
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Most likely between $67.2M and $190.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 3124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
给你两年时间 你他妈更新了什么啊。死全家的游戏制作人
Es tut mir leid ich zock dass game mittlerweile seit dem release und sehe soviel potenzial aber werde jedesmal aufs neue enttäuscht die KI ist mittlerweile seit 1nem Jahr dieselbe Sie baut nicht, sie bildet keine schlagkräftige Armee, weder kann sie 30 Banditen abwehren und sich nach einem Banditenangriff regenerieren, alle Häuser bleiben abgerissen. BEVOR IHR NEUE NAHRUNGSMITTEL A MASS RAUSBRINGT UND KÜHE SCHWEINE ALLES MÖGLICHE BEKOMMT EINFACH MAL DIE BASICS GESCHISSEN ! DANKE
I bought this well after release date as I knew it was still early development, however it's still a very incomplete game. The basics (economy and building) are well done and working for the most part although there are still many puzzling parts that are poorly explained (livestock, transport, trading) and/or very confusing. But where the game is not at all finished is battle and storytelling/campaigns, very boring, weird things like you can just walk your army into the the next town and nothing happens. Not sure how fast patches and expansion of gameplay is coming but at this stage it doesnt have a lot of play value which is a shame because it has tons of potential...
This is the second time I'm giving up on the game. Last time I gave it more time to develop, because I was getting nowhere. Nothing's changed in a year, though. I have claimed one other region only to struggle even more. Never enough food, no matter how many fields, orchards, goat or pig sheds or vegetable patches I have. It is never enough. No regional wealth is created because to upgrade I'm always missing one or the other foods or both. No regional wealth means no money for seeds or animals or trade routes. No trade routes means even less regional wealth which you already need to even open EACH trade route. I got 5 army companies but they are never well enough equipped to win any battle. I've lost every fight but the ones agains some minor outlaws. No kings favours can be gotten or enough influence gained to even claim more regions which means every region is claimed by the other factions and now I'm paying my ass off in taxes to the king which are raised all the time. I might be too dumb for this game but I have played plenty games like this one in my time and had fun. This one is just frustrating. So when you want to feel like you're getting somewhere only to find out that all you need is everything you can't gain, go ahead and spend your money on this. Otherwise save yourself some money and nerves and buy the old classic Banished. Almost the same game, compicated enough to struggle but you can see your people thrive after a while. I might get back to this lost cause in another year and until then regret the money I spent on it.
so much potential yet progressing at snail's pace. could only play 30 hrs then there was nothing to do except harvesting cycle
Recommended? No (after 10 hours) I gave Manor Lords a genuine chance. I didn't quit after an hour because I didn't understand it—I played for 10 hours, learned the systems, built a successful settlement, claimed a second region, and eventually realized that the core gameplay loop simply isn't enjoyable for me. The atmosphere, graphics, and attention to detail are excellent. Watching a medieval village slowly come to life is incredibly satisfying, and when the economy starts working, it feels rewarding. This game has the foundation of something special. Unfortunately, I spent too much of my time fighting the game's systems instead of making interesting strategic decisions. The tutorial is extremely lacking. I had to use YouTube just to learn basic mechanics like generating influence and, more importantly, how essential exporting goods is for building regional wealth. The moment I started exporting, my economy took off. That's a mechanic the game should teach, not leave players to discover by accident or through external guides. My biggest issue is regional expansion. After finally earning enough influence to claim a new region, I discovered I also needed a separate Treasury to afford the settler camp. Once I finally saved enough money, I realized the new region wasn't really an expansion—it was starting the game over again. Another logging camp. Another granary. Another storehouse. Another housing district. Another cycle of balancing food, fuel, labor, and construction. I understand this is an intentional design choice, and I'm sure some players enjoy managing multiple independent settlements. I don't. I wanted to feel like I was expanding one kingdom, not alternating between two separate city-builders. The AI also added unnecessary frustration. I had builders ignore my highest-priority houses in a brand-new settlement to build lower-priority structures instead, leaving families with almost no food during winter. It felt less like I was being challenged and more like I was fighting the game's priorities. This is still an Early Access title, and I genuinely hope it improves. Better tutorials, clearer explanations of the economy, smarter construction priorities, and more satisfying regional management could make a huge difference. I don't think Manor Lords is a bad game. In fact, I think it's beautifully made. But after 10 hours, I realized it wasn't asking me to solve the kinds of problems I enjoy solving. It was asking me to repeat a gameplay loop that felt more like administrative work than kingdom building. If that sounds appealing to you, you'll probably have a great time. It just wasn't the experience I was looking for.
I really wanted to like this game. And there is many things I like in this game, but there is currently too much that is under developed for me to recommend it. First I'll start with the good, The game looks great. It might look decent from the top view, but if you use the in-person feature to walk you're land its actually pretty dang good looking. Everything has actual animations and everything. I love the feature of being able to draw the shape of some buildings, that is a feature not done much at all in this genre and I love that. This game deals in families not individual people, I think thats cool. So what that means is every house is home to an entire family and when you assign people to a job you assign an entire family. Really is only visual flare but It feels more immersive. The Bad At best this plays like an average medieval Sim with a little military play. But The military aspect of the game is greatly under developed and feels nearly pointless at times, war is pretty sad. Conquering is pretty sad. The map size is pretty sad. Conquering other regions is pretty bad. Specifically because sending resources between the 2 needs major rework, Its very limited which is very unforgiving when you consider each region has other resources the others dont. This is called manor lords and yet your manor is so disappointing in visually. There are tool tips but its missing quite a few and the help section is so vague in every aspect its almost needed to look things up. There is no in game statistics at all. The most you get is seeing what a building produced in the last 30 days or 365 days depending on building. But no chart to say how many of a resource you've produced in total. There are many features that are not in the game, but there are remnants of unadded game mechanics in game but dont actually do anything. At that point why even have those in the game unless you want to remind people what they cannot access. The neutral One thing I dont hate, and dont love, is that about half of crafting materials is handled in dedicated buildings, thats normal, but the other ones can only be crafted if you upgrade people's houses so they create a workshop in the backyard. And if you do so, they now only work at their workshop and can not be moved around to other jobs. With how slow development has been I cant recommend it for a good while.
아 누가 미래가 밝은 게임이라 했는데 당했네 망할
It's good! A little buit of jank hjere and there, but otherwise well worth a go if you're into this time period and you like more of the resource management part of strategy games rather than the fighting.
As of July 2026, 90% of the game content is displayed as "coming soon" (i.e. missing). There's about 10h of figuring out the gameplay, with little challenge after. The building upgrade chart is minimal, the bugs are common, the mechanics are unclear. On the good side, the graphics is pretty, and the music is decent too. If the game cost $5.99 then I could give it a pass, but at this moment it's not worth even the $25.99 permanent discount price, let alone the full price.