
As Commander Shepard, you lead an elite squad on a heroic, action-packed adventure throughout the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game, the visuals, the writing and the music felt like a love letter to anyone who loved 70s and 80s science fiction.
Get the legendary edition instead
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I suppose I've put this off long enough. The original Mass Effect is for me the most definitive BioWare title after KOTOR, in both a good and bad sense. But mostly good! By far the strongest point is the setting itself, this game opens the door to one of the most complete sci-fi universes of the 2000's, taking clear inspiration from the franchises many gamers of the age grew up alongside, while adding its own original elements and playing with a lot of established tropes to create something familiar but refreshing. The game takes its lore and universe seriously, to the point of having an extensive catalogue dedicated just to give a layman's guide to how everything you see works. As a game, Mass Effect is broken up into three elements: an on-foot squad based 3rd person shooter, traditional RPG elements like dialogue trees and stat development, and exploration sections featuring vehicle gameplay. None of these features by themselves are particularly amazing or innovative, but they do a great job of complimenting one another and flow neatly from one sequence into the next. At best, the result is immersion through gameplay, putting you firmly into the boots of your Commander Shepard character. At least until some of the underlying jank or bugginess rears its ugly head. And the jank can get pretty bad at times, particularly in the obvious level transitions, odd physics interactions, graphical bugs, and occasionally weird handling. I do think KB+M are the way to go with ME despite it being setup for controller play. Getting stuck in a particular section or soft locked by an issue with the engine is rare, but it can happen. Overall the gameplay is "just OK" to start out with, but if you play New Game plus one or more times and start racking up additional gear, it can get more enjoyable. The moment to moment gameplay isn't ME's strong suit, but it's at least a lot better than the D20 gameplay of KOTOR. Mass Effect is one of the first RPG's I remember where the protagonist is a proper, fully voice acted character, rather than just existing as a bunch of stats and dialogue options a la KOTOR. Regardless of what you choose in character creation, Shepard is already a elite soldier and decorated leader with a great deal of confidence in his or her abilities. While this makes Shepard a more linear character than some, the payoff is that everything Shepard does no matter what you choose, feels like a legitimate interaction with the world and its people. And what people! The character writing and dialogue in ME is strong throughout, from your party to your allies to even the characters you're meant to hate. While you might not end up liking all of your squad, you will inevitably come out with someone you care about. I can hardly recall any moment in the first ME where the dialogue felt forced or cringeworthy, especially compared to later games in the franchise. The story itself is, in my opinion, mostly good but elevated to great by the cinematic presentation. You don't need to absorb all the background material and optional dialogue on offer to enjoy Mass Effect, but if you do you'll likely become a lot more invested and might even start piecing together some of the major plot points of the story before they actually happen. What's most significant is how your decisions can change those key beats. While the ultimate outcome of the story is fairly liner, some of the options you have allow you to recontextualize certain events or change their overall tone [b]dramatically[/b]. This is great stuff, because it means you're still going to be seeing some fresh content and dialogue on future playthroughs. And of course everything you do on your career will carry forward into the future ME trilogy games if you choose to play them. This game is a classic, but it'd be wrong for me to say it doesn't have some serious flaws, and is held up more by its writing and ambitious nature. Play through Mass Effect because you have a galaxy to save, not because you're looking for a traditional RPG with solid gameplay or a nuFallout or Witcher title with more action-focused mechanics. Play through this original version specifically so you can experience the heart and soul that was clearly poured into this game by BioWare's best in their heyday. I haven't played the "Legendary" edition at the time of writing, but ME Classic by itself is something any gamer should have in their library.
Великолепная Action/RPG в космосе с интересным сюжетом, исследованием, хорошо прописанными диалогами, запоминающимися персонажами и очень детально-прописанной вселенной. Игра устарела только технически, что сейчас можно исправить модами или покупкой Legendary издания, но я решил пройти оригинал и накинуть на него мод MEUITM, и русификатор субтитров. Одна из редких игр, после прохождения которой, сразу захотелось вернуться и запустил второе прохождение.
