
Join over 260 million players worldwide in MapleStory, the world’s biggest 2D MMORPG adventure! Play now for free.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #28, worst MX #77 · 9 markets collected
US · last 30 days
About



Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun looking game but i didn't play more than 15 mins of it because they give the options to change your keybinds to whatever you'd like except for your left and right movement keybinds, Yes if you want to play this game you're stuck using your left and right arrow as if you're still in middleschool playing coolmathgames, just aint my style, maybe lets add that feature next
Im not giving this a like, if Marbon is not playing this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English
Hours played at review time, across 280 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great fun from back in the 2008s.
I've played maplestory during the current event and in the past growing up and on and off here and there. This is the furthest I've gotten when it comes to progression and I can start to really see some of the cracks showing when it comes to prog and gameplay loops. I'd strongly recommend players to avoid this game for a few reasons. 1. The game has a ton of micro transactions even in heroic (no trade) worlds. These micro transactions can significantly speed up your progression. During these kinds of events it's very common for players to spend upwards of $200-$300USD for convinience items and pay for convinience skips. 2. RNG progression and gambling loops. Unfortunately, when enchancing your gear you have a chance to blow up the item meaning you need to find another piece to enchance again. Outside of that it takes a very long time to get in game gold and for newer players an entire weeks worth of in game income could go to enchaning a piece of gear a single star (out of 30) Outside of this the game has a potential system, where you use cubes to have a chance at getting a stat thats good for your class. This game relies on gambling style and RNG gameplay loops that can keep you from progressing for a very logn time. 3. Maplestory has a "Legion" and link skill system, where your main class gets stronger based on how many other alt chars you have and what level/how geared they are. This system would take new players several hundred hours and multiple event cycles just to have an acceptable amount of legion. 4. Extreamely high visual saturation. This is minor and I believe plays more into the psychological loops meantioned above but the game has some very high sat. 5. Terrible drop rates. bosses have some horrible drop rates and it can take months/year+ just to get certain gear. In my case although I havn't gotten to the stage where I can experience pitched items and other upper mid game items taking forever to drop. I still have barely recieved a single boss drop. I also have invested into drop gear. Considering the bosses are on a weekly lockout. You have to wait and hope you get a piece of gear. 6. Daily grind. The game heavily incentivises you to log in daily and to stay logged in (playtime rewards). A lot of your char progression will come from small daily tasks that yield exp and other items your char needs to get stronger (symbols). These daily tasks can feel quite repetitive and once you've done your weekly bosses your pretty much stuck doing this or mindlessly killing mobs for 0.001% exp. The game has some great bossing and gameplay. Unfortunately like a lot of Korean MMO's it's fallen into a heavy time sink and pay to win model. This is all based on the Heroic server and not even reg servers where players need to invest thousands of USD just to gear up a single item.
Game used to be good, now it's nearly impossible for old players to come back and make any progress, the sheer amount of events makes everything seem overwhelming and it feels like you're never getting anything done efficiently. On another note, after 2 years of a hiatus, I come back to all my V matrix points in boosters being gone. Due to this, all my Hexa skill masteries are not usable. Absolutely pathetic for anybody trying to return to the game. Also meta classes are stupid, the balancing is non-existent. Nuff said, don't play it unless you want to feel like you're doing chores instead of playing a fun video game.
GMS defined my childhood. Can't wait for October.
Nuevo? Si eres nuevo y no sabes que hacer pero te interesa jugar agrégame No soy poderoso pero se lo basico y te puedo explicar :D nombre de mi personaje "B4stard" (abre menú con ESC, Cummunity/Friends/Add Friends)
Greedy company and ♥♥♥♥ customer support
they keep telling me to buy nx i'm so sick of it
I can't change the keys I use to move
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 9.7K | 73% | Free | |
| $0 | 324 | 67% | Free | |
| — | 8.5K | 78% | — | |
| $0 | 0 | — | Free | |
| — | 695 | 33% | — | |
| — | 0 | — | — |