
Assemble your team of Earth’s Mightiest Heroes, embrace your powers, and live your Super Hero dreams.
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Reviews
Themes across 173 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No wonder this game got delisted. The most convoluted UI in history, paired with the blandest campaign. I'm only going to play through this once. It's such a shame, as this could have been so much more.
I do not see what the fuss is about. This game is actually fun and soo damn beautiful especially for a Marvel fan. The campaign is sweet, but I wish they used an 'Avengers Level Villain' other than M.O.D.O.K. Anyways, I love how beautiful it looks like.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian* +3 more
Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍👍👍👍👍
A great team combat game that was hated for being live-service. I bought this 6 years after release and after it got delisted only to discover this gem of a game. Each hero feels different to play and they play exactly how you would imagine after watching the movies. The story is pretty solid across 4 seasons with twist and turns, better than expected from a beat-em-up game.
PEAK
It’s an incredible, nostalgic ride. Just make sure to stretch your back between missions, we aren't 10 anymore.
trash story but gameplay is good
i love this game, used to play it on my ps4, i just wish this game had atleast an active community and it wasnt dead
While the IP carries undeniable weight, the final execution struggles under the weight of its own live-service ambitions, delivering a deeply uneven experience that peaks early and peters out quickly. [h3]World & Atmosphere[/h3] Visually and atmospherically, the game leans into a blockbuster Hollywood aesthetic, with flashy skill animations, and impressive scale during set-piece moments. The campaign establishes a solid narrative foundation centered on Miss Marvel reuniting the disbanded team, delivering genuine heart and character-driven moments. Yet, as soon as the game transitions from handcrafted narrative arenas to repetitive AIM facilities and generic war zones, the environmental variety dries up, exposing an uninspired art direction dominated by sterile corridors and gray sci-fi labs. [h3]Core Gameplay & Handling[/h3] The core combat loop is severely held back by enemy balancing and surface-level progression systems. [list] [][b]Controls & Responsiveness:[/b] Every hero features a distinct moveset and personality in motion. Heavy hitters deliver a palpable sense of weight, and input responsiveness across combos, light/heavy strings, and intrinsic abilities feels solid on an individual hero level. [][b]Key Mechanics:[/b] Despite the initial hit feedback, combat quickly loses its impact against elite units and high-level targets. Enemies act as persistent bullet sponges, absorbing massive combo strings without satisfying hit-stun or stagger feedback. Skill trees and loot systems lack depth, offering minimal build diversity or meaningful stat customization, turning progression into an uninspired numerical grind rather than a creative build-crafting loop. [*][b]Game Modes & Features:[/b] The single-player story campaign is brief, clocking in at around 7 hours, but represents the highlight of the package. Once the credits roll, the game shifts entirely toward its live-service War Zones and endgame loops, which rely heavily on recycled objectives, flat mission structure, and monotonous gear-score chasing. [/list] [h3]Content & Replayability[/h3] Beyond its 7-hour main campaign, the title offers little reason to remain invested. The endgame progression loop is uninspired and repetitive, asking players to clear derivative rooms for incremental stat increases on gear that never visually modifies your character. Without deep skill synergies or unique build possibilities, the replay value drops dramatically, making the post-campaign experience feel like a hollow, tedious chore rather than a rewarding long-term investment. [h3]Verdict[/h3] Marvel's Avengers is a game strictly reserved for hardcore Marvel enthusiasts who only care about playing through a short, cinematic campaign featuring their favorite heroes. Beyond its brief single-player story, the game fails to establish a compelling gameplay loop, crippled by bullet-sponge enemies, shallow progression, and an uninspired endgame grind. If you are looking for a satisfying loot-driven action game or a deep action RPG, there are far superior alternatives on the market. [h3]THE GOOD[/h3] [list] [] Distinct character movesets that give each hero a unique feel in motion [] Engaging 7-hour narrative campaign [] Satisfying initial hit feedback and flashy visual effects on heavy abilities [/list] [h3]THE BAD[/h3] [list] [] Forced live-service structure [] Bullet-sponge enemies and elite units that completely negate impact feedback [] Shallow skill trees and uninspired loot loop with zero meaningful build diversity [] Monotonous, repetitive endgame environments and uninspired mission objectives [/list]
когда у меня было всего 4 игры раньше. для меня это была любимая игра. а щас честно скучно проходить. не изза того что я раньше её проходил.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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