
Marauders is a tactical first-person multiplayer looter shooter set in a sci-fi universe. As a space pirate, work solo, or in a squad with up to 3 other players to navigate a hostile battleground, hunt for loot, craft new weapons and gear, and salvage what you’ll need to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Publishername ist Programm das Game wurde unfertig released und im Stich gelassen :) toll den Publisher sollte man in Zukunft meiden Nie wieder Early Access käufe
6 Players
One of the best extraction shooters I have ever played! I enjoy many aspects of the game and how you play it. You can choose to play in space and loot crates, attack a bot ship and capture it as a prize, challenge bosses, breach enemy ships and attempt to take the ship while battling defending marauders or docking into station, podding into a station and executing missions and looting. Crafting armor, supplies and weapons is another fun task in the game. Squad play has been a key element with my clan. Nothing like getting a win over enemy marauders and taking their guild patches! It is all about the grind and I have logged 353 hours with no signs of slowing down. I hope to see you out there! 5 STARS!!!
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish +1 more
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joined a match with my absolute best gear (sherman vest, lvl11 helmet & johnson rifle) only to spawn with 15 seconds left of oxygen...... Matchmaking is ridiculous and honestly i would refund it if i could...... Update! Today this "game" pulled me back to lobby mid raid and AGAIN i've lost all my gear! Well done devs, you've sucesfully created an unplayable piece of trash!
This Game is dead
aika mid gameplay, vois olla parempi jos lisäis jiggle physics ja 6'8 mommyjä
love the game but theres no way to play due to lack of player base. which is a shame for the combat felt amazing.
You know… I really loved this game. I put about 250 hours into it, and the last time I played was back in 2024. Let me tell you, I was one of the richest players back then. Yeah, I might’ve had a 0.45 KD, but I still liked the game. I played with friends and had a lot of fun. We waited months for a big update, and when it finally came out, we were all so disappointed. We waited all that time for an update that added little to nothing. Sure, the player count spiked for a bit, but then it dropped almost to zero again. Before that, there were at least 300 people playing daily. After the update, players came back briefly, but just as quickly, everyone left because there really wasn’t much in the new update.
Marauders is a hardcore first-person looter-shooter set in an alternate dieselpunk future where Earth has been driven to the brink and humanity has taken to the stars in gritty, war-torn vessels. The premise is instantly intriguing, combining retro-futuristic aesthetics with high-stakes PvPvE gameplay. As a space pirate, you're not a hero—you’re a scavenger, a raider, someone clawing through rusted space stations and creaking battleships for whatever salvage you can carry out alive. Each match is a raid, and every raid is a gamble. You enter with gear you’ve earned, crafted, or bought, and if you die, you lose it all. This loop creates constant tension where every footstep could be your last and every gunfight feels like a make-or-break decision. The visual and audio design reinforces the oppressive atmosphere perfectly. Interiors are dim, industrial, and densely packed, with a soundscape that heightens every creaking door or distant footstep. The ships and stations feel lived-in and decayed, as though held together with rust and desperation. Visually, it’s not flashy or high-tech—this is a world of scratched metal, thick gloves, clunky weaponry, and analog dials. And that grounded design is part of what makes the experience feel so unique. Instead of sleek space-age armor, you're wrapped in patchwork gear cobbled together from dead men and derelicts. Every raid feels like a survival horror scenario layered with tactical shooter mechanics, and that blend gives Marauders its bite. Combat is deliberate and unforgiving. Guns kick hard, bullets hit like bricks, and armor only does so much. You'll often be dead before you know where the shot came from, and in a game that encourages risk and reward, that fragility adds weight to your choices. Engagements range from tense close-quarters duels in tight corridors to long-range shootouts across multi-level ship interiors. AI enemies can be surprisingly aggressive, though sometimes erratic. Human opponents, however, are the real threat—and the fear of encountering better-armed, more experienced players gives every raid a layer of dread. Marauders isn’t a twitch shooter; it's about positioning, gear knowledge, and knowing when to pull back. There’s also an emphasis on sound awareness—running makes noise, gunfire echoes, and the quietest players often live the longest. The ship-to-ship combat layer adds a refreshing twist to the looter-shooter formula. Before entering a raid location, you pilot your own ship through a 3D space arena. You can dogfight with other players, dock onto enemy ships, or infiltrate through escape pods. Ships are destructible, upgradable, and even stealable—if you kill a crew and take their vessel, it's yours to fly in the next match. This risk-reward balance extends from ground to space, and few games in this genre incorporate that kind of vertical threat model. It elevates the experience beyond typical extraction shooters by giving players another domain in which to succeed—or fail. Progression comes from completing contracts, leveling up factions, and looting gear. Traders sell increasingly powerful weapons and armor as your reputation grows. You can craft gear using blueprints and materials, or buy it outright using currency earned from selling loot. This creates a satisfying gameplay loop: raid, loot, escape, gear up, go again. However, the game is also unapologetically punishing. If you lose a raid, everything you carried in is gone. There’s no loadout insurance or safe stash system like in some competitors. That means progression is often two steps forward, one step back, especially if you hit a losing streak. This may be frustrating for casual players, but fans of high-stakes tactical shooters will find the challenge rewarding. Despite its strengths, Marauders is far from polished. As an Early Access title, it carries the weight of unfinished systems and ongoing balance issues. AI behavior can be inconsistent, with enemies either standing still or laser-accurate from impossible distances. Bugs can lead to awkward deaths, lost gear, or graphical hiccups. Load times and matchmaking occasionally stall. The economy needs tuning, especially at higher levels where gear can feel either too expensive or too disposable. Moreover, performance isn't always stable—even on decent rigs, frame drops and stuttering in busy areas can break immersion. These issues aren’t dealbreakers, but they do remind you that the game is still evolving. One of the more troubling elements has been cheating. With no anti-cheat system at launch, and a player-driven economy tied to risk-based looting, the game quickly attracted exploiters. Denuvo's addition was controversial—some welcomed it as a necessary evil, while others complained of performance hits and questioned its effectiveness. The developers have made efforts to communicate openly with the community, but patches have been sporadic, and players remain divided on whether the cheating problem has truly been solved. For a game that hinges so heavily on fairness in a punishing environment, this continues to be a point of contention. Community sentiment around Marauders is passionate but wary. Many players love the game’s atmosphere, its tension, and the satisfying loop of loot, upgrade, and survive. They highlight the immersive design, meaningful gunplay, and tactical depth. But others voice concern about the slow pace of development and lack of major updates. Some suggest that without new maps, expanded objectives, or meaningful PvE additions, the game may lose its momentum. There have been calls for more content variety, clan systems, base building, or even offline raids—anything to keep the game alive between content drops. Whether those features come or not, the core foundation remains solid and distinctive. Ultimately, Marauders offers a grim and gripping take on the extraction shooter formula, rooted in atmosphere and survival tension. It’s a game for those who like their victories hard-earned and their defeats punishing. It carves a unique identity through its retro-futuristic world, brutal pacing, and layered gameplay systems. But it's also a game still finding its full shape, occasionally stumbling under the weight of its own ambition. For those willing to weather the rough edges, it delivers some of the most nerve-wracking, memorable raid moments in the genre. Just don’t expect a smooth ride—you’re a pirate in space, and nothing here comes easy. Rating: 7/10
Very Good game sadly tho unoptomized and No updates and even less players would still recommend it tho
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $0 | 0 | — | Free | |
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