
After the events of Marvel’s Spider-Man Remastered, teenage Miles Morales is adjusting to his new home while following in the footsteps of his mentor, Peter Parker, as a new Spider-Man. When a fierce power struggle threatens to destroy his home, Miles must take up the mantle of Spider-Man and own it
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.43/day in the week to Jul 30 → 74.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]COMO UM RAPAZ DO HARLEM VIRA UM SUPER HERÓI [/h1] [i]Finalizado em 18h com 92% de jogo conquistado[/i]. Fim de ano em Nova York. Neve, árvores de Natal, luzes e enfeites espalhados por toda a cidade. Um excelente momento para se reunir com família e amigos e confraternizar no calor do lar. [b]Mas não para o Homem-Aranha[/b]. A cidade não dorme, os vilões não tiram férias e os megalomaníacos estão sempre prontos para sacrificar vidas em prol dos lucros anuais. Para Miles, o desafio é ainda maior. Seu mentor, Peter Parker, partiu em viagem com sua esposa e deixou Nova York sob os cuidados do mais novo Homem-Aranha. Como toda jornada de menino a herói, esta é uma história de desafios, camaradagem, superação, corações partidos e altruísmo. Resumo da obra: [b]todo Homem-Aranha só se lasca, mas nunca desiste[/b] — segue sempre em frente. Com seu próprio conjunto de vilões supertecnológicos, Miles deve conciliar sua vida adolescente com a ajuda prestada aos nova-iorquinos e as ameaças reais de bandidos sem escrúpulos. Tudo isso com um [b]conhecimento e técnica de um estagiário que ainda está em fase de experiência[/b]. Ele comete muitos erros e toma decisões questionáveis, mas não foge da responsabilidade em nenhum momento e tenta consertar tudo o que estraga, mesmo que sem querer. A ilha de Manhattan continua sendo o palco dos acontecimentos, mas o [b]escopo de [i]Miles Morales[/i] é menor do que o de seu antecessor[/b], contando com uma [b]campanha mais enxuta[/b] e focada, com menos tarefas e desafios extras, tentando manter a experiência menos repetitiva — e, por consequência, menos cansativa — possível. Como no jogo anterior, executar as missões principais e as extras premia o jogador com itens que podem ser usados para melhorar as traquitanas do Aranha e desbloquear trajes adicionais. Cumprir os desafios bônus de cada evento — como arremessar cinco inimigos ao ar ou nocautear dez inimigos com o soco Venom — concede itens extras que aceleram o desbloqueio de equipamentos. [b]O jogador não é punido por não executar os desafios, mas, se não o fizer, talvez só consiga liberar tudo ao iniciar o Novo Jogo+[/b]. Os combates e missões também premiam o jogador com experiência, que deve ser usada para melhorar a eficiência ou desbloquear novas habilidades do Miles. Agora, eu não me lembro se no primeiro [i]Homem-Aranha[/i] o Peter possuía habilidades que só desbloqueavam após executar as tarefas do Treinador, mas o Miles possui três habilidades para cada conjunto que [b]só podem ser usadas ao terminar os desafios holográficos do Peter[/b]. Ainda bem que o ouro não é obrigatório para desbloquear essas habilidades, mas, mesmo assim, é preciso vencer os desafios. Falando nisso, infelizmente, [i]Miles Morales[/i] não é um jogo em que [b]se consegue fazer 100% em uma única partida[/b]. Três habilidades e um conjunto de traje/equipamento só desbloqueiam no Novo Jogo+, e a última conquista do jogo se abre após terminar a campanha novamente na segunda jogada. É uma forma de incentivar o jogador a explorar a história outra vez, mas, como a repetição de missões extras, [b]acaba sendo uma maneira artificial de inflar o tempo de jogo[/b] — e eu já não curto tanto isso. Os poderes bioelétricos do Miles dão uma incrementada no sistema de combate, mas não tanto. O combate continua se desenvolvendo com a mesma velocidade do jogo anterior, e a maioria dos movimentos que o Miles usa são iguais aos do Peter, com o acréscimo do efeito elétrico, que é bem legal visualmente. [b]A mecânica que mais faz diferença é a de invisibilidade[/b], que acrescenta uma camada estratégica à brincadeira. Ficar invisível, nocautear o adversário e fugir é muito divertido. Os outros ficam confusos e saem em busca do companheiro desaparecido. Essa foi uma alteração na mecânica que aumentou o desafio. Agora os inimigos andam em pares quando estão em estado de alerta, estreitando as oportunidades de pendurar todos no teto sem ser percebido. E