
MaSzyna is a simulator which will allow you to become a train driver of most popular railway vehicles used on the Polish railways.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
MaSzyna is a simulator, which will allow you to become a train driver of most popular locomotives and multiple units used on the Polish railways.

Everything you can see or hear during the simulation was made with attention to detail. Nearly all 3D models of locomotives and carriages were prepared from high quality photo textures. Every sound you can hear was recorded in a real locomotive cab or on the train station. Physics are also very important - MaSzyna faithfully represents brake physics and traction characteristics of electric powertrains. Fictional maps are created in accordance with real world standards. MaSzyna also contains few accurately recreated real railways.
You can drive more than 40 types of electric and diesel locomotives, many electric multiple units and others. In addition the simulator contains hundreds of locomotives and carriages liveries, almost all created from real photos. Explore about ~15 railway routes (including one real Polish railway line Częstochowa - Ozimek) in almost 200 scenarios. Random events are used in many scenarios, ensuring that any mission is never the same. Traffic is controlled accordingly with realistic railway signalling.
You can drive express trains with a maximum speed of 160 km/h or regional trains with many stops. You can also choose a freight train: a heavy train with 40 cars of coal or fast intermodal container train. The choice is yours!

Accurate brake systems, electric traction simulation and realistic signalling: all of that makes MaSzyna one of the most realistic train simulators available. Before performing the missions you should learn the rules used on the Polish railways (Ie-1), and consult the simulator manual on starting and driving of specific vehicle type.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 706reviews | 89% | — | $0 |
| Free | 20ratings | 80% | — | not modelled |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wanted to learn operating a train but ended up learning polish. 10/10
ukradłem pociąg a potem sie rozbiłem a potem odpaliłem tą gre polecam
MaSzyna to prawdziwa legenda polskich symulatorów kolejowych, rozwijana przez społeczność od ponad dwóch dekad. I co najlepsze – nadal potrafi zawstydzić wiele płatnych produkcji. Największą zaletą jest realizm. Fizyka hamowania, charakterystyka trakcyjna, sygnalizacja, procedury oraz obsługa lokomotyw zostały odwzorowane z ogromną dokładnością. Tutaj naprawdę trzeba nauczyć się prowadzić pociąg, a nie tylko przesunąć wajchę do przodu. Ogromne wrażenie robi również polski tabor. EU07, ET22, EP09, ST44 i masa innych lokomotyw oraz wagonów sprawiają, że dla fana polskiej kolei jest to właściwie pozycja obowiązkowa. Dźwięki nagrywane w prawdziwych pojazdach dodatkowo budują świetny klimat. Gra ma jednak bardzo wysoki próg wejścia. Bez instrukcji i poznania podstaw polskiej sygnalizacji pierwsze uruchomienie lokomotywy może zakończyć się szybciej niż planowana podróż. Grafika również zdradza wiek projektu, część scenerii wygląda archaicznie, a ładowanie potrafi trwać długo. Tylko że tutaj grafika nigdy nie była najważniejsza. MaSzyna jest tworzona przez pasjonatów, jest darmowa i oferuje poziom symulacji, za który inni wydawcy potrafiliby sprzedać podstawową grę oraz piętnaście DLC. Dla fana kolei – absolutny klasyk. Zdecydowanie polecam.
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Stats
Languages: English, Polish*, Hungarian*languages with full audio support
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super Gra, Gram tylko 1h a już rozjechałem 10 jeleni i 1 pasażera :)
Program...bo Symulator to mało powiedziane. Nostalgia z lat młodości , Super , że jest bardzooooo duży wybór jeżeli chodzi o Składy , Pociągi itp. Jedynym mankamentem są niestety , ale przejedzone już scenariusze. Poza tym nic dodać , nic ująć :-). Godne polecenia.
MaSzyna is a highly specialized railway simulation built for players who value operational realism more than immediate accessibility. Developed and published by eu07.pl, it focuses heavily on Polish railway equipment and attempts to reproduce the responsibilities of driving locomotives and multiple units with considerably more depth than a casual train game. Instead of simply choosing a train, pushing the throttle forward, and watching scenery pass by, players are expected to understand signals, braking behavior, traction systems, operating procedures, and the characteristics of the vehicle they are controlling. One of the simulator's most impressive qualities is the amount of rolling stock available. More than 40 types of electric and diesel locomotives are represented, accompanied by various electric multiple units and a large selection of passenger and freight vehicles. Hundreds of locomotive and carriage liveries provide additional variety. Many visual assets use photographic material based on real railway equipment, reinforcing the project's emphasis on authenticity rather than creating fictionalized or heavily stylized trains. The simulation underneath those vehicles is where MaSzyna becomes particularly interesting. Braking is treated as an important mechanical process instead of an instant response to a single command. The physics governing traction, especially with electric powertrains, require drivers to understand how their train behaves under different circumstances. Acceleration, train weight, stopping distance, and speed management all matter. A long freight service naturally feels different from a comparatively agile passenger train, and careless operation can quickly produce problems. Signaling contributes substantially to the difficulty. The game attempts to reproduce realistic railway traffic rules, so learning how to interpret signals is an essential part of becoming competent. This is not a simulator that constantly protects newcomers from mistakes with simplified instructions. Players are encouraged to study railway rules and documentation for individual locomotives. Even starting and preparing certain vehicles can involve procedures that initially seem complicated. The reward is a stronger feeling that the player is operating actual railway machinery rather than controlling a simplified digital train. There is also a substantial selection of routes and scenarios. Roughly 15 routes are available, combining recreations of real railway sections with fictional networks designed according to realistic principles. Close to 200 scenarios provide considerable variety in the assignments players can undertake. Some scenarios also incorporate random events, which can make