and fight enemies in randomly generated levels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 86reviews | 87% | — | $0 |
| $9.99 | 37ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Labirent kısa bir psikedelik deneyimdir. Rastgele oluşturulmuş seviyelerde düşmanlarla koşun ve savaşın. burası benim cehennemim eğlenceli olabilir ama silah çok fazla hareket ediyor ve nişan almayı zorlaştırıyor, aynı zamanda düşman ateş ettiğinde ve arkanızdayken yeterince hızlı olmasa bile ölüyorsunuz. bunların hepsi fragmanda çekim, oynadığınız karakterin parçaları kaydırdığını görüyorsunuz, bu olduğunda biraz rastgele. bunların hepsi bir kumardır, bazı seviyeler kolaydır, bazıları ise sizi hızla öldürür. Zor nişan almanın ve bazen adil olmayan ölümle baş etmenin zor kısımlarıyla başa çıkabilirseniz iyi olur.
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Stats
Languages: English**languages with full audio support
| $6.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay, nothing too fancy.
It's like playing Superhot but with an alternate mechanic. If that makes sense. I actually do recommend it but pretty much to those looking to master an fps via respawn over and over. And when I say over and over, I'm talking an endless amount of times. Whatever your heart desires.
Procedurally generated sh*t.
6/10 Minimalistic shooter in a maze TLDR. Stylish looks, intense music and seemingly high challenge make this game addictive for a while. Until you notice that it's just difficult in a wrong way. For a student's learning project, it's great and even creative, but as a game, it needs playtesting and re-design. A mild upvote overall. Good: - free - unique minimalistic presentation that uses just pure black, red, yellow and green colors - music creates a sense of urgency So-so: - although the game is pretty simple (run with WASD, fire with left mouse clicks), there are several things that never get explained. E.g. that you appear in a random dead-end of a maze level - the one that does NOT have a red dot (the map of the maze is shown at level start but usually for not enough time to even find the dead end without a red dot). To figure this out, it took me at least 20 minutes of play and dozens of failed levels. Your goal is to reach the green dot (also a dead-end). Red dead-ends regularly spawn new enemies that run to you at approx your own speed. So, sometimes you need to rotate and shoot at the newly spawned soldiers that are going to catch up with you and shoot you in the back - mechanics are dead simple. No weapon types, no ammo reloads, no HP, no armor, no exp/level-ups. With this simplicity, it just can't hold you for long. I'd say, 30 minutes tops. Basically, as soon as you understand what you need to do here :) After that, the shallowness becomes clear, and it feels just silly Bad: - when enemies shoot you in the back, there is nothing to tell you who shot you or even that you're dead. Instead, the game just loads another maze, at random. Not even the same level. And in that other random level, you start from a random dead-end. Imagine how confusing this is. There are about a dozen levels in total, so, after you win some of them, you will start seeing the same, yet unwon, levels, and it gets more manageable - the main difficulty here is simply in the lack of crosshairs! Instead of crosshairs there is a line that goes from your gun generally in the "forward" direction. But, well, not really the forward direction since the gun is either to the left or to the right from the camera. So, it's impossible to aim with certainty, especially at targets far away. At the same time, there is a forced delay between shots (which actually seems to be random or depends on lags or whatever). You can click very fast and get a semi-random sequence of shots. Also, killed soldiers create visual mess that can hide other soldiers. At the same time, enemies kill you from 1 shot, appear from around corners (thru which you sometimes can see but most of the time can't) and also appear from red squares without any pre-warning (there should have been progress bars on the red portals or maybe some "spawning" effect or a sound). Or maybe a minimap showing your position in the maze from top-down view, possibly even with all enemies marked as dots. So, it's really just a mess, and in a bad way. At first you think it's the challenge but then understand it's just poor/amateurish game design... [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Awesome concept and fifteen minutes well spent. The fast-paced nature and increasing difficulty was engaging throughout, the music was fitting, the simplistic visuals and control scheme lends itself well to the speed of the game. Though some might see it as a bad thing, only being given a second or two to examine the map before you're placed in it is fun. If we ever got a sequel or something, more movement mechanics and elaboration on the story, whatever it is, would be neat.
小さい時間で遊ぶには悪くない
Don't know what I just played, Its good tho
Many people don't seem to like the difficulty, I think it makes the game fun and worth playing. Totally recomended.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.1K | 97% | $19.99 | |
| $6.1K | 10 | 60% | $23.99 | |
| $5.1K | 10 | 70% | $19.99 | |
| $398 | 27 | 78% | $0.79 | |
| $253 | 5 | 80% | $2.99 | |
| $75 | 2 | 100% | $1.99 |