
MarginCall is a market with no scripted prices. Hundreds of independent traders, each with its own money and mind, price a real order book inside a fully simulated economy. Build a fortune, control industries, raid rivals, or get margin called into ruin.
Modeled estimate, not a reported figure. How we estimate →
About
Most trading games decide what a stock is "worth," nudge the price toward it, and paint a chart on top. It looks like a market. It isn't one. You're watching a slideshow with a buy button.
MarginCall fakes nothing. Every tick is a real trade, matched on a real order book between buyers and sellers who each decided, on their own, what a company is worth. No hidden fair value, no script. Just supply, demand, and consequence, the same forces that move real markets.
A price only changes when two orders match. Every bid is backed by real cash, every offer by real shares. Every trader independently values companies on imperfect information. A living economy sits underneath and drives what companies earn. Crashes, bubbles and bankruptcies aren't scheduled; the market makes them happen, and every move traces back to the exact trade that caused it.
At the core is a genuine central limit order book, the machinery real exchanges run on: real spread, real slippage, real depth that thins when everyone heads for the exit. Trade like a professional with market, limit, stop-loss and trailing-stop orders. Go long, go short, hedge, use leverage, then respect it, because the margin monitor never stops watching, and the moment your equity falls through the line it force-liquidates you. No difficulty slider. The market rewards what you learn and charges you for what you don't.
Hundreds of participants disagree for real reasons. Market-makers quote liquidity, momentum funds chase trends, value desks buy cheap and short absurd, bubble-chasers pay 200x earnings for a story. Each trades on its own imperfect information, skill and bias, which is why real markets misprice, trend, bubble and break. Hedge funds blow themselves up when they overreach, and you can buy them out.
Underneath runs a living economy: industry, commodities, labour and consumer spending across five blocs, each with its own rates, inflation, unemployment and GDP cycle. It feeds what companies earn, earnings feed a real DCF valuation, and valuation shapes what traders will pay. Pull one thread and the whole tapestry moves.
Every finished good traces back through a real bill of materials, from raw resources to the product on the shelf. Mine silicon, refine it into microchips, build those into computers, and sell into a market that actually pays for them. Own a factory at every tier and you capture every margin along the way, or build a data center and sell hosting services, or mine cryptocurrencies instead. A built in visualiser maps the whole graph and rolls up your output and margins across every line you run.
Accumulate a position and climb from Observer to Consolidated until you own a company outright. Launch IPOs, trigger mergers, force buyouts, take your own company public, then defend it, because a big enough rival stake can oust you as CEO. Act on an insider tip if you dare, but the regulator is modeled too: investigations, fines and bans are real.
Age, health and time matter. Take loans, buy property, pay taxes. Compound a fortune across decades and retire a titan, or push too hard and lose it all. The universe runs off one deterministic clock, so skill is skill, not luck.
The market plays fair. Prove you can beat it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and complex economic simulator. If you are looking for a market simulator with a deep gameplay, this is your game. The game still feels like an early access but it gets frequent patches and I'm really excited to see how this game will turn out in the end. Overall a great game and I'm really looking forward to spend many many more hours into this game in the future.
Simulation is too slow, game is a gem that needs a lot of polishing. Menus are not intuitive, selling positions is some times a headache simulation does not work correctly. Bonds are a meme, they are frozen until you start trading them so if interest rates are high at the start of the game you can wait for them to fall and buy bonds at a nominal (initial value) after that, the bond price just updates and allows you to print money. Companys constantly tank a -40% by no reason, not a single change no news not anything. Options are broken (went from 10k to 170 million $) in 5 months.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, French*, Spanish - Spain**languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a fake simulation of the market. It has nothing to do with historical market data from the stockmarket at all.
This game's going to be my new addiction.
boring just get credit, build server production facilities, get 180k per day and live without needing to gamble
plain and simple there is so many UI bugs just for simply buying and selling, that being the core of the game and having issues with it i cant recommend it.
번역이 완벽하지 않지만 주식 시뮬레이션 부분에서 역대 최고의 게임이라고 자부함 물론 출시 첫날이라 세이브 로드, 재무재표 버그가 있긴 한거 같음
Хорошая хфт игра, теперь можно отдыхать от работы оставаясь на работе
Need to Improve UI, as well as system.
Launch Hostile Tender.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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