repeated operations less predictable and encourage drivers to remain attentive rather than simply memorizing every part of a journey. Passenger and freight operations create noticeably different experiences. Express services can reach speeds around 160 km/h and emphasize maintaining schedules while respecting signaling and speed restrictions. Regional passenger services introduce frequent station stops and demand consistent braking accuracy. Freight operations can involve extremely heavy consists, including coal trains with dozens of wagons, while intermodal container services provide another style of cargo operation. This diversity prevents the simulator from becoming centered around only one type of railway activity. Sound design contributes greatly to immersion. Many sounds were recorded from real locomotives and railway environments, giving the equipment an appropriately mechanical personality. Motors, braking systems, track noise, station ambience, and other operational sounds make the driving experience feel more convincing. This becomes especially valuable because the graphical presentation is not the simulator's strongest feature. Some scenery, textures, and environmental details can look dated compared with contemporary commercial train simulators. The visuals nevertheless have a practical authenticity. Rolling stock receives far more attention than unnecessary cinematic effects, and the use of photographic textures gives many trains a recognizable real-world appearance. Players who prioritize modern lighting, extremely detailed landscapes, or elaborate weather effects may find the presentation modest. Railway enthusiasts are more likely to appreciate that development effort has clearly been directed toward trains, physics, routes, sounds, and operational systems. MaSzyna's difficulty is also its biggest potential disadvantage. The learning curve can be intimidating, particularly for someone without knowledge of Polish railway procedures. The game expects patience and a willingness to consult documentation. Controls can involve numerous keyboard commands, and different locomotives may require knowledge of their particular systems. New players should expect their first hours to involve experimentation, mistakes, and considerable learning before operating services confidently. For enthusiasts, however, this complexity becomes part of the entertainment. Successfully preparing a locomotive, understanding the signals ahead, controlling a heavy train, and bringing it safely to a stop can be satisfying precisely because these actions require knowledge. Progress is measured less through artificial upgrades and more through the player's increasing competence. The experience becomes noticeably more rewarding once previously confusing procedures start to feel natural. An editor further expands the simulator's long-term potential by supporting players interested in creating or modifying railway content. Combined with the substantial collection of included scenarios, routes, and rolling stock, this gives MaSzyna considerable longevity for a free-to-play title. Its lack of a financial barrier is especially notable considering the amount of specialized railway content available. Steam Deck compatibility should be approached cautiously. MaSzyna does not have an official Steam Deck Verified or Playable classification. Its Windows-focused design and extensive keyboard-oriented controls are also poorly suited to the Deck's standard controller layout without customization. It may be possible to experiment through compatibility tools and community control configurations, but this should not be interpreted as guaranteed support. A desktop or laptop equipped with a keyboard is the much more practical environment, especially because the simulator benefits from having many commands immediately accessible. Ultimately, MaSzyna is an impressive example of a simulation designed around enthusiasm for its subject rather than broad commercial appeal. Its aging presentation and demanding controls prevent it from being an ideal introduction for every newcomer, but its extensive Polish rolling stock, authentic sounds, sophisticated train physics, realistic signaling, varied routes, and numerous scenarios offer considerable depth. Players prepared to study the systems instead of expecting immediate gratification can discover a serious and rewarding railway simulator that captures the technical satisfaction of learning how complex machinery should actually be operated. Rating: 9/10
Best physics out of all rail sims. Scenery may be a bit lacking sometimes, but vehicles and rolling stock are extremely detailed and realistic. Requires studying the manual before playing because the controls and startup sequence for locomotives is just as it is in real life.
Po 12 godzinach za nastawnikiem można wrócić do domu uruchomić komputer i kolejne 12 godzin spędzić za nastawnikiem.
it's like omsi 2 but in a good, polish and train way
HIGHLY RECOMMEND. So, yea...it's FREE. Tips: in the Starter app(before you load the scenario): 1. click the flag icon to change language. (EN=english.) It doesn't change everything, but enough to read most things. 2. click the "?", select the first option from the dropdown menu. This will give an overview page of operations. But, the KEY here is to scroll(or click to "keyboard control" and "control." Click on the "the site" link for operating startup procedures for each loco, and the other "the site" link for a keybinding list of all the functions....it doesn't show all of the functions in the menu in the Startup app. 3. reduce resolution to get better framerates; this game may be old, but it can still be demanding. the less things you have set to higher quality, the lower the framerate. 4. pressing "Alt" will let your cursor appear in the cab and you can switch most things. Some things are hidden, and you need to learn what the keybinding is to operate that specific thing. There is a ton of content here...MANY locomotives, rolling stock, etc/many many scenarios. If the loading screen "sticks" or seems like it is freezing with certain scenarios, it is still loading. It has been said that some of these can remain in the "stuck" position of the loading bar for up to 15-20min(this is just some of them.) I did one that loaded almost straight away, and another that seemed frozen. Oh, here is something else to help with translation: Open browser, type in translator. Bookmark this. When you look through the scenarios in the Starter, you can highlight the entire text of the descriptions. Copy, then paste into the translator you bookmarked; It does pretty well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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