
Delve into an original adventure and defy the forces of evil in strategic, action-packed battles. Summon and control large armies of up to 100 Guardians thanks to intuitive and innovative gameplay and make quick tactical decisions to prevail.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 424reviews | 79% | — | $73K |
| $1.39−80% | 178ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pikmin golems
8/10
It's boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $1.04−85% |
| 127ratings |
| 86% |
| — |
| not modelled |
| $6.99 | 17ratings | 72% | — | not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it doesnt work well, still lagging, impossible to play, power pc, new drivers, nothing helps. Looks good but doesnt work.
Masters of Anima is an action-strategy adventure developed by Passtech Games and published by Focus Entertainment. Set in the magical kingdom of Spark, the game follows Otto, a young apprentice whose dream of becoming a true Master of Anima is abruptly interrupted when the villainous Zahr kidnaps his beloved Ana and unleashes an army of destructive Golems. While the narrative begins with a familiar fantasy premise, the game quickly distinguishes itself through its creative blend of real-time action and tactical unit management. Instead of relying solely on direct combat, players must learn to command magical Guardians, creating a refreshing gameplay experience that stands apart from more traditional action RPGs. The game's greatest strength lies in its unique combat system. Otto fights alongside an ever-growing army of summoned Guardians rather than facing enemies alone. As players advance, they gain access to different Guardian classes, each specializing in specific combat roles such as offense, defense, ranged attacks, or support. Managing dozens of summoned allies while simultaneously controlling Otto demands constant attention and quick decision-making. Battles often become dynamic tactical puzzles where positioning, timing, and efficient use of abilities matter just as much as raw power. The ability to command up to one hundred Guardians at once creates an impressive sense of scale, making every major encounter feel like a true magical war rather than a simple hack-and-slash battle. Progression remains rewarding throughout the adventure thanks to a steady stream of new abilities, Guardian upgrades, and strategic options. Otto's magical skills expand alongside the growing capabilities of his summoned forces, allowing players to experiment with different combinations and approaches. The game gradually introduces fresh mechanics without overwhelming newcomers, making its learning curve approachable while still providing meaningful depth. Exploration also benefits from the Guardian system, as many abilities are used outside of combat to overcome environmental obstacles, uncover hidden paths, and access optional secrets scattered throughout Spark. This balance between combat and exploration keeps the overall pacing enjoyable from beginning to end. Boss encounters serve as some of the game's strongest moments. Massive Golems and other formidable enemies require far more than simple attacks, encouraging players to coordinate their Guardians carefully while avoiding dangerous attacks themselves. These battles successfully combine strategic planning with fast-paced action, resulting in encounters that remain exciting and satisfying to overcome. Although the battlefield can occasionally become crowded due to the sheer number of units and visual effects, the controls generally remain responsive enough to keep the action manageable. The interface does a respectable job of helping players command large groups without becoming unnecessarily complicated. Visually, Masters of Anima embraces a colorful fantasy style that complements its adventurous atmosphere. Spark is filled with lush environments, mystical ruins, charming villages, and magical landscapes that feel vibrant without sacrificing gameplay clarity. Character models and spell effects are expressive, while the impressive number of Guardians on screen rarely diminishes the game's visual appeal. The soundtrack reinforces the adventure with energetic orchestral themes during battles and calmer melodies while exploring, helping establish a consistent sense of wonder throughout Otto's journey. Although the story follows many familiar fantasy conventions, it succeeds by keeping the focus on Otto's personal growth and determination to save Ana. The supporting cast adds personality to the adventure, while the villain provides enough motivation to keep the journey engaging even if the plot rarely delivers major surprises. The emphasis remains firmly on gameplay, allowing the narrative to support rather than overshadow the strategic mechanics that define the experience. Masters of Anima succeeds because it confidently combines two genres that are rarely blended this effectively. Its real-time strategy elements complement its action-oriented gameplay instead of competing with it, creating a distinctive adventure that rewards both tactical thinking and fast reflexes. While players expecting a straightforward action game may need time to adjust to commanding large groups of Guardians, those willing to embrace its mechanics will discover a satisfying and inventive experience filled with memorable battles, meaningful progression, and enjoyable exploration. It remains one of the more original fantasy action games of its generation and offers a refreshing alternative for players looking for something beyond conventional RPG combat. Rating: 8/10
para mi que no soy muy fan de los rts me gusto bastante algunos boses estuvieron molestos pero logrables, los mapas para ser tan pequeños tiene bastante secretos y coleccionable("opcionales"), la historia y el doblaje fueron lo que mas me gusto muy simple y ligera, si no juegan muchos rts recomiendo dificultad aprendiz
Lovely game. Bardzo podobo mi się zamysł gry dowodzenia armią 'golemów', aż przypomniał mi się taki Overlord. Brakuje takich gier na dzisiejszym rynku... No i bardzo przyjemna historia o miłości.
Хорошо
Although this game tries to be "the lovechild of Pikmin and Zelda", I would not endorse that statement. Playing it felt more like a HnS / RTS game. Commanding all different guardians requires a lot of input and the game is way too short to properly get the hang of it, especially if you are not used to those kind of games. Exploring also wasn't very fulfilling since there is neither a map for easy navigation nor a reward that's worth running around aimlessly to find everything you need for the optional quests. I can't really recommend this game, if you are looking for a Pikmin or Zelda style game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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|---|---|---|---|---|
| $1.6M | 1.6K | 72% | $34.99 | |
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