
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 2 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is great but the game is so bloated with unnecessary additions such as PSN and easy anti cheat that it causes it to not run to its fullest potential.
Bruh game asks me to play 10 casual matches before ranked and then the matchmaking just never finds any... I go onto reddit and the discord and everyone and their mother also have this issue? This ♥♥♥♥ is so ass... Fix it already mfs apparently this has been an issue since the beta.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10.1K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 86.8K | 90% | $4.79 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 21.2K | 79% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ Sony
This game runs like absolute trash. DO NOT BUY IT. Sony's DRM and anti-cheat software pushes the CPU demand to ridiculous levels. Unless you have a top-tier CPU you won't be able to get 60 FPS. Sony is extremely obstinate so it's unlikely they'll ever remove the DRM or anti-cheat software. I really wish I could refund this, but I made the mistake of trying to get it to run for too long and went past an hour. Oh well. Learn from me.
I've played about 10ish casual matches and haven't experienced any issues yet and I've had fun. However I realize that my case is very rare and ppl don't deserve a game whose netplay doesn't work
Can't recommend the game, cannot sign in, cannot recover account because connection to server timed out, can't talk to support because they are off. Devs that want to force always online need to ensure they can keep their service always online.
couldn't get past the tutorial with out my pc crashing. sucks because i was really looking forward to this.
Game is fun but PC port is unplayable. Will refund and wait for a sale. Cannot recommend in current state.
I'm pretty casual with fighting games, but this is definitely scratching my itch. Thank you for the animu Marvel, ArcSys!
Diferenças pessoais a outros Tag Fighters do gênero à parte, o jogo tinha um potencial enorme, mas lançou com uma PÉSSIMA otimização e um milhão de processos rodando em segundo plano, impactando muito forte a performance. Num gênero que depende muito de Cross-play, a outra parcela da comunidade já desabilitou a opção em massa por que o pareamento se tornou inviável. Qualquer bom entendedor já viu as comparações, sem o bloatware incluso nesse jogo ele performa muito melhor até mesmo em máquinas bem abaixo do usual. Até isso ser ajustado, infelizmente não posso recomendar esse jogo em boa fé.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.