
Mars Vice is a narrative adventure game set on a distant and futuristic Mars. Follow two civil investigators, Dax and Anaya, as they root out deep-seated corruption in the Martian city of Pavonis in this biopunk-infused story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

2184, the Martian city of Pavonis: the place to be on the partly terraformed red planet. The Martian population decided to take evolution on a whole new path and turn their once human bodies into a plethora of shapes and forms: fully custom-built bodies to take on the challenges of living on a harsh new planet.
New Mars, with its subsidized transhumanism, would practically be a utopia if it wasn't for the rampant corporate greed and power-hungry police, all looking to take advantage of its fresh-faced populace.
Enter: Dax, civil investigator with poor impulse control, and his world-weary new partner, Anaya.
Welcome to Mars! Don't ask too many questions.

Non-linear dialogue and keyword-based interactions.
Best of both worlds: Visual novel & 3D adventure mechanics combined.
Explore lovingly hand-crafted 3D environments brimming with clues.
A deep dive into Martian biopunk and corruption through a comedic lens.
And, naturally: Take selfies with and finger-gun plenty of uniquely weird NPCs!
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have very much enjoyed the setting and artstyle of the game. I have a soft spot for 2D spirtes in 3D enviroment games. I'd wish to see more of such. There's a lot of various and beautiful furry art in there <3 The lore of the setting got me very much intriged. I like your idea of biopunk. It would be great to see more content set in this world. The story was also quite interesting, tho few times I had felt the story did a narrative jump out of nowhere, but it could be me. Dax was an enjoyable character and I like the "cop buddy comedy" between him and Anaya. I'm glad I played such fun and visually attractive furry game :D
Overall a good experience. Frontloading the biggest issue here is the plot. Spoiler free review is, the plot is really great up until this one point. Before I arrived at the location that ties up loose ends I was all over with theories and I'd have loved if that part of the game lasted a bit longer. The ending feels a bit rushed as well. Other things of note - The cast is full of fun characters - I love the way varied identities are integrated in a way that feels natural - The animated segments are nice and well done, though I do wish there was a bit more payoff and a better tie in for them - I'd enjoy seeing more of this world and story. I think its well crafted and there's many more stories to be told here should the devs wish to revisit this setting in the future
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The writing is so good, and I'm in love with so many of the characters. [edit] It's been 8 months since I finished this game, and I'm still thinking about it. I love this world and it's characters. I just want to be in that world. I hope we get more stories in this setting.
I spent a good while looking forward to this one once I saw it. I was hoping to get an itch left behind by games such as Paradise Killer scratched. And, since I saw anthro characters, I figured it'd be even more up my alley. Overall, Mars Vice is a solid experience in my opinion. One thing I can say for absolute certain is that the artwork is incredibly polished with many designs that are incredibly eye-catching. The characters are all defined very quickly and in ways that are pretty charming. Everything else, though... It could make improvements for the next project, or if we ever return to Mars. First, though, I cannot get enough of our primary main character, Dax, in particular. That, at least, is good. A game like this rides and dies by having characters that are easy to like or get interested in, and that goes double for the protagonist. Anaya is a fun foil and helps ground an outside audience as the local person from Earth. Having these two in the spotlight is genuine good fun, particularly thanks to Dax being the openly wild one. One can never tire of a hotblooded investigator. However... I do wish that I had my brain tugging a lot more for the investigation. There can be a set path of course but I wanted to have a bit more agency when trying to figure out the truth of the matter as Dax. This is likely going to just be a "me thing" though if I had to guess. Meanwhile, the story is a bit... Well, it feels rushed. Not even just a little bit, just outright rushed. It's a nice, short game, but I do think things still went too fast in terms of pacing once we were getting out of the middle and especially the end. It's a shame too, because I think the setup is genuinely pretty alright. I liked what worldbuilding we got too. While the message got across, it didn't let the mystery fester for nearly long enough if at all. However, I reinstate that this is still a solid experience. The characters and the environments we do get to see really do help reel people in and make it fun. I still wanted to reach the end at the very least because of the fact I came to like Dax really quickly. I hope any future work takes the flaws of this project and moves on to improve on them in the next. And, hopefully, maybe one day we can come back to Mars. I think it deserves a whole lot more than what it got here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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