Even in 2025 I think the writing really shines through, this is an RPG with a whole lot of heart, and that, whilst still finding itself with side characters hits, enough and hard enough to show why this launched a franchise.
good gem
This game has aged to the point of being bad to mediocre. I can only recommend it as an intro to future installments, but I would genuinely consider just starting with mass effect 2 and watching a video on mass effect 1. It's just a bad run & gun with some story attached to it, and the repetitive side quests on barren planets should be put in the geneva convention as a form of torture. It's as though Bethesda modeled Starfield after Mass Effect 1.
try Legendary edition
Buggy as hell. Not recommended.
[h1] Galactic Odyssey Through Choice-Driven Cosmos [/h1] The first Mass Effect mission log chronicles Commander Shepard’s quest to thwart rogue Spectre Saren Arterius and his Geth armada, unveiling a galaxy-spanning threat tied to ancient Prothean relics. This sci-fi role-playing simulation, set in a meticulously crafted 2183 universe, blends dialogue-driven narrative, squad-based combat, and exploration across uncharted worlds. Recruits navigate moral dilemmas via a Paragon-Renegade spectrum, shaping alliances and outcomes with lasting consequences. A foundational chronicle, it establishes a trilogy revered for its narrative ambition, akin to Star Wars: Knights of the Old Republic. [h1] Tactical Operations [/h1] The mission deploys recruits into third-person combat, utilizing a squad of two AI-controlled allies with biotic, tech, and weapon-based abilities, customizable via a class system like Soldier or Adept. Recruits issue commands to squadmates, directing their powers or positioning during engagements on diverse planetary terrains. Exploration unfolds through the Mako, a six-wheeled vehicle used to traverse open-world environments, often requiring navigation of rugged landscapes to secure objectives. An inventory system manages weapons, armor, and upgrades, with modifications applied to enhance squad performance. Dialogue sequences employ a radial wheel, enabling recruits to select responses that influence narrative branches and relationships. Skill progression, tied to a leveling system, allocates points to unlock abilities, shaping combat and interaction strategies. [h1] Stellar Achievements [/h1] The universe’s lore, spanning species like Turians, Asari, and Krogan, weaves a rich tapestry of political intrigue and cultural depth, rivaling Dragon Age: Origins in its world-building scope. Moral choices, driven by the Paragon-Renegade system, create branching paths that ripple across the trilogy, rewarding strategic decision-making. Squadmate interactions evolve through dialogue, fostering camaraderie and personal story arcs that deepen engagement. The Codex, a repository of galactic knowledge, provides extensive backstory, enhancing the sense of a living cosmos. Exploration of uncharted worlds offers variety, with side missions revealing hidden lore and resources. The orchestral soundtrack, evoking epic sci-fi, underscores key moments with cinematic gravitas. Character customization, from appearance to class, allows recruits to tailor their Shepard to their preferred style. The narrative’s ambition, tackling themes of sacrifice and unity, sets a high bar for sci-fi storytelling. [h1] Operational Shortcomings [/h1] Combat mechanics, reliant on cover-based shooting, suffer from imprecise aiming and sluggish responsiveness, hindering tactical flow. The Mako’s handling, used for planetary exploration, is cumbersome, with erratic physics complicating navigation across uneven terrains. Inventory management overwhelms with excessive loot, requiring constant sorting and upgrades that feel tedious and convoluted. Visual fidelity and animations, dated by modern standards, detract from the cinematic presentation, with texture pop-ins and stiff character models breaking the illusion of a cohesive galaxy. [h1] Final Analysis [/h1] This simulation lays a robust foundation for a trilogy, delivering a choice-driven narrative that shapes a galaxy’s fate through moral and strategic decisions. Its universe, rich with lore and diverse species, invites exploration despite operational hiccups in combat and vehicle controls. The squad-based dynamics and dialogue system create a compelling web of relationships, though technical limitations temper the experience. It prioritizes narrative over polished mechanics, excelling in ambition over execution. Even Commander Shepard approves to this conclusion. [h1] Grade[/h1] 8.7 - The mission earns 8.7 commendations for its visionary storytelling and choice-driven depth, held back by clunky combat and outdated systems that challenge operational efficiency.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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