
The "Jail" suddenly appeared a number of years ago, sinking the city deep into the ground. There, this impenetrable living prison 666 metres beneath the surface, held power over eerie creatures called "Marchens." Within the prison was a boy named Jack - living a life of suffering...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 593reviews | 83% | — | $91.2K |
| $6.25−75% | 127ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An awesome blobber, with great music, setting, plot, characters and gameplay. However, this is a poor port and the game suffers from memory leak issues which will cause your game to crash the longer a session goes on. Thankfully, one of the first characters you get access to has an ability that lets you save anywhere, which is why I still recommend you get it, just make sure to save every hour and then restart the game!
Amber red go brrrr
O jogo deu embalo depois do terceiro capítulo, tava tendo um momento 4fun e relaxante mas não dá mais, toda hora o jogo crasha, tem hora que eu fico salvando a cada 2 minutos, acabei de ficar rodando mais de 1hr num mapa, resolvendo puzzle e explorando e quando estou perto de acabar o jogo crasha de novo e vai tudo pro caralho. Queria muito terminar porque a história tava interessante mas os crashs me frustam bastante.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As much as I want to like this, my overall verdict shifts towards do not recommend and here's why: First, the dungeons are huge and very interconnected. While this would be a good thing, as I don't want casual slop existing only as filler you auto move through... the fact is that there's only one thing going on within the dungeons which means... it's still filler you auto move through. It tries making hazards to block this, but then the traps deal 20 damage when all of your characters have hundreds or thousands of HP so all it does is break your auto move. There are plenty of shortcuts, so you will only be running back through the filler for the current stage and not all of them, but you will still be spending a good amount of time running through filler before resuming your exploration. Which brings us to... The one thing that is going on on the maps is that the area boss will sometimes appear and chase you around until you get a certain distance away. They're unkillable until a certain plot point, so running is the only option. This would be a novel idea, except that there are some areas where you can escape the boss and then it starts chasing you again in under a minute meaning... you guessed it, more running through filler before resuming your exploration. Which brings us to... The exploration has an unskippable RNG element. When you run around, these gauges will fill based on various actions and once maxed, a reward roulette will appear. One option that you need, often several times per area is the one that expands the dungeon. This doesn't always land on the desired result and said desired result doesn't always appear at all. If it doesn't... you run through filler before resuming your exploration as you need these in order to access necessary areas such as the plot event that renders area bosses killable or the next area which leads to the same. What's worse is that it isn't as if the game could not fix these problems. It starts off strong by having you encounter areas you can only access after a later character joins. In other words, as much as the characters can be dumb about figuring out various plot events, they don't insult the player's intelligence by putting a giant exclamation point over the first cracked wall you encounter with a note that you should come back with bombs. And then... it does nothing with the mechanic after that, as either you will reach those areas after you already have that character and their unique skill or their skill isn't exploration related. The reward wheels can stay as long as necessary things like dungeon expansion are moved off them. Which brings us to the biggest flaw and why this is a do not recommend. When I play games, I want to get immersed in them and don't consider them fully successful unless I lose track of time. You absolutely cannot do that here as this is a bad port. Many users, regardless of system specs or strength will encounter memory leaks and crash bugs. The longer you leave it on, the more likely this happens with the general estimation being two hours as though it were timed. Making antivirus ignore it does not make a difference. If you don't want your progress lost because "vibe coding" is the true nightmare boss, you must constantly make new save points, leave the dungeon regularly even if not needed, and close and reload the game client often. This further amplifies the stutter step progression and ultimately made me put it down and not pick it back up. Compare this with games that are objectively much harder such as the Wizardry games and those closely based on them. In those, if you are sent packing after one fight... it is because of the fight. Not because of some meta level competence crisis conflict. Those last problems at least would not occur on the original Vita version, but apparently there is also some casual slop version out there? One that did heavily dumb down the maps, but didn't change anything else... so you're still running through filler so you're not severely underleveled? I don't really understand everything here, I just know my system specs are much stronger than a 14 year old handheld console. And if the developers had any interest in fixing their port, they would have done it already.
A dungeon crawler with some interesting gimmicks, that unfortunately overstays its welcome by about 10 hours. There is simply not enough variety to carry it through to the nearly 30 hour length (if you're aiming for the true ending), and you will be sick of it by the final stretch. It's cheap and runs fine, so if you're willing to give a shot for $5 or so it's not bad.
The only magical girl dungeon crawler out there. It also has that special charm that 2 can't bring because of narrative reasons and 3 doesn't because its a finale. The opening movie showcases everything you need to know really, its a niche genre but its very good at what it does. I've played through it more 4x already. The atmosphere is great. Has a good mix of story scenes, atmosphereic dungeons, cute magical girls and plenty of fun. Lost of classes and items. The blood meter keeps the combat flowing smoothly and gives you something to build towards and manage. Trigger genocide mode just feels good. Same for licking snow white for mana/sp. PS. Anyone crashing consider checking "run game as adminsitrator". It just fixes all problems. Really. It did for me across 3 different PC systems.
No. I’m not even going to talk about the story and gameplay, because all that matters is the game crashed dozens of times. This is not an exaggeration. Not only did it crash dozens of times, but it crashed several times while trying to save. There’s no way I can recommend a game after that experience.
Поиграл 13 часов и игра меня послала, на кладбище просто убило игру. Ничего не помогает, запустить невозможно больше
Стабильно хорошая первая игра серии, но за создания данжа Гамель, хочется руку пожать тому, кто это придумал, пожать с хрустом и выкинуть в жерло вулкана
норм
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.2K | 431 | 92% | $9.99 | |
| $91.2K | 255 | 78% | $14.99 | |
| $91.1K | 240 | 75% | $11.99 | |
| $91.2K | 252 | 76% | $10.99 | |
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| $91.1K | 767 | 95% | $6.99 |
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| $139.2K | 1.9K | 71% | $2.99 | |
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| $10.2K | 102 | 75% | $3.99 | |
| — | 127 | 82% | $6.25 | |
| $293K | 617 | 82% | $19.99 | |
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