o Miles, talvez por ser jovem, me pareceu mais frágil do que o Peter. Jogando na dificuldade média, de [b]três a quatro pancadas são suficientes para nocautear o Miles[/b], e a esquiva me pareceu menos eficiente, fazendo com que ele seja atingido por ataques de maior área de efeito ou alcance, [b]mesmo quando a esquiva é perfeitamente executada[/b]. Por um lado, isso pode ser frustrante para o jogador que só quer descer a lenha nos bandidos, mas, por outro, estimula o uso da invisibilidade e das geringonças que os Aranhas usam. De resto, balançar-se entre os prédios da zona sul, passear pela Big Apple ou cruzar o Central Park continua sendo muito divertido, [b]fazendo com que o jogador use o transporte rápido apenas quando quiser economizar tempo[/b]. Uma crítica que faço é em relação à Tinkerer, a principal vilã do jogo. Ela é bem construída, com uma mensagem interessante sobre ódio e vingança, além de ser muito bem interpretada por uma atriz talentosa. No entanto, apesar de utilizar equipamentos de tecnologia superavançada, por baixo deles ela continua sendo uma humana comum. Mesmo assim, sua força e resistência parecem superiores às de Miles, que é, de fato, um mutante. Em determinado momento, Miles chega a comentar que não brinca com o saco de areia do tio porque sabe que um único soco seria suficiente para destruí-lo; porém, no combate final, ele leva uma surra que chega a irritar. Entendemos que ele está se segurando e que, mecanicamente, o confronto precisa ser desafiador, mas isso acaba diminuindo muito as capacidades do personagem, [b]fazendo-o parecer fisicamente fraco e incompetente diante dela[/b]. É algo estranho, principalmente após ele ter derrotado o Rhino praticamente sozinho. [i]Homem-Aranha: Miles Morales[/i] é uma experiência emocionante e divertida, que consegue expandir o universo do herói sem perder a ideia de responsabilidade e sacrifício que sempre definiram o Teioso. Apesar de oferecer uma campanha mais curta e algumas mecânicas que podem soar repetitivas ou artificiais na tentativa de prolongar o tempo de jogo, ele apresenta o Miles com um carisma cativante sendo humano e falho, mas disposto a crescer. Seus poderes bioelétricos e a invisibilidade trazem uma boa nuance ao combate, enquanto a ambientação festiva de Nova York mostra que ser herói não é vida fácil... E nem possui férias. [i]9/10 na escala leomaníaca[/i] por expandir a franquia com qualidade, mesmo sem muita novidade.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +10 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]A Hero Finding His Own Place[/h3] After completing [b]Marvel's Spider-Man: Miles Morales[/b] 100% in roughly 25 hours, I can honestly say that this was one of the most enjoyable superhero experiences I've had in gaming. Having previously played [b]Marvel's Spider-Man Remastered[/b], I went into this adventure hoping for more of what made the first game great. What I found was something slightly different: a more focused story, a new protagonist, and a journey centered around proving that being Spider-Man is not about replacing someone, but about becoming your own hero. Miles Morales had the difficult task of stepping into shoes that seemed impossible to fill, yet the game succeeds in making him feel unique and memorable from beginning to end. [h3]Miles Morales Is an Excellent Protagonist[/h3] One of the biggest strengths of [b]Marvel's Spider-Man: Miles Morales[/b] is undoubtedly Miles himself. Rather than simply being "another Spider-Man," Miles has his own personality, struggles, and motivations. Throughout the story, we watch him grow from an inexperienced young hero into someone capable of carrying the responsibility that comes with the mask. His relationships, his doubts, and his determination make him an extremely likeable protagonist. By the end of the game, it genuinely feels as though he has earned his place as New York's Spider-Man. [h3]A Stunning Winter Version of New York[/h3] The setting deserves enormous praise. The New York featured in the first game was already impressive, but seeing the city transformed by winter and the holiday season gives it an entirely different atmosphere. Snow-covered rooftops, Christmas decorations, festive lights, and bustling streets make the city feel alive in a way that few open worlds manage to achieve. There were countless moments where I found myself simply swinging through the city without any particular objective, enjoying the scenery and atmosphere. The winter setting may seem like a small change on paper, but it adds a surprising amount of personality to the entire experience. [h3]Movement and Combat Remain Fantastic[/h3] One of the greatest achievements of Insomniac's Spider-Man games continues to be traversal. Swinging through New York feels incredible. The sense of speed, freedom, and fluidity is so satisfying that moving from one mission to another never feels like a chore. In many cases, simply traveling through the city is entertaining enough on its own. Combat is equally enjoyable. The addition of Miles' unique abilities helps distinguish him from Peter Parker and introduces new possibilities during encounters. Battles remain fast, dynamic, and visually spectacular throughout the entire adventure. [h3]A Story That Knows Its Strengths[/h3] Without diving into spoilers, I found the story genuinely engaging from beginning to end. The narrative focuses on themes of responsibility, identity, family, and community while maintaining a strong emotional core. It may not be the longest superhero story ever told, but it remains focused and consistently entertaining. What impressed me most is how effectively the game balances large-scale superhero action with smaller, more personal moments. These quieter scenes help make the characters feel human and give additional weight to the major events that unfold later. [h3]Visuals, Music, and Presentation[/h3] From a technical perspective, [b]Marvel's Spider-Man: Miles Morales[/b] is beautiful. Character models, lighting, weather effects, animations, and environmental details all contribute to a highly polished presentation. The snowy city is often breathtaking, particularly during nighttime exploration when lights reflect across the streets and buildings. The soundtrack also deserves recognition. Whether accompanying emotional scenes or high-energy action sequences, the music consistently enhances the experience and helps reinforce the game's identity. Everything comes together to create an experience that feels cinematic without sacrificing gameplay. [h3]A Standalone Expansion... and I Mean That as a Compliment[/h3] If I had to make one observation, it would be that the game sometimes feels closer to a massive standalone expansion than a completely new sequel. However, I don't consider that a criticism. The foundations established by the first game were already excellent, and [b]Marvel's Spider-Man: Miles Morales[/b] wisely chooses to build upon them rather than reinvent them. The result is a more compact experience that focuses on quality rather than sheer size. For me, that approach worked perfectly. [h3]Final Verdict[/h3] [b]Marvel's Spider-Man: Miles Morales[/b] is a fantastic superhero game and a worthy follow-up to [b]Marvel's Spider-Man Remastered[/b]. It features a compelling protagonist, a beautiful winter version of New York, excellent gameplay, strong storytelling, and some of the most enjoyable traversal mecha------------------------- nics in gaming. Most importantly, it succeeds in making Miles feel like his own Spider-Man rather than simply Peter Parker's successor. Whether you're a fan of Marvel, open-world games, or simply looking for a great action adventure, this is an easy recommendation and a journey well worth taking. -------------------------------------------------------------------------- [h3]A Personal Milestone[/h3] Beyond its quality as a game, [b]Marvel's Spider-Man: Miles Morales[/b] holds a special place in my gaming journey. For many years I played primarily on consoles, and one of my favorite habits was earning every achievement or trophy available. When I officially moved to PC gaming for good, I wasn't sure whether I would approach games in the same way. [b]Marvel's Spider-Man: Miles Morales[/b] was the game that made me stop and think: "Alright... let's start doing things properly on PC too. Let's complete this one 100%." What began as a single completion soon turned into many. Since then, numerous games have joined my collection of fully completed titles, but this one will always remain special because it was the first. Whenever I look back at my gaming history, I know that [b]Marvel's Spider-Man: Miles Morales[/b] marks the beginning of a new chapter: the start of my long journey as a PC gamer.
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Bought all 3 of the spider man games on the steam summer sale. Always something i wanted to get around to at some point. First one was awesome loved it. Got hooked right away. I saw tho i needed to play Miles morales one before i jumped into spider man 2. So i did. Not bad. Upgraded some stuff made some things smoother. Very short story tho to lead you into Spider man 2. Around 8 hrs or so. Not as good as first game by any means but not bad.
Я не вижу реальности, в которой на эту игру можно оставить положительный отзыв и считать её полноценной отдельной игрой. Казалось бы, игра вышла на несколько лет позже, чем ЧП1, но она и играется, и чувствуется не более чем какая-то затычка. Такое чувство, что кто-то воровал из бюджета, а за пару дней до дедлайна опомнились и взяли всё, что было в ЧП1, и поднесли под соусом «новой игры». Начну с очевидного. Основная сюжетная мысль открывается в первые часы игры, и дальше идёт просто всевозможное растягивание сюжета различными путями. Да, Майлз показан человеком уже в первые минуты игры – он делает ошибки и пытается исправлять нанесённый ущерб, чем может, за его осознанием что он тоже человек-паук тоже увлекательно наблюдать но есть «но». Новые появившиеся суперсилы выглядят зрелищно, и для скорейшего завершения боя их стоит использовать. Но я не понимаю, почему у Майлза при том же уровне сложности игры урон намного меньше, чем у Питера, хотя анимации добивания такие, будто он сильнее Питера. Мой аргумент в пользу того, что он либо сильнее, либо уровня того, что он так же останавливает машины в движении и сводил разрушенный мост. Камера стала следовать за персонажем – у пользователя криво работает возможность ей крутить во время боя, из-за чего в жарких батлах, коих по сюжету много, камера улетает куда-то в зад. Если в первом ЧП испытаний просто много и они открыты либо сразу, либо открываются полностью новые от каждой фракции на новом этапе игры, то тут испытания одной фракции разбиты на части, и при желании не получится зачистить условные 6 испытаний, потому что доступны пока только 3, а другие такие же появятся только при движении по сюжету. Кроме того, сложность самих испытаний возросла с головой. Если в первой части испытания брали тем, что нужно полностью понять, что от тебя хотят, чтобы правильно сделать, то тут просто подрезали тайминги к тем же испытаниям, и опять нужно молиться богу рандома, чтобы в начале испытания тебе дали не один гаджет, а три, например, из-за чего каждый трай отличается от другого, и можно потратить просто трай на зарабатывание гаджетов. Притяжка к объектам ощущается по-другому и не в хорошем смысле – она стала работать как будто иногда на рандом. Что-то такое же сделали с полётом. Я понимаю, что Майлз неопытный, и они захотели показать это тем, что он размахивает руками во время полёта, но чтобы этому давать отдельный звук – это уже край. Так же деградировало древо навыков. Майлз уже умеет всё то, что в первой части покупал за очки навыков Питер, и это респект, но делать привязку к уровню, чтобы навыки были заблокированы до определённого уровня и только после его достижения давать разблокировать ВОЗМОЖНОСТЬ купить навык – это тоже уже край. Если в первом ЧП к концу первого полного прохождения (со сбором всех активностей) у тебя было всё разблокировано и ты был полностью свободен от гринда, то в Майлзе помимо того, что тебе уровня не хватает, чтобы вкачать ОТКРЫТЫЕ К ПОКУПКЕ навыки, так ещё и не хватает условных деталей, чтобы сделать гаджеты или мод костюма. Прохождение «Новой игры+» в Майлзе идёт намного тяжелее, чем у Питера, потому что у первого была возможность скипать почти все катсцены, а тут наоборот – нельзя скипать почти ничего. Идея о том, чтобы иконки миссий отображались не на карте, а в приложении, почти была крутой, но её испортило то, что происшествия и побочные миссии недоступны все мгновенно, как в первом Человеке-пауке, а появляются со временем, и нужно обязательно проверять приложение. Меня забавляет, что именно в игре про чёрного все саундтреки связаны с рэпом. Так же в игре есть возможность сочинить рэп, и его мотив таков, что он объединяет людей. Так же рофл, что именно чёрный в костюме ворует, и из-за того, что один чёрный ворует, а другой – коп, образуется сюжет.
It's a Spider-Man game, so the core mechanics are great. The web-swinging, combat, and graphics are all top-tier and the game is fun to play. I just cannot recommend this game though, as the story is so bad. It is incredibly short and rushed. Not to mention the potential this game had. Introducing Phin as the Tinkerer which is a unique concept, but Sony just chose the easy options throughout so nothing had to tie into a future game at the time. It's a very half-assed development of a story. Phin's death is a perfect example, and it was honestly stupid. She runs up Roxxon Plaza, a building sitting right beneath the clouds, to then just hover above them while Miles blasts the energy from the reactor, killing her. So what's the actual difference? Miles could've just done it on the roof. It's done purely for dramatic effect, and so Sony don't have to bother tying it together later. Wouldn't be so bad if essentially this whole game wasn't about Miles and Phin's backstory. The writing just makes this game pointless to play. They hinted at romance the entire game between Miles and Phin, and it would've been something actually unique comparing Miles' life to Peter's life. But nah, they'd rather pair Miles with Hailey, who is no different to MJ or Gwen. The only difference between Miles and Peter is some poorly written venom powers, and the fact Miles relies on Ganke for engineering his own tech. Essentially, this game's wrong decisions made Miles the BTEC Peter instead of actually being unique. The game was a blatant money grab from Sony. It's shorter than plenty of other games' DLC's, and they still charge £39.99 ($49.99) for it. This game is just a good concept with lackluster writing. The only good thing about this game was the Prowler.
Summary: fun game with engaging combat, but has very little content, annoying dialogue and overlays, and is generally not worth the price. The amount I would recommend paying for this game would be maybe $15-$20. I was honestly disappointed with how short this game was and how few enemies there were, especially with the $50 asking price (luckily, I got it on sale). I beat the entire game in about 14.4 hours on the hardest available difficulty (Spectacular), and this was at a leisurely pace where I would stop to do side quests and challenges in between main missions and sometimes had to leave the game running when I walked away to take care of household tasks. Starting with the positives, the game was generally fun. Swinging around New York and stopping random crime will always be one of my favorite parts of any Spider-Man game. The combat and skills you get make you feel really powerful and really put you in the role of a super hero. Although there are different skills and the Venom moves (electric moves) have a very satisfying crunch behind them, the combat and traversal generally feels identical to Spider-Man Remastered. This is generally a good thing since I enjoyed these aspects of Spider-Man Remastered. The boss fights were also generally fun, and the finale leading up to the final boss had a really cool atmosphere. This brings me to the bad. There are only around 3 bosses, one of which you fight twice. One of my expectations with Spider-Man games is that you get to fight many of Spider-Man's villains, and you generally have to fight the main villain multiple times throughout the story. This game does not deliver on this front at all. The story is decent, but there are zero twists or turns because it is blatantly obvious what role each character plays in the story the moment you meet them. Characters are introduced in a way that spoils the story rather than foreshadowing it. It introduces a bunch of story lines, but then ends too abruptly to explore any of them in depth. This game is the epitome of the "modern game" meme. If you watch the "Zelda but it's a modern game" series on YouTube, you will understand what this means. People will not shut up, and the unwanted dialogue is annoying. Luckily, you can turn off the podcasts that will randomly play, but I did not see any options to turn off Genke's intrusive commentary or to stop Miles from telling you exactly how to solve puzzles. There are pop-ups everywhere telling you how to do techniques that you learned forever ago, and it really just gets in the way of playing the game. They even do the thing where if there is dialogue that the developers deemed important, if you do something that interrupts that dialogue, they do the whole "oh sorry, I got disconnected" and then pick up where they left off, regardless of what kind of conversation it was. There are even pop-ups that tell you to use your skill points in the skill tree on the skill points page. The game insists on breaking immersion. Along with it being the "modern game" meme, it repeatedly does things that rips you out of the world and reminds you that this is just a simulation. The greatest offense is anytime you unlock new challenges across the map. Every presentation is the same where you do the first challenge, and then the character is like "I set up more challenges all over your map and I will give you a reward if you do them all!" It's lazy presentation, and it makes the characters feel more like simulations rather than actual characters in the story. Although I love that this game is an open-world game that gives you the freedom to swing around New York at your leisure, the game gives you no reason to explore the open world. Instead, it gives you free roam in a world with nothing to discover and provides a checklist of things to do and places to go in that world. It feels more like a shopping list than a cohesive world. This makes it so you end up spending more time focusing on the waypoints in the world and map rather than enjoying and exploring the actual world. What would be infinitely more satisfying is if the world had secrets hidden throughout the city that had some kind of visual indicators (not as waypoints, but as actual geographical indicators) that show that something is nearby. This way, you are incentivized to pay attention to your surroundings in the game instead of ignoring the world and focusing on which waypoint you need to get to next. Button mashing and quick time events do not happen too frequently, but the appropriate number of either mechanic for any video game is generally zero. The only exception is button mashing may be effectively used to increase the tension felt for a single moment, but it is generally not an enjoyable mechanic.
This is way better than Spider-Man 2!!! It's as good as remastered....maybe better. The music is better, the combat is better. The upgrades are great. Progression is great. It's a shame how badly the fumbled the next game, but 100% completion of this should keep me tied over for a while. No it's not as long as the first game, but the content isn't dry at all. The cutscenes are movie quality, and well thought out.... it's a home run. I wish I bought it sooner. The reviews don't give it the credit it deserves.
Короткий спин-офф, который должен был выйти как длс к 1 части. Геймплей все так же прекрасен, кроме как однотипной боевки. Сюжет не выделяется ничем особенным, а тем более уж для спин-оффа.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Si te gustó el juego de Peter Parker, esta continuación con Miles Morales te va a encantar. Aunque es una aventura más corta y concentrada, se siente como una evolución perfecta gracias a la arrolladora personalidad de Miles y sus nuevas habilidades. • Poderes bioeléctricos (Venom): La gran diferencia jugable radica en los ataques de energía Venom y el camuflaje invisible. Combinar estos poderes eléctricos con el combate acrobático tradicional hace que las peleas sean muchísimo más explosivas, dinámicas y visualmente espectaculares. • Dificultad y Desafíos de combate: Al tener una campaña más compacta, el juego introduce enemigos con tecnologías capaces de bloquear tus poderes eléctricos. Esto eleva el reto rápidamente, obligándote a alternar constantemente entre el sigilo invisible y el combate directo en las dificultades más altas. Los desafíos holográficos de Peter Parker son ideales para dominar las nuevas builds. • Nueva York en Navidad: La ambientación de Harlem nevado durante la época navideña es preciosa. Visualmente el juego es una delicia y la banda sonora, cargada de hip-hop y ritmos urbanos, le da un ritmo y una frescura brutales a cada balanceo. • Port de PC impecable: Al igual que el anterior, el trabajo de optimización de Nixxes es sobresaliente. El uso de reflejos y sombras por Ray Tracing en la nieve y los charcos de la ciudad es de nueva generación, manteniendo una tasa de FPS sólida como una roca. Una aventura espectacular, emotiva y muy disfrutable que se devora de principio a fin. ¡Totalmente recomendado!
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