
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MAMIYA is a captivating, dark mystery visual novel in which a group of young men struggle against existential dread before the end of the world.
Tokyo, during the year in which the world was prophesied to end.
As we clung to reality, too spineless to throw our lives away together, we met MAMIYA.
At a friend's funeral, the entire crowd was weeping and mourning, while we thought to ourselves that the death of a single person had no meaningful impact on the world at large.
We slept, woke up, and went through the same daily grind as ever. At least, that's how it was supposed to be.
Then MAMIYA appeared...
Before we even knew it, the mysterious child named MAMIYA had wormed their way into our daily lives. They slowly, but surely, became something of an emotional support. They'd brought us down a new path.
A path that would surely lead us to our deaths...
An apocalyptic adventure intertwined with themes of trauma
A meticulously crafted mystery scenario that rewards the observant
Over 20 distinct endings of destruction and growth
Over 180 stunning illustrations
An immersive experience created through a fusion of music and storytelling
Kikuchi Ryou
A solitary high schooler rumored to be involved in multiple violent incidents. The only one who understands him is his childhood friend, Toujou Minato.
Because of his often-absent mother, he has to do part-time jobs to support his 9-year-old sister.
While not very good at making friends or conversation, he has a very sincere heart.

Toujou Minato
A cheerful, sociable boy who is the star of his class.
While he can get along with anyone, the only friend he is really close to is Kikuchi Ryou.
Despite what his refined appearance would have you think, he is a judo black belt and a big eater.

Morichika Haruki
A handsome deadbeat who drifts through life jumping from woman to woman, maintaining no stable job or residence.
Though a rather intense character who can be abrasive even with younger people, Haruki also has a sensitive side.
He yearns for company, yet loves solitude, making him a somewhat conflicted personality.

Suou Keito
A member of the lacrosse club, overflowing with affection, a sense of justice, and an arrogance he himself is hardly aware of.
Raised by a gentle mother and an officer father, he's had a wonderful family life, but there is a part of him that feels unfulfilled, driving him to write a dream diary.

Kikuchi Midori
Kikuchi Ryou's little sister who wears a raincoat even on sunny days and is very good at finding things that are out of the ordinary.
Conversely, she doesn't handle groups well and tends to be alone even in her class.
Loves both her brother and mother.

Mina
A popular maid working at a maid café in Akihabara.
Often called the "Cinderella Maid," she attracts quite a bit of attention.
She gives off a cool impression, but is courteous and gentle to her passionate fans.

Librarian
A refined librarian who enjoys black tea. She teaches newcomers and makes sure the library rules are followed to the letter.

???
A mysterious young man in a trenchcoat who spectates the unfolding events. What is his objective?

???
An enigmatic man whose appearance seems to herald ruin. How is he connected to "MAMIYA"...?

...And more characters await!
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mamiya真好啊...
这波也是狠狠对上作者电波了!!!以为是青春疼痛文学结果世界观如此丰富,友情太美好了!!! 好想看更多关于“侦探”夏目的剧情,夏目应该有更好的人生才对!!!
偏电波系的作品,抛开中间有些逻辑,细节描写人物刻画还是蛮精彩的,结局我挺满意的,不错吧,大大小小的结局都能读下去。主角太能战斗了,战斗力给到夯,一直在争取。由于背景设定逻辑乱肯定是没办法了,这点仁者见仁智者见智咯,观感上肯定会有点影响,我就当上句读完下句忘,放空大脑只留下情绪感受(摊开双手放任逻辑流走了)。电波归电波,这逻辑像是给我放龙卷风里刮了,但是你的关系反转和细节补充又让这合理了一点。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
幾十塊資助作者報個敘事寫作班和邏輯訓練班
Natsume Souichiro.
理性评分8分,但是扪心自问我觉得这将会是我26年年度最佳游戏了,虽然妈咪呀有很多不足之处,但是对上电波的我无疑是幸福的,这个故事带给我了太多感动。 我不会向任何人主动推荐这个游戏,但是由衷的期望能对上电波的人发掘到这个游戏。 就像游戏里有栖川的mamiya所说“一切在于表达方式和受众” 而这个故事,献给夏目,献给间宫,献给所有热爱幻想的你。 我觉得比较吃电波,氛围塑造>剧情逻辑,但是美学独特,音乐好听 对了 不买dlc(ddd篇)没有全剧情,强制消费也算是一大拔草点… 两周内50h全成就,mamiya你在游戏里加了什么…
当我们选择mamiya的时候,mamiya也在选择它的观众。毫无疑问,这是一部制作精良的电波系作品,在人物塑造,音乐和美术方面都非常的突出。然而,我能理解它在剧情上的硬伤会激怒那些对着2+2=5发火的观众们。玩家就像是在一个不可解的平面迷宫四处奔走,最后发现这个迷宫是三维立体的一样---有些人对此感到愤怒和无法理解,有些人却感到惊奇并盛赞迷宫的创意。mamiya对”什么是爱“这个问题的讨论无疑是立体的,深刻的,瑕不掩瑜的。如果你能忍受它的剧情上的不连贯性和独特的叙事风格,在最后的最后,你也许能感受到mamiya所想传达的,那理想主义的彼岸,那沙漠之中独属于你的,独一无二的爱
本着我个人只要打完了就不会给差评的原则给了好评,实际并不是特别喜欢。确实是很电波的作品,对我来说是对上了但又没完全对上。观感在无聊、震撼、一脸问号之间反复横跳,靠着那一点点好奇硬是推完了。视觉小说特有的只要最后是HE我就能和前面的一切和解(?)不过CG确实是量大管饱质量高,音乐插入得恰到好处。冲着磕CP来的就算了吧,一点也不好磕。EXTRAS的抽卡真是折磨,不知道是不是和剧情进度有关,反正我从解锁之后每天都抽,到剧情打完20来天都没抽全,真的离谱。
Favorite game of all time!
从此,小玛丽的人生被mamiya拯救了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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