
A companion app for the Mansions of Madness Second Edition board game from Fantasy Flight Games. Mansions of Madness is a cooperative game of mystery and investigation inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English*, German*, Spanish - Spain*, French*, Italian*, Japanese*, Polish*, Portuguese - Brazil*, Czech, Korean, Russian, Simplified Chinese +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 1.3Kreviews | 92% | — | $0 |
| Free | 155ratings | 84% | — | not modelled |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guy named Banana doesn't have this game. But it would be fun to watch him screw up his dice rolls.
Mansions of Madness is a dark and atmospheric investigation experience that brings the tension of Lovecraft-inspired horror into a digital format. Developed and published by Fantasy Flight Games, it serves as a companion application for the second edition tabletop experience, transforming the traditional board game structure into a guided adventure filled with exploration, mystery, puzzles, and supernatural threats. Instead of focusing on direct action, the game emphasizes careful investigation, teamwork, and decision-making as players uncover hidden secrets while attempting to survive encounters with terrifying forces. The core appeal comes from its ability to create a strong feeling of discovery. Players take the role of investigators exploring haunted locations, searching for clues, collecting useful items, interacting with characters, and piecing together mysteries. Every scenario is designed to create uncertainty, with hidden information and unexpected events keeping players engaged throughout the investigation. The slow buildup of tension is one of the game’s greatest achievements, as the fear comes not only from the monsters themselves but also from the constant feeling that something dangerous is waiting to be uncovered. The cooperative gameplay is a major highlight. The experience allows players to work together as investigators, sharing information, planning actions, and deciding how to approach difficult situations. By using a digital assistant to manage story events, enemies, and scenario progression, the game removes much of the complexity that normally comes with running a tabletop horror adventure. This allows everyone to participate directly rather than having one person manage the role of a game master, making the overall experience more accessible for groups and solo players alike. The variety of scenarios provides a good balance of investigation, puzzle solving, combat, and narrative choices. Each adventure presents its own objectives and challenges, encouraging players to think carefully rather than simply moving from one encounter to another. Some situations require searching for important clues, while others demand quick decisions when facing dangerous creatures or unexpected obstacles. This mixture keeps the gameplay interesting because players are constantly switching between detective work, strategy, and survival. The digital implementation is one of the strongest parts of the experience. The companion system handles many of the complicated elements behind the scenes, including map changes, enemy appearances, story developments, and environmental events. This creates a smoother flow compared with traditional tabletop sessions that may require significant preparation and rule management. The result is an adventure that feels more like an interactive mystery while still maintaining the strategic choices and cooperative nature of a board game. Atmosphere is where the game truly excels. The gloomy environments, unsettling sound design, and mysterious storytelling successfully create a sense of dread. Rather than relying on constant action or cheap scares, it builds suspense through exploration and uncertainty. Walking into a new room or discovering a hidden clue feels meaningful because players never know whether they will find something helpful, something dangerous, or something that changes the entire direction of the investigation. The presentation also complements the horror theme effectively. The artwork, character designs, and overall style capture the feeling of a classic supernatural mystery. While the focus is not on flashy visuals, the game uses its presentation to support the mood and storytelling. The dark atmosphere and carefully paced scenarios help maintain immersion from beginning to end. One limitation is that the experience is heavily dependent on enjoying slower, investigation-focused gameplay. Players looking for a fast-paced horror game with constant combat may find the deliberate pacing less exciting. The strongest moments come from analyzing clues, discussing strategies, and experiencing the story, meaning the game is best suited for those who appreciate mystery and cooperative problem solving. Some scenarios may also lose some of their surprise after repeated playthroughs, although different approaches and outcomes can still encourage revisiting them. Steam Deck compatibility makes it a convenient option for players who enjoy portable gaming. The turn-based structure, slower pace, and interface-focused gameplay work well on a handheld device, allowing players to experience investigations in shorter sessions. While the larger display of a desktop setup may provide a more comfortable view for some players, the overall design translates well to Steam Deck and fits the style of game perfectly. Mansions of Madness succeeds because it combines storytelling, strategy, and horror atmosphere into a unique investigative adventure. It does not try to be a traditional action game; instead, it creates tension through exploration, cooperation, and the fear of the unknown. Fans of mystery games, tabletop-inspired experiences, and supernatural horror will find a memorable adventure that rewards patience and careful thinking. With its immersive scenarios, excellent atmosphere, and smart use of digital tools, it stands as a strong adaptation of a tabletop horror experience and a compelling choice for players who enjoy uncovering mysteries with friends or alone. Rating: 8/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 67 | 72% | $15.99 | |
| $0 | 248 | 75% | Free | |
| $0 | 32 | 75% | Free | |
| $631.6K | 2.7K | 72% | $6.49 | |
| $346.4K | 448 | 89% | $19.99 | |
| $264.4K | 568 | 89% | $14.99 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great accompany app to the Mansions of Madness Board game. Significant improvement over 1st edition.
es muy dificil
Great app assisted cooperative board game!
Отличная настолка с сюжетом. У жены аж любимая!)
Only if you have the boardgame, its not a stand alone product, but very nice if you do!
Současní vývojáři her jsou hlupáci kteří nedokáží pobavit. Už ty darmiojedy svými penězi živit nebudu.
Bello per passare serate in compagnia risolvendo misteri! I giochini di logica sono il massimo, tanto che vorresti sempre farne di più!
veramente immersivo e fatto molto bene. consigliato